spoofer: (tower)
Xistentia: Mod ([personal profile] spoofer) wrote2017-05-14 02:17 am
Entry tags:

Mod Contact and Questions

Mod Contact
In-game and Off-game Communication

PLEASE READ:
FREQUENTLY UNASKED QUESTIONS


Your head mods are Chinatown ([plurk.com profile] shramp) and Kerry ([plurk.com profile] halfbloodly). Feel free to add us!

List mod work, currently confined to troubleshooting theme, code, linguistic/grammar/spelling and other administrative concerns, is done by Chris ([plurk.com profile] objectpermanence), April ([plurk.com profile] thefacelessevil), Jenny ([plurk.com profile] gobrookeyourself), and Amber ([plurk.com profile] ambles). For the timebeing, please do not contact them about fixing errors on the site as they do not have access.

The Xistentia official Plurk is [plurk.com profile] xistentia. Feel free to follow it, this is less confusing.

You can optionally use this post to contact us or ask questions, whether with OOC concerns or IC investigation. Suggestions, constructive criticism, and other feedback are also welcome.



Mod Contact
Frequently Unasked Questions


Please feel free to comment to this page and ask questions! They may be added to this page depending on the perceived relevance to the general playerbase.
  1. All the basics ("everything you need to know")
  2. Applications
  3. World and character mechanics
  4. Theme

ALL THE BASICS

  1. Multiversal jamjar, fantasy/sci-fi theme, where all canons were diverted by the same cross-dimensional apocalypse event. Your characters are here seeking sanctuary and/or to save all the worlds.

  2. Character-driven, plot is optional but should be fun. ICly, emotions and close CR are required; shipping is not required but encouraged.

  3. Setting includes
    • a mystical, sometimes dangerous forest;
    • a futuristic green city, where most violence is prevented by unnatural physics;
    • plot-related trips around the multiverse.
  4. Multiple versions (maximum 2) of the same canon character can be apped. They must be from different canon points or one must be CRAU.

  5. Check-in occurs every 2 months. You will be asked to briefly summarize what your character has been doing, then link 1 thread started in that span of time (log or network), with at least 3 comments.

  6. Why do the creators consider this a musebox and not a game?

    Given the lack of standardized, denotative definition for either term, we went with 'musebox' due to its connotations and homage to Eudio in its early years. We consider it a musebox because we are exceptionally liberal with headcanon, have a simple app, emphasize character-driven interactions, and there is no metaplot that mandates participation; you have the option of playing a bubble. However, some structure is necessary because all of the RP happens in one shared continuity with a tiny IC population. Hence we have setting information, open events, limits on destructive powers, and mod interest in socially destructive events. Additionally, we do our best to prevent OOC mistreatment, misunderstandings, or unsafety in general. Because of this, we have applications, AC, and guidelines on how to treat one another and handle offensive material.

    If you would not do x or y thing in another game or musebox without asking, please ask. We can always use more questions in the FUQ. Either your fellow players have been wondering about it too, or your needs are so unusual that it's worth discussing.


  7. Why is this now a game not a musebox?

    People got Hella confused. Fuck it.


APPLICATIONS

  1. How should I handle apping into an existing cast?
    Players should consider introducing themselves to players of close canon CR before they app. However, this is only required in the case of a group application (castmates arriving together from the same version and canon point of their world), or if you are apping the second version of an existing canon character. The purpose of this is not to mandate approval, but to initiate and encourage intra-cast communication.

  2. Are D.E.S.T.I.N.Y. agents appable?
    Not at the current time. The application page describes what is appable and not. A summary of appable characters:
    ✔ CRAU, or characters who have experienced life in other games/museboxes (see below for 'partial CRAU' concerns)
    ✔ Original characters
    ✔ Canon characters
    ✔ Non-human characters

  3. How about antagonistic characters or those that cause apocalypses in storylines?
    Mixed and negative CR is welcome, and ICly, F.A.T.E.S. can utilize those types of interactions as processing power just as easily as ships and positive CR. As for characters who cause apocalypses, they are generally welcome, but the player should put thought into how they regard D.E.S.T.I.N.Y. Are they jealous that the 'wrong' apocalypse is happening? Are they ambivalent toward D.E.S.T.I.N.Y. due to nihilism? As long as they are not active proponents of the enemy, that is currently acceptable!

  4. How many characters can I play?
    Four, at the moment. Only one character can be apped in per calendar month. We move to rolling applications on October 1, 2017.

  5. Can I canon update my character?
    Of course! There are voluntary and involuntary update options. In both cases, the character will disappear briefly from Xistentia. For more information (and sign ups), go here.

  6. Is there a 'partial' CRAU option? I'd like to app, but my character would be more fun without some of their baggage.
    'Partial CRAU' is not allowed, but if you apply in fresh, you will be able to obtain memories of CRAU during special events. These will be integrated into plot quite regularly.

WORLD AND CHARACTER MECHANICS

  1. How do characters get to Xistentia? Are they drawn in against their will or do they ICly find it?
    Characters leave their world voluntarily but under duress, because of the apocalypse event occuring there. They may or may not have some ideas about the destination world, but inevitably, no one expects Xistentia to be what it is. Only upon arriving do they discover the forest and the city, and learn that they can heal their world by living and taking missions here.

  2. How do characters acquire amenities? Clothing, food, etc.?
    There are multiple ways to acquire any goods and resources! Characters can make their own, barter with others, or scavenge from the unpopulated parts of the city with the guidance of their daemon. With regard to scavenging, desired items seem to magically 'spawn' basically whenever characters want them, sometimes even in places that the characters have been before. However, it is never right before the character's eyes; they have to hunt a little. Often, this is easier when one has a companion.

  3. What happens if my character dies?
    They stay dead, barring magical intervention from played characters or technology yet to be discovered in the story. Resurrection machines will not be found soon. Try not to die.

  4. What happens if my character is grievously injured?
    Advanced technology is available through hospital and medical buildings to analyze and repair bodily damage to characters of all types, organic or otherwise. Regardless of the state of the building, these machines will work. Generally these look like complex, flat beds that radiate a glow onto the character's body and operate in 1-3 hour sessions. Note that this is not an instantaneous process. A cleanly broken bone will take 2 visits over the course of a week, with a few days in between for the body to adjust to the process. It is painless but necessary before the next step. The most severe injuries, including limb regeneration, take 1 month. Only injuries incurred in this game can be fully regenerated.

    Prosthetics are also available. Contact the mods for more information.

    All of these medical machines work best if another character is present to provide support, though they do not need to like each other.

  5. What if my character is immortal, can regenerate/post-mortem? What if they are invulnerable? Will such powers be nullified?
    Immortality is permitted and will generally not be nerfed; likewise, regeneration and resurrection are also permitted. Such powers imply the character can temporarily be bested in a plot situation. In contrast, absolute invulnerability is unlikely to be approved, and in-game factors will more likely be able to suppress it for event purposes.

  6. What happens if a character were to attempt to attack, destroy, or otherwise harm their daemon?
    The daemon will behave as any loyal animal or friend that wishes to survive, defending itself but stopping short of harming the character. It may flee once but not twice if attacked again. If the daemon is killed, the character will experience a 2-7 day period of disorientation, where Xistentia feels slightly less real, the memories of their old world feel more present (both positive and negative), and they have mild to moderate difficulty remembering their date, location (i.e., within the city), and what they're doing (e.g., going to get groceries). After this period, a new daemon will be provided to them. The first replacement may be similar to the first— however, if more are deliberately destroyed, the replacements become inanimate objects (with plots potentially resulting in daemon upgrades). If the daemon is spared, it will behave warily and be able to discuss its subjective experience of terror and pain if asked.

  7. Does my character know it's part of a computer program?
    Yes. On arrival, their daemon would have explained their circumstances, and how crucial your character is to saving the Multiverse, and their own world. While they wouldn't immediately know everything there is to know - especially if they're not tech-savvy - they will be told that their own world is under attack, and Xistentia is the only place where they can hope to restore the Multiverse.

  8. Can my character go home?
    Not easily, no. There is no simple, open system for the supercomputer to have open access to the rest of the multiverse without risking infecting more worlds with D.E.S.T.I.N.Y. agents. Exceptions will take place in missions, which you can either wait for or request.

  9. Are there NPCs?
    Yes, there are nameless background, sentient NPCs, who are travelers just like the Player Characters. Every time new PCs arrive, an influx of these NPCs occurs too. The game is not about these NPCs. Their primary function is to explain why economic and urban development, etc., can take place. These NPCs are generally individuals from a world like contemporary IRL, from various cultures, with roughly our level of technology.

  10. Can new technology be built from beach scraps (e.g., wrecked ship parts, etc.)?
    The beach is cleared of scraps within a few days of each new "crash," but these pieces can be scavenged before cleaning, or bartered from other collectors in the city. Please submit a request here on this page.

THEME INFORMATION

  1. Where is the setting information?
    Here.

  2. Is this a sex game?
    This is a very sexy, optionally action-adventure apocalyptic character-building CR-oriented game. Sex is not required, but emotionally intimate relationships are ICly emphasized and OOCly core to the theme.

  3. What are the themes and inspirations here?
    "What is reality?" "What is consciousness/the soul?" Destiny vs fate (connotative). The possibility that technology can exist in harmony with or even save nature. War is shitty. Death is inevitable, and life prevails. Nothing truly ends. No person is unique and every being is utterly unique; nothing and everything you do matters. Redemption comes unexpectedly. Computer viruses are the worst. The dream argument. Big Brother (even F.A.T.E.S. is a little shady that way)! Natural vs artificial is a false dichotomy. You may also enjoy the movies—
    • The Matrix
    • Tron (the newest one, sorry real fans)
    • Avalon
    • Reboot (animation)
    • The Hunger Games (level of technology/biology integration)



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