spoofer: (piano)
Xistentia: Mod ([personal profile] spoofer) wrote2017-05-13 09:52 pm
Entry tags:

Application

Applications
Join the Game

PLEASE READ:
ALLOWED CHARACTERS

APPLICATIONS ARE OPEN!
Notes:
  • We now operate ROLLING APPLICATIONS that are always open. You can submit 1 character anytime in a month!

  • Our application process has become simplified due to staffing changes, please take note!

  • As apps are always open, reserves are NO LONGER REQUIRED. Please simply complete the application below and post when you are ready.

  • If two people apply for the same character, the first to post their application will be assessed. The second application will only be considered if the first is declined.

  • However, we do allow UP TO TWO versions of each character in game. The second applicant would therefore be permitted to apply for an AU version of that character if they so choose.

  • Agents of D.E.S.T.I.N.Y. or antagonist applications will open on November 4. These characters are either brainwashed (quick resolution) or coerced (slow-play resolution, long-term espionage) to help usher in the apocalypse. More information here!
Please do not link from your journal, make sure all the content is pasted into the comment(s).

OOC:

Player Name: Provide your handle
Age: Indicate you are 18+; players less than 18 years-of-age are not permitted
Contact: One or more of Plurk, PM, or Discord are needed

IC:

Character Name: Mrs. Handsome
Canon: Indicate which version if there are multiple (e.g., book to movie)
CANON POINT: Briefly describe in a sentence.
CRAU: Yes/No, please link the game/musebox the character is from
Age: Note that characters below 16 years of age should be apped with caution, as self-sufficiency/autonomy are extremely important. Heavy interdependency and neglect risks should be OOCly opt-in.
AGENT OF DESTINY: Yes/No, "Brainwashed" or "Coerced." Brainwash agents will be captured in-game and start to remember themselves within 1-2 months of play; coerced agents are knowingly helping the other side but under duress. Antagonists cannot begin gameplay until November 4, 2017, but you may feel free to apply and plot before then!
Background: Brief summary as possible, Wiki links preferred. If you wish to write your own, please us bullet points and be concise, 250-800 words. Please avoid over-describing the world or any jargon, focus more on key points in personality development (see above), changes wrought by CRAU and important CRAU relationships, and events that are likely to be regarded as offensive or sensitive material.
Powers/Abilities: Bullet list preferred. 1-400 words. Include non-human weaknesses/limits and superlative skills. Estimate numerical limits (weight, distance, speed, etc.). At the mods' discretion, destructive capacity may be scaled down based on a maximum lift of 5 tons (~2 full-sized cars).
Starting Equipment: Name your daemon, describe its form (max 50 words), and list any other items the character will be arriving with. Note highly destructive items will be controlled by metaplot. If you have critters that have powers or special abilities, please describe them briefly.
Samples: 1 required, may be from any meme, game, or setting; however, it should have been written within the last year. They should also be written from your preferred canon point.

In-Universe:

Exit Strategy: Maximum of 200 words. If your character is an agent of D.E.S.T.I.N.Y./antagonist, describe what D.E.S.T.I.N.Y. agents did to them (e.g., torture/magical brainwashing, or family held hostage/apocalypse postponed).

For non-antagonists, tell us how the D.E.S.T.I.N.Y. apocalypse and the enemy appeared in their world, then describe the technology or magic the character used to escape their world. Note any characters they are arriving with (i.e., 'group app') including usernames. This may be used for future plot, but don't worry too much about perfect consistency with your group mate/castmates/etc.— adjustments can be made later. We just want you to be thinking about it. All characters start on the beach.


Applications
Who's Allowed?


ALLOWED

✔ CRAU, or characters who have experienced life in other games/museboxes. 'Partial CRAU' is not allowed, but if you apply in fresh, you will be able to obtain memories of CRAU during special events.
✔ Original characters
✔ Canon characters who must personally appear and preferably have a speaking role in the material of the canon point (specific episodes, books, films, etc.). You cannot app a minor/supporting character and headcanon the substance of their personality, or extrapolate a character's off-screen activities from material that only their canonmates were seen in
✔ Child characters (see Age warning in the Application section; note that self-sufficiency is important and other characters and players will not be forced to face consequences for failing to take on a dependent without careful OOC plotting)
Multiple iterations of the same canon character are allowed. The two versions must be at least one with CRAU. The current maximum is 2 of each character. This may be raised by 1 if the character exists in another form of media and is determined to be sufficiently different.
✔ Non-human characters (greatest height in all directions is 30 feet; weird genitalia is fine as long as no one has to deal with it if they don't want to)
Agents of D.E.S.T.I.N.Y., allowed as of November 4

PLEASE NO

Agents of D.E.S.T.I.N.Y., those secretly affiliated with the virus
✘ Characters who must kill sentient beings (compulsion, physical appetites/dependence, etc.); there are limited NPCs and escalating ICC may render your character unplayable

Players should consider introducing themselves to players of close canon CR before they app. However, this is only required in the case of a group application (castmates arriving together from the same version and canon point of their world), or if you are apping the second version of an existing canon character. The purpose of this is not to mandate approval, but to initiate and encourage intra-cast communication.


BACK



deathstouch: (001)

[personal profile] deathstouch 2017-05-30 05:46 pm (UTC)(link)
There's not a lot of differences with Aric in his CRAU aside from personal connection to Kavinsky. His personality and general motivations are the same. The major and perhaps only differences there actually is that he is less vengeful about past betrayals and he is conflicted now about whether he wants to give up his immortality or not since he found someone that he loves and wants to live for. Most of his growth is centered around falling in love with someone and in turn an obsession he's carried for centuries has been muted and all but forgotten.

In canon, he had no known limits. In eudio he was under the restrictions that his power would be limited to the amount to destroy a small car. I would guess that would mean he could lift and throw one but he's not likely to in any case. His speed is more connected with his dexterity than with movement across space. His swordsmanship tends to be described as hard to follow with the swift movements.

Stuff started falling apart when D.E.S.T.I.N.Y appeared in Eudio? I'm not sure what else you want there.

Well, he started off a normal human and has been in battle royale esque battles time and time again over 2,000 years and that has evolved him into an efficient killing machine who hates killing. There's really nothing that would or should regress him? He never killed for fun, it was always for survival.

The only obstacle he has on the romance front is the person he loves is quite difficult and self destructive so he has to weather that which he is willing to do. There is not much that gets in his way platonically aside from that he's quiet and so people do mistake it for lack of interest at times.
wehappyfew: © 𝒷𝒾𝑔_𝒷𝓁𝓊𝑒_𝒷𝒾𝓃 | the hunger games. (♖ tributes ↬ katniss ( water ))

Application (Eudio CRAU)

[personal profile] wehappyfew 2017-05-30 11:55 pm (UTC)(link)
OOC:

PLAYER NAME: Jenny.
AGE: 27.
CONTACT: [plurk.com profile] gobrookeyourself | [personal profile] wehappyfew | intermediacy#3835 @ discord
INVITED BY: Chinatown and Ellie.

IC:

CHARACTER NAME: Katniss Everdeen.
CANON: The Hunger Games.
CANON POINT: At the end of chapter 24 of Mockingjay, just after the second round of bombings kill the rebel medics, including Katniss's sister.
CRAU: Yes, from [community profile] eudio.
AGE: Canonicly 17, but due to Eudio's character age requirements she was aged up to 18.
BACKGROUND:
Here is a wiki link for her canon stuff. As for her CRAU stuff:

Katniss's incentive for going to Eudio was to save Prim and Finnick from death, as well as to ensure the safety of the rest of the people who matter to her (Peeta, her mother, Gale, Johanna, etc). She has been in the city at this point for eight or so months and in that time has started to make connections with people, many of whom are going to be showing up in Xistentia as well. She has slowly started to become a little more comfortable with intimacy with people she's not super close to (mainly holding hands) and has become marginally more comfortable with asking for help regarding her incentive, although that is largely because of her desire to save/protect people.

To be frank, her time in Eudio hasn't been terribly character changing, partly due to how short of a time it has been for her and partly because of the peacefulness of the city. Having some people here in Xistentia that she knows from Eudio will mainly help her deal in this new and not quite as friendly environment, especially as she continues to deal with the ramifications of being from Panem.

POWERS:
SURVIVAL → Due to years of mastering the bow and arrow as well as learning trapping and fishing skills from her best friend Gale, Katniss is a very skilled hunter. She is also well versed in edible, medicinal, and poisonous plant life of her home district in Panem, District 12. Additionally, Katniss is a skilled tree climber, which has helped her survive in the past as well.

SINGING → Much like her father, Katniss has a voice that quiets birds and encourages them to pick up the tune.

STARTING EQUIPMENT:
1. A moss-covered brown bear, similar in looks to the green-backed bison EXCEPT IT'S A BROWN BEAR. Its name will be Cinnad.
2. The clothes on her back.
3. Her mockingjay pin, which had gone to Eudio with her and she would wear on the daily.

SAMPLES: A log thread from Eudio and her tdm thread from Xistentia (which is mostly networky)!

In-Universe:

EXIT STRATEGY: Katniss was not with/did not leave with anyone in particular when Eudio started collapsing, but did witness the physical destruction (ala natural disaster-type events, like earthquakes) that many of the Eudio CRAU folks witnessed. She opted to leave via portal, expecting to end up back in Panem.
MORALITY: Due to a hard life in Panem and being forced into the Hunger Games twice, plus ending up the leader of the rebellion/war against the Capitol, there is very little Katniss would not do to save her own life/the lives of those she cares deeply for. That said, she does not actively take any sort of enjoyment in deceiving people or causing them harm, emotionally or physically, and will do what she can to avoid that if she sees another potential option. As has been seen in the end of her first Games and in her desire to keep Peeta alive in the Quarter Quell at the guarantee of her own death, Katniss is willing to sacrifice herself if it means protecting someone she loves.
WAR ATTITUDES: War is not something that Katniss had ever planned on being a part of, nor something she ever imagined wanting to be a part of. But if the situation requires her to fight and she feels the end result/goal is a worthy cause, she will take up arms and fight until either she dies, the goal is achieved, or something about the playing field changes. So Katniss will definitely be interested in missions and fighting, so long as she doesn't see it as pointless bloodshed. Otherwise she will stay in the city/city limits to help rebuild.
INTIMATE RELATIONSHIPS: Katniss struggles a lot with intimate relationships, even if they're just friendly, because she's a grumpy, antagonistic brat that doesn't know how to charm people. That said, she cherishes the friendships/relationships she has and actively tries to strengthen them. She's also coming in from Eudio where she was trying her hardest to get past her shortcomings, which she will continue fighting against in Xistentia. Especially if that's what will help better the city.
COMMUNITY CONTRIBUTIONS: A brief list of things Katniss would willingly offer to do, and even be pretty damn good at: archery lessons (she was doing that in Eudio), hunting/trapping for food (and teaching others how to do it as well), exploration (she loves the forest), and taking up arms when necessary/she feels it necessary. She's also used to living in a rather desolate world with scavenging and hunting being the main source of food supply, so she'll be pretty comfortable helping get food for the others, although the animals and plants of Xistentia are different than back home.
mordacita: (Default)

[personal profile] mordacita 2017-05-31 01:40 am (UTC)(link)
It's 'kid'!

And that's grand, thank you! I'll update his permissions post with that.
astralera: (Default)

[personal profile] astralera 2017-05-31 02:07 am (UTC)(link)
Your Name: Neth/Reese
Your Plurk/DW/Discord Contact: [plurk.com profile] froakie / [personal profile] neth / Era Ra#4916
Invited By: Pudding
Reserved Character/Canon: Warrior of Light / Final Fantasy XIV
astralera: (Default)

[personal profile] astralera 2017-05-31 02:35 am (UTC)(link)
OOC:

PLAYER NAME: Neth
AGE: 27
CONTACT: [plurk.com profile] froakie
INVITED BY: Pudding

IC:

CHARACTER NAME: Era Ra
CANON: Final Fantasy XIV
CANON POINT: The end of Heavensward (Patch 3.56)
CRAU: No
AGE: 26
BACKGROUND:
Main Story Quest directory.
Summary of FFXIV: A Realm Reborn (2.0)
FFXIV Timeline (relevant from Year 5 to The Gears of Change)

It was during the Battle of Cartenaeu that her old story and and her new began. She had been a Twelvesblade under contract by the Archons, and her duty had been to protect Louisoix Leveilleur as he summoned The Twelve in order to bind the raging Primal, Bahamut.

When both ally and enemy burned in the fires of Bahamut's wrath, leaving her one of the few sole survivors alongside her Twelvesblade companions, Louisoix invoked the power of Althyk the Keeper, god of space and time, to teleport them into an aetherial rift. The aetherial rift kept her untouched by time until it was safe to once again emerge in Eorzea, yet the trip took its toll - it had taken the memories of her past both from her and from those who knew her.

Five years later, the Warrior of Light awoke inside of the aetherial rift to the faint whispers of The Mothercrystal, Hydaelyn.

Hear, think, feel.

She awoke once more - this time in the scorching heat of the outskirts of Ul'dah - lost and confused. By happenstance she stumbled across a carriage on its way to the city and was able to gain passage, meeting an old peddler named Brendt, and a pair of dozing young Elezen twins. It was Brendt who, upon learning of her amnesia, gave her her new name: Era Ra.

Without a gil to her new name, Era had been left without much choice but to join the Adventurer's Guild under the guidance of Momodi - the proprietor of the local tavern, the Quicksand. With the kind Lalafell's help Era began making a name for herself as an adventurer, eventually bringing in enough gil to pay off the debt she owed her new friend.

The goal of becoming a master of all forms of magic was what spurred Era on after she failed to find her memories. She had an innate understanding of arcane magic that she had overlooked when she first started out as an adventurer.

Era had been a master of the arcane arts in the Before. Of this she was sure. Summoning her Carbuncle to her had been as easy as breathing. The rest of the arcane arts had come just as easily. Soon enough people were sending the Arcanist's guild requests for her aid, and Era was perfectly happy to assist.

Eventually she found herself back in Ul'dah and found herself agreeing to help clear the Copperbell Mines of monsters. It had been an easy enough job, yet her exploits had finally caught the eyes of the Scions of the Seventh Dawn - an order which sought to combat the various problems that plagued Eorzea.

Momodi relayed the group's request that Era meet with them and she had acquiesced.

After lengthy discussion with the Scions' leader, Minfillia, Era eventually agreed to join their cause. With her new Scion companions (Tataru, Thancred, Yda, Papalymo, Y'shtola, Alphinaud, and Urianger) she helped uncover the plot of the Ascians - beings of darkness - which was to help the continent's beast tribes with summoning their gods, the Primals, to wreak havoc and destruction upon Eorzea.

When the events of A Realm Reborn were finally over - the Ascians destroyed for the time being - and Heavensward began, Era, Alphinaud, and Tataru had fled to the Holy See of Ishgard at Haurchefant's urging after being framed for the assassination of Ul'dah's Sultana. It was while in Ishgard that Era befriended the noble House Fortemps as well as the Lord Commander Aymeric, and learned more about the Dragonsong War - a thousand year war between the Ishgardians and the Dravanians.

Era soon uncovered the truth behind the war and the Archbishop's plot to become a god himself. It was a whirlwind of quests to bring peace, ultimately ending in her killing both the Archbishop Thordan VII and Nidhogg - the two leaders of each warring faction.

By the end of the war, Era had made two new allies: Estinien, the Azure Dragoon and keeper of Nidhogg's stolen eye, and Ysayle, leader of the 'Heretics', sympathizers of the dragons.

It was also during the war that her dearest friend Haurchefant was killed. He took a killing blow meant for Era, saving her life. He died in her arms and it is her biggest regret. Once the war was over, Haurchefant's father, Count Edmont, gifted her with a shield bearing the House Fortemps crest, accepting her as an honorary daughter.

The return of her dear comrades Thancred and Y'shtola - both feared to have died as they fled from Ul'dah - was a bright spot in all of this, and gave Era hope that she would be reunited with her other lost friends as well.

She returned to Ishgard regularly after the war to visit Aymeric, who was now in charge of both the Knights Templar and Ishgard as a whole. She met the Moogles, the Vanu Vanu, and the Vath, befriending each of the beast tribes by assisting them where she could. She met the sky pirates and helped them and the strange being Cait Sith in liberating the Void Ark.

Her most recent visit to Ishgard was a matter of urgency rather than leisure. Alisaie had been attacked and was left unconscious, but recovering, in the care of Count Edmont. She had managed to pass the information along that the Ixali were planning to summon Garuda once again, forcing Era to enter Xelphatol and destroy the primal yet again. It is after the defeat of Garuda that the group of what are called the Warriors of Darkness arrive.

The Warriors of Darkness explained that they were once Warriors of Light just as she had been, but that the forces of Light and Dark were unbalanced now, threatening to destroy the world they hailed from. By destroying Era's world they would save their own. After giving this information the Warriors fled, leaving Era and Alphinaud to return to Ishgard.

Alisaie awoke, and shared further knowledge that their newfound enemies have been spurring the beast tribes into summoning their gods. Era, Alphinaud and Alisaie went to the Kobolds on the advice of Urianger. They arrived too late to prevent the deaths of many Kobolds and the subsequent summoning of Titan.

Era destroyed Titan easily and the group reconvened. The knowledge they gained from their mission - that crystals used for summoning had been smuggled through Ishgardian borders - lead them to discover that someone had also been smuggling crystals to the Ala Mhigan resistance.

It was also during this time that Urianger's actions and motivation become suspect.

Armed with the suspicion that the Ala Mhigan resistance was attempting to summon a primal of their own to combat the Empire and reclaim their homeland, Era and her companions come into contact with the apparent resistance leader. They were also reunited with both Yda and Papalymo.

Shortly thereafter word reaches Era that the Amalj'aa were once again planning to summon Ifrit. However upon arrival at the Bowl of Embers they were greeted by countless bodies of slain Amalj'aa, with the Warriors of Darkness standing amidst them in wait for Era. The Warriors were after her life and attacked her and her party. They had almost won the battle when they were suddenly constrained by binding magic. It was then that Urianger betrayed not the Scions, but the Warriors of Darkness, and unbound them.

Era and the Scions won the battle quickly thereafter. In the end, they had all been summoned to Hydaelyn's domain and encountered Minfillia who they had long suspected dead. Saying her goodbyes, Minfillia took the Warriors of Darkness back to their home and would continue serving as Hydaelyn's avatar alongside their former enemies.

The Warriors of Darkness now gone, the Scions continued with their mission in Little Ala Mhigo, reuniting with Yda and Papalymo. They needed to prevent the resistance's attack on Baelsar's Wall. yet despite the Scions' best efforts the Ala Mhigan resistance forced the Eorzean alliances' hand when they laid siege to the Wall. There would be no preventing the slaughter.

Clearing their way to the heart of the battle, Era and her company found themselves facing Ilberd - a traitor from ages ago, mad in his quest for Ala Mhigan liberation. The man had Nidhogg's eyes - items of immeasurable power - and used them to summon the dragon once more as a Primal, with his death as the payment.

Papalymo gave his life to bind the creature before it could destroy Eorzea. This was, however, a temporary measure. To eradicate the threat Shinryu posed, Era, the Scions, Cid, and the Garlean traitor Nero split up to re-activate the ancient Allag machine used to bind primals: Omega.

Omega had been summoned. There had been a fearsome fight between it and Shinryu, ending with them both crashing into the Garlean occupied city-state of Gyr Abania.

There was now no choice in the matter: The Scions of the Seventh Dawn and the Eorzean alliance had been drawn into the Ala Mhigan resistance. War was on the horizon, and it would be bloody.

POWERS:
The Echo - Hydaelyn's Blessing. It prevents her mind from being tempered, and allows her to have visions of significant events in the past.

White Magic - Cure, Medica, Benediction, Regen, Holy, Aero, Stone, Esuna, et cetera. The standard White Mage abilities from Final Fantasy.

Astrologian Magic - the same healing abilities as with white magic, however with a focus on 'buffing' others with beneficial effects using magical cards, and regens or temporary shields.

Arcane Magic - Bio, Miasma, Ruin, and other skills that focus on poisons and damaging enemies over time using aether-based abilities. The summoned companion is a Carbuncle who assists in combat.

Scholar Magic - healing abilities like the others, but with a focus on temporary shields. Her aetherial fairy companion, Lily, can provide regens, defense boosts, increase the efficacy of healing magics, and cast a basic healing ability. Also includes all Arcane skills.

Summoner Magic - the same skills as found in arcane magic, but with the ability to summon aetherial echos of the Primals Garuda, Titan, and Ifrit, and the ability to tap into the aether of Bahamut and increase her strength immensely for a short period of time.

Black Magic - Fire, Blizzard, Thunder, Flare, Sleep, Slow, Bind, Ley Lines, Enochian. The added ability to use magic to form a temporary shield against incoming magical and physical attacks.

Paladin Abilities - basic swordsmanship with the ability to temporary increase her defenses and attract the attention of enemies away from allies. Able to use Hallowed Ground to make herself immune to otherwise fatal damage for a very short period of time.

Ninja Abilities - using dual daggers that cut and slice enemies like the standard ninja. Able to use different poisons to either Silence or Stun an enemy. Also able to use Mudras (hand symbols) to cast Ninjutsu: Huton (speed increase), Raiton (a bolt of lightning), Katon (a burst of flame), Doton (a circle of earth with increased gravity), Suiton (a blast of water), and Hyoton (a crush of ice).

Bard - she can hit stuff with poisoned arrows and play a song on the harp to increase the speed of herself and her allies.

Monk - she can punch stuff really good.

Dragoon - she can stab things with a spear and jump really high.

Limited Skill Sets - aside from a few basic abilities that are cross-classed Era will not be able to access the specific job skill sets unless equipped with the appropriate weapon.

Enhanced Hearing and Spatial Recognition - an Au Ra's horns allow them to hear using vibrations. They are very sensitive, giving the Au Ra a better sense of hearing than Hyur, Roegadyn, and Elezen. They are likely equal to that of a Mi'qote's, but less than a Lalafell's. Auri horns also give them a greater sense of spatial awareness.

STARTING EQUIPMENT:
→ Peki, her company Chocobo
→ Emerald Carbuncle will be her Daemon. (called Emerald? what happens when a daemon's name ends in a D anyway...)
→ Her 'inventory', which is similar to Hermione Granger's 'bigger on the inside' purse in Harry Potter. It is finitely enlarged by use of aether/an aether pocket. Or something like that. (Community consensus, as there is no official lore, yet we could fit corpses in it...)
→ Inside of her inventory is a mishmash of random things: leathers, potions, sparklers, a bunch of seasame cookies, some Ishgardian muffins, a few cups of triple cream coffee, a bunch of elementally aspected crystal shards, some logs, a bunch of random fruit and herbs, a bunch of glamour prisms, some dyes and pigments, mhachi coin currency, some wind-up toys, a ton of whistles/bells (that will not summon her other mounts in Xist), a bunch of Triple Triad playing cards, and a job crystal for each advanced class.
→ Part of her inventory is her armory chest, which consists of weapons, tools, and armor for white mage, astrologian, scholar, summoner, black mage, paladin, bard, monk, ninja, dragoon, leatherworker, goldsmith, botanist. All of it is attuned to her aether and are generally incompatible with anyone else (though basic things like her bow, shield, etc. can be used at minimal strength). She has only one shield she uses, and it is the House Fortemps shield she was given. The rest of her gear was not on her person.
→ She also has a few basic clothing options in her armory such as a poncho, a kimono, a bikini, and an eastern traveller's outfit.


Tried clipping as much unnecessary bloat as I could and still came in above the character limit, so... Comment 1/2 orz
astralera: (Default)

[personal profile] astralera 2017-05-31 02:36 am (UTC)(link)
SAMPLES:
1 TDM Thread
TDM Top Level
1 TDM Thread

In-Universe:

EXIT STRATEGY: Hydaelyn the Mothercrystal took Era Ra from her world and instead of being returned back to her home was placed in Xistentia. The presumed apocalyptic situation would be Shinryu and Omega waking up again in Gyr Abania and bringing about the next great Calamity.
MORALITY: Neutral Good. She respects authority but also does not bow down to anyone should she disagree with what they are doing. She does what she believes is right regardless of any laws, though she does her best to aid everyone she can and generally has not found herself ever breaking any laws.
WAR ATTITUDES: She will fight as necessary. She is not afraid to show mercy, but also is not afraid to kill. Era has slain gods and ended the thousand year war between the Ishgardians and the dragons. She is the Warrior of Light - essentially a living weapon, and she lives up to her title.
INTIMATE RELATIONSHIPS: Her most intimate relationships are that which she shares with her friends and companions - a deep, almost familial relationship. She has not had any romantic endeavors, and though she isn't against the idea it has never been something that has crossed her mind. She is much too busy saving the world.
COMMUNITY CONTRIBUTIONS: Era will do almost anything for almost anyone. She can fight, she can hunt, she can garden, she can gather fruit and herbs and vegetables, she can chop down trees, fish, mine, and is an accomplished leatherworker and goldsmith. Her other crafting skills are passable, but she isn't about to sew anyone anything complex or make someone a suit of armor.

Basically Era is a jack of all trades who will go out of her way to help anyone in need of it with her various skill sets.
amplifyings: (❃ a girl with kaleidoscope eyes)

[personal profile] amplifyings 2017-05-31 05:40 am (UTC)(link)
OOC:

PLAYER NAME: Sammy
AGE: 28
CONTACT: [plurk.com profile] unnideul
INVITED BY: chinatown

IC:

CHARACTER NAME: Blue Sargent
CANON: The Raven Cycle
CANON POINT: The Raven King ( end of chapter 27 -- aka Not 6:21 ) -- Blue and Gansey have just found their friend Noah possessed by something, Blue nearly loses an eye and all the gang regroup in the hospital waiting room.
CRAU: Negative, Ghost Rider.
AGE: 18
BACKGROUND:
Blue Sargent @ TRC Wikia

POWERS:
    + most wanted Starbucks table : Blue has no psychic abilities of her own, despite coming from a family of psychics. She is, however, an amplifier. She makes things louder, and makes it easier for other psychics by way of reflecting the energy over and over again to make it stronger -- this is also why she is considered to be a mirror.
    + a deadly first kiss : Since Blue was very young, she has been told that she'll ultimately kill her true love with a kiss.

STARTING EQUIPMENT:
1 (one) set of clothes
1 (one) pair of shoes
( both on her person at the time. )
1 (one) daemon: sapient tree named Shrubd.

SAMPLES: TDM + various general threads

In-Universe:

EXIT STRATEGY: In canon, when Blue is unable to get a hold of her mother after multiple attempts to call and check in (her mother's stipulations of going out while being grounded required that she do so every forty-five minutes.), she and Gansey abruptly leave a toga party at new friend Henry Cheng's pseudo-frat house. They return to Blue's house at 300 Fox Way and come upon their ghost friend Noah right in the midst of being possessed by something -- looking absolutely terrifying and doing some downright creepy, horror movie stuff. (Soon after in canon, they find out that this something is known as the Unmaker -- or, in this case, D.E.S.T.I.N.Y. presenting itself as the Unmaker -- The same thing that is poisoning Ronan's dreams, killing him, and unmaking his dream things.) Unfortunately, the unmaking doesn't stop with Noah and the entire world starts to come undone at the seams, black oozing like blood from literally everywhere, and Noah's ragged cry echoing inside of her head. Conjuring up every protective image her mother had taught her in her mind, Blue takes cover in the first thing that she sees: a portal -- which she thinks will lead her to somewhere familiar and safe. Preferably Cabeswater. Hopefully Cabeswater.

Instead, it drops her directly into the ocean.
MORALITY: There's almost nothing that Blue wouldn't do for the people she cares about -- her family and the friends that she considers just as close as her family. -- she'd give them the food off her plate, the shirt off her back, and be the first to stick by their side when the rest of the world has turned their back on them. She has a sense of right and wrong, and even for all her typical teenage rebellion (defying her mother, getting briefly expelled from school, almost-kissing boys who would die from it.) Blue still often opts to make the "good" or "right" decision. That isn't to say that what she feels is the "good" or "right" thing to do always is the right thing, and on more than on occasion she's ended up hurting someone dear to her in an attempt not to do so.
WAR ATTITUDES: Blue is not a fighter by nature. She has argumentative streaks, no doubt, but she's not the type to go charging headfirst into battle, and would rather avoid confrontation than going to seek it out, if at all possible. She's not the type to sign up to go and fight, and instead Blue would be more interested in helping: rebuilding and strengthening the community, figuring out how to repair what's wrong with their world (if at all possible.), trying to make a change and actually doing so. Reconnaissance missions and exploring new places would interest her, as long as the danger is on the lower side. However, she isn't afraid to fight alongside her friends and loved ones, she's willing to make sacrifices for them because of how important they are to her -- Blue's bravery is formed from her fear, she's brave because she knows she is afraid.
INTIMATE RELATIONSHIPS: Blue and intimate relationships have a very.... rocky history with one another. She's been told all of her life that she's doomed to kill her true love the moment that she kisses him and has spent a good portion of her adolescence and teenage years trying to avoid intimacy altogether. She doesn't do boyfriends, she doesn't go on dates, she doesn't have much of a care for the boys that are her age at her school. She's considered very eccentric and a little weird by most students at her school (and while eccentricity has the ability to make her popular, likable and "cool" with her peers, Blue shows very little interest in them.), and has been since she started her formal education. But, all that aside, Blue has a very big heart. She's overflowing with love, comes from a small blue house that's overflowing with love, and has so much of it to give. Her friends are her family and she's unabashedly loyal to them. She's a little abrasive at first, a little stand-offish and a little difficult to open up, but once she does, she gives everything to the people that she cares about and those that she considers important to her.
COMMUNITY CONTRIBUTIONS: Blue has a natural wanderlust, she wants to explore the world. She wants to see what is out there waiting for her and she wants to experience all there is to experience. Back in Henrietta, there seemed to be very little chance of that ever happening -- her options for traveling the world after graduation are thwarted by her income. -- and she'd be forced to settle with the adventures of one summer spent exploring the ley line that had only taken her as far as the outskirts of her hometown. With this new world at her fingertips -- or quite literally, under her feet -- she'd be anxious to explore all that it has to offer and discover it's secrets. It's a world that both looks similar to her own, but also completely different, and for all the hidden magic that she knows exists in her own world, she'd actively seek out whatever magic exists in this new one. Blue isn't a person who has magic flowing through her -- she doesn't possess the psychic abilities of her mother and aunts, she doesn't have the connection to Cabeswater like Adam, or the ability to pull from her dreams like Ronan, or the commanding intention of Gansey. She merely amplifies it all. -- and thus has a burning desire to see it with her own eyes. To know that it truly exists even if she doesn't have any of her own.
Edited 2017-05-31 09:13 (UTC)
deathstouch: (002)

[personal profile] deathstouch 2017-05-31 03:45 pm (UTC)(link)
Eudio crumbled to the ground and came apart like a cookie falls apart due to what Aric assumes is an Earthquake.
Edited 2017-06-01 02:19 (UTC)
maserati: (pic#10825854)

ANDREW MINYARD. ▎all for the game ( eudiocrau )

[personal profile] maserati 2017-06-01 05:42 am (UTC)(link)
OOC:

PLAYER NAME: shari
AGE: 24
CONTACT: [plurk.com profile] fingerstripes
INVITED BY: china.

IC:

CHARACTER NAME: andrew minyard
CANON: all for the game.
CANON POINT: mid the raven king.
CRAU: Yes
AGE: 20
BACKGROUND:
this link and the rest of his app include mentions of sexual abuse, selfharm, and drug use.
here.

With Andrew's CRAU, he'll be coming in directly where he left off in Eudio. Over the course of a few months he's managed to fit himself romantically alongside Axel Johnson, the two becoming quite an inseparable pair over time. While in Eudio, Andrew was made to keep up routine visits to a therapist to manage him coming off his medication, so he's relatively stable after the time he's spent there. Altogether, the difference between Eudio Andrew and the Andrew from the books, is that he's managed to care a bit about himself, if you tilt your head and squint at the facts. He hasn't hurt himself lately, he hasn't tried to kill himself. Being in a violence-free environment has managed to mellow him out some, domesticate him a bit.

That said, he's still Andrew. On the front of where his priorities lay and that which drives him ( the promises he makes ), very little has changed. He's a character who moves forward in centimeter increments, so he isn't very different from who he used to be.

POWERS: skilled with a knife. otherwise human.
STARTING EQUIPMENT: Mulder ( listed with Axel ), his daemon Phoned which is a gray flip burner phone, a few packs of cigarettes, some bags of cracker dust ( canon drug ). Andrew's regular outfit consists of black clothes, with a long sleeved shirt hiding two black arm bands that extend from his wrist to his elbow on either side. Under that are some number of knives tucked away in case of a fight.

SAMPLES: action and text ( eudio ).

In-Universe:

EXIT STRATEGY: Andrew is arriving with Axel Johnson. When the D.E.S.T.I.N.Y virus began to manifest in Eudio, they figured out that maybe a way out could be had via the city's volunteer intake technology, and made their escape through the portal.

MORALITY: Andrew's morality is a bit difficult to define -- he is not a ruthless person, but he isn't kind or gentle, either. Gray is a good way to describe all things that become him, his morals included. His hard 'I would never' would definitely have to relate back to his issues with consent, but even that much you have to earn from him, once he trusts someone not to hurt those he's close with. There's a trial period with Andrew, but if you aren't evil, you'll pass. He is a good person who doesn't mind doing bad things to get a better end result, due to the fact that Andrew doesn't believe he's a good person at all. He would do literally anything for the people he cares about, but it isn't a very hopeful or emotional connection. Instead, it's possessive, where he considers the people he protects to be part of his property and the morals he instills to protect them are simply getting people to stop touching his things.

WAR ATTITUDES: Andrew is not keen on the idea of staying in this place, which means he won't be looking to settle down anytime soon. Although he won't be the leader of any missions or fighting, he'll likely consider tagging along, if it might means he'll leave this place. If not, he's more likely to stay largely uninvolved, likely helping Axel out with his restoration methods. Ultimately, I think he will inevitably settle here, a bit, despite his initial loathing.

INTIMATE RELATIONSHIPS: All of this is a fairly moot point, because Andrew is not interested in any shipping or intimacy, provided that he is here with his romantic partner, Axel. He would not consider himself available emotionally to anyone else, and generally acts this way in response to friendship and casual acquaintances, too.

COMMUNITY CONTRIBUTIONS: Andrew isn't a very community-orientated person, but I could see him training people to fight and learning how to further his skills, too. He also has this habit in canon of trying ( and succeeding ) at fixing all he teammates' problems, generally by being a giant asshole.
astralera: (Default)

[personal profile] astralera 2017-06-01 07:25 pm (UTC)(link)
I had thought the limit was 1500 for some reason. Perhaps you could add the description of each application section into the textbox application template? It was my bad for not thinking to check back to the application page while writing it to be sure, but it's something easy to do and convenient for future applicants!

--

Era fought Bahamut during the Battle of Carteneau and was saved from death by being sent into a rift in time and space. She woke up 5 years later with no memory.

She woke up on the outskirts of Ul'dah and was found by a traveling merchant who helped her choose a new name.

She joined the Adventurer's Guild and studied combat while traveling Eorzea.

She is invited to join the Scions of the Seventh Dawn and began slaying primals and fighting the Ascians.

With the Ascians defeated for the time being, Era and the Scions are forced to flee Ul'dah after being framed for regicide. The Scions are scattered and many thought dead, so an ally smuggled them into the Holy See of Ishgard.

While in Ishgard that Era befriended the noble House Fortemps as well as the Lord Commander Aymeric, and learned more about the Dragonsong War - a thousand year war between the Ishgardians and the Dravanians.

Era soon uncovered the truth behind the war and the Archbishop's plot to become a god himself. It was a whirlwind of quests to bring peace, ultimately ending in her killing both the Archbishop Thordan VII and Nidhogg - the two leaders of each warring faction.

By the end of the war, Era had made two new allies: Estinien, the Azure Dragoon, and Ysayle, leader of the 'Heretics'.

It was also during the war that her friend Haurchefant was killed. He took a killing blow meant for Era, saving her life. He died in her arms and it is her biggest regret.

The return of Thancred and Y'shtola, her fellow Scions, was a bright spot after the war.

Alphinaud's sister Alisaie was injured and brought to House Fortemps, beginning the saga of the Warriors of Darkness.

The Warriors of Darkness explained that they were once Warriors of Light just as she had been, but that the forces of Light and Dark were unbalanced now, threatening to destroy the world they hailed from. By destroying Era's world they would save their own.

Rumors of the Ala Mhigan resistance stockpiling crystals to summon Rhalgr lead Era to be reunited with Yda and Papalymo.

The Warriors of Darkness manipulated the beast tribes and forced a confrontation with Era and her companions. The battle ended when Hydaelyn summoned them all to her domain.

They encountered Minfillia, their former leader, who they had long suspected dead. Saying her goodbyes, Minfillia took the Warriors of Darkness back to their home and would continue serving as Hydaelyn's avatar alongside their former enemies.

The Scions continued with their mission in Little Ala Mhigo, reuniting with Yda and Papalymo. They failed at preventing the resistance from assaulting the Imperial stronghold of Baelsar's wall.

At the heart of the battle was old traitor Ilberd, using Nidhogg's eyes, the death of the battle, and his own death to summon the primal Shinryu.

Papalymo gave his life to bind the creature before it could destroy Eorzea. This was only a temporary measure. To eradicate the threat Shinryu posed, Era, the Scions, Cid, and the Garlean traitor Nero split up to re-activate the ancient Allag machine used to bind primals: Omega.

Omega had been summoned. There had been a fearsome fight between it and Shinryu, ending with them both crashing into the Garlean occupied city-state of Gyr Abania.

There was now no choice in the matter: The Scions of the Seventh Dawn and the Eorzean alliance had been drawn into the Ala Mhigan resistance. War was now inevitable.
mindmeld: (Default)

Re: spock | star trek aos (eudio crau)

[personal profile] mindmeld 2017-06-02 04:59 am (UTC)(link)
OOC:

PLAYER NAME: Cyn
AGE: 34
CONTACT: [plurk.com profile] fables
INVITED BY: China and April

IC:

CHARACTER NAME: Spock
CANON: Star Trek AOS
CANON POINT: Middle of Star Trek Beyond (just after crashlanding on Altamid)
CRAU: Yes
AGE: 33 (Possibly 32?)
BACKGROUND:
Background and information on Spock

EUDIO CRAU
  • Learned how to make friends and made friendships he found worthwhile and long lasting (enough to invite them to visit him when he left Eudio)
  • Had a number of short-term sexual encounters and was much more open about sexual relationships
  • Opened up emotionally to other individuals, and not just Kirk. Was able to discuss the death of his mother with others, the loss of his planet, and came to realize that he was not alone in the hybrid status. This made a positive impact on him, as it allowed him to understand that he was not alone in the universe.



POWERS:

  • Strength - Spock is roughly three times stronger than the average human, which translates to being able to lift more and having a firmer grip with more power behind it, though he's normally very careful to keep control of his strength and not intentionally hurt anyone. He's also capable of delivering a Vulcan nerve pinch, which can render someone unconscious for anywhere from 30 minutes to an hour.

  • Keen Senses - Vulcans are known to have better hearing and eyesight than humans, having adapted to live in harsh desert environments where sight and hearing were extremely important. They have a third eyelid, much like a cat, to protect their eyes from the sun.

  • Telepathy - Spock is a touch-telepath, able to sense people's thoughts when he touches them and also able to project his own thoughts to others when touching. He almost never uses it and has adequate mental shields to prevent accidental spill-over or invading the mental privacy of others, but it plays a big role in why he prefers not to touch people. He's able to perform mind melds, which links two minds (or more) together and can communicate or retrieve information from the meld.


STARTING EQUIPMENT:
  • Daemon: A sehlat from his home planet, named Mestral

  • Phaser, PADD, and communicator; none functioning, though Spock is determined to at least get the PADD working.



  • SAMPLES:
    1. Spock on the TDM (and a network thread with Vex)
    2. A network post

    In-Universe:

    EXIT STRATEGY: The Agents appeared as a thousand ships, attacking the Enterprise, swarming it likes bees, and effectively destroying the ship Spock considered home. It didn't stop there - the majority of the crew landed on Altamid, where the destruction continued, creeping over the planet and all of the universe. Spock, separated from the majority of his friends, ended up finding his way through a portal to Xistentia; it showed up as an entrance to a cave that he stumbled into when trying to hide from the ships; Jim ([personal profile] caelus) also managed to find his way through a portal, although Spock did not know that right away.
    MORALITY: Spock is simple: Logic is his mortality - the needs of the many, obeying orders, doing what is right and just. Except Spock is also loyal to a fault and is quite capable of bending and stretching logic when it suits him, which is frequently. He does have strong feelings against killing, is a vegetarian, and will always seek a harmonious path, but he understands that sometimes death is necessary. (He will absolutely not tolerate or forgive those who blow up planets/are crazy about revenge.)
    WAR ATTITUDES: Spock will be a combination of both. He thrives on excitement, no matter what else he might say, and needs the exploration/adventure of missions. He doesn't enjoy fighting, but it's necessary at times and he can fight (especially if he only has to maim and not kill). He also places a high emphasis on building and community development, as his people suffered from a devastating loss and he did want to help them in whatever way he could. So he'll spend equal time on both. Also, Spock is not a natural leader, but he is the first officer of the Enterprise and has had to lead missions plenty of times, so he's capable when he needs to be of organizing and leading mission.
    INTIMATE RELATIONSHIPS: Spock is a Vulcan and they are inherently private, not given to intimate relationships and certainly not the type to indulge in affection, but Vulcans love very deeply. Spock is also half-human and is quite capable of having a fulfilling emotional and sexual relationship when he desires. In addition, his year in Eudio taught him that emotional connections, friendships, and intimate relationships with people were beneficial - and if nothing else, showed he was capable of human contact when necessary if he had to accomplish a goal.
    COMMUNITY CONTRIBUTIONS: Spock is a trained scientist, exceedingly intelligent, well-versed in survival mechanics, and capable of cobbling together electronics. He has studied computer science, ethics, linguistics, botany, geology, physics, astrophysics, history, literature - and probably a few dozen other fields. He's used to analyzing data and information and providing answers when needed. He comes from a world where his own planet was destroyed, so he is familiar with setting up new colonies and in unafraid of hard work and physical toil. He will assist wherever is needed - from repairing walls and digging wells for water to planting crops to analyzing the network that exists in Xistenia and trying to determine errors in the system. His contributions might be impersonal, especially at first, but he is wiling to do all that is necessary.
Edited 2017-06-02 05:00 (UTC)
caelus: made by chatona for me dnt (Default)

[personal profile] caelus 2017-06-04 07:08 pm (UTC)(link)
OOC:

PLAYER NAME: Dmitri
AGE: 30
CONTACT: DEMONPIZZAMUTT @plurk/gmail/aim or DEMONPIZZAMUTT#6804 @discord
INVITED BY: Cyn

IC:

CHARACTER NAME: James T. Kirk
CANON: Star Trek (AOS)
CANON POINT: During Star Trek: Beyond after the Enterprise is evacuated and his Kelvin pod lands on Altamid
CRAU: No.
AGE: 29 (a few days away from 30)
BACKGROUND:
link.

POWERS: Plain old human. No powers.
STARTING EQUIPMENT: One daemon in the form of a grey Lynx named Paxd. Survival suit. Hand phaser. Communicator. Tricorder. All items are on his person.

SAMPLES:
1) IN WORLD TDM SAMPLE.
2) OUT OF WORLD EVENT LOG.

In-Universe:

EXIT STRATEGY: The Agents appeared as a thousand ships, attacking the Enterprise, swarming it like bees, and effectively destroying the ship, killing some crew, and taking the majority of them hostage. He had lost contact with his First Officer Spock [personal profile] mindmeld at the onset of being boarded. He arrived on Xistentia after his pod crashed on what he had thought would be Altamid, with what was left of his crew. He didn't know that Spock had made it there as well, at least not immediately.
MORALITY: Jim's morality is fairly black and white, but does not shun the grey. He will do what is right, and also what he thinks is right. Lead by his heart, and the knowledge that if some things don't change, then we'll only continue following down the same roads that lead to destruction before.
WAR ATTITUDES: Jim would prefer to negotiate rather than have all out war. That being said he will fight to protect that and those which he cares for if he has no other choice, and he will do so fiercely.
INTIMATE RELATIONSHIPS: Pansexual fun seeker pretty much sums it up there, yeah. He's a little more tempered than he was a handful of years ago, and more willing to entertain the idea of long-term commitments (as he sees his crew begin to settle down with lives and family) as well.
COMMUNITY CONTRIBUTIONS: 》Leadership and diplomacy skills.
》Basic medical skills
》Survival skills.
》Hand to hand combat training skills.
》Cooking skills.
tangleofgarlands: (but if you won't be my master)

[personal profile] tangleofgarlands 2017-06-04 09:37 pm (UTC)(link)
OOC:

PLAYER NAME: Ember
AGE: 25
CONTACT: [plurk.com profile] colorilluminates, Discord @ desmodontinae#1218
INVITED BY: Adelai

IC:

CHARACTER NAME: Arthur Stuart
CANON: Velvet Goldmine
CANON POINT: 1975/post-Death of Glitter concert
CRAU: Yes, [community profile] eudio
AGE: 20
BACKGROUND:
The Velvet Goldmine wiki page.

CANON
  • 1973: Arthur is introduced as a dreamy, private teenager with a penchant for daydreaming, a restrictive and cold home life, and a hidden passion for glam rock. Through his favorite musicians, Brian Slade and Curt Wild (loosely based on David Bowie and Iggy Pop, respectively), he discovers his own homosexuality, which gets him physically assaulted and kicked out of the house by his father; his mother says nothing to stop it, but is seen waving goodbye to him as he takes a bus from his hometown of Manchester to London, the epicenter of the much more permissive glam scene. Arthur befriends and becomes flatmates with a glam band called The Flaming Creatures, based on The New York Dolls, and quickly becomes close with them.

  • 1974: Arthur and The Creatures are in audience when Brian Slade enacts his infamous hoax. This is how the film's opening credits roll: an excited pre-concert montage, the joyous audience thrown into chaos at the sound of gunshots before the intro of the first song has finished. This is the end of the glam rock scene, but it's the anachronistic beginning of the story, which largely told via interviews from ten years in the future, conducted by an adult and much less glittery Arthur.

  • 1975: Curt Wild, Brian's ex-lover and the reason for his death hoax, holds one last concert: the Death of Glitter. The Flaming Creatures open for him, and after a poignant, raw and painful tribute to Brian, Arthur, dressed as Brian's stage persona, catches his eye. They meet on the roof of the afterparty and have sex under the stars, hanging out until well into the early morning, talking and laughing and sharing beers.

  • 1984: Although we're never told what happens between '75 and '84, Arthur's present incarnation is understated and conservative, a world away from his younger, wilder self. As an investigative journalist and apparent fan of "old-time rock and roll", Arthur is picked by his boss at the New York Herald to do a piece on the Slade assassination hoax for its ten-year anniversary, which eventually puts him back in Curt's orbit. Curt gives Arthur a brooch he received from Brian, which Arthur refuses; Curt slips the brooch in Arthur's beer and leaves with a promise to "see [him] around". The film closes with him taking a swig of beer and nearly choking on the brooch, laughing when he realizes what he's spit in his hand.


EUDIO
  • Arthur comes into the city of Eudio immediately after the Death of Glitter concert, and for his incentive he requested to cross paths with Curt again. He is unaware that this is already in his cards. At this canonpoint, he's shy, but more emotive and open to intimacy; as an adult, he becomes almost reclusive, but as a twenty-ish very recent groupie, he hasn't yet had whatever experience closed him off to others.

  • He's still rather awkward, though, and the only real friendship he's made so far is with Amanda Perry. They initially bonded over mutual discomfort with crowds, and found over time that they share a dreamy, quiet way of observing the world. They also share some tastes in music, and have a similar communication style.



POWERS: N/A
STARTING EQUIPMENT:
  • magenta dress shirt; blue v-neck t-shirt, trousers, platform shoes, an assortment of buttons/pins, a pair of dangle earrings.

  • a small suitcase; inside are a makeup collection, some records, a half-full sketchbook, and an emerald green blazer/trousers set.

  • His Daemon is a song thrush named Wild.



  • SAMPLES:
    eudio log
    test drive sample

    In-Universe:

    EXIT STRATEGY: Arthur is coming along with the rest of the Eudio denizens, through a portal that shows up in his apartment. He didn’t get a chance to realize his incentive, and the eponymous death of glitter is weighing heavily on him, which gives him little to look forward to. He’s a bit of a romantic at heart and desires something bigger than what’s back home. Even before he actually becomes a reporter, he has a journalist’s instinct for leads, which he follows with an intense, almost obsessive focus; he hasn't honed this skill yet, but he will get a sense there's something more to uncover, and quickly pack everything he can fit into his suitcase before following the scent.
    MORALITY: Arthur is painfully shy, to the point where he doesn’t think of himself as the sort of person to stand up and fight for something, but when it comes down to it, he is much more idealistic than he realizes. He doesn’t talk about his morality--he rarely talks about himself at all, except in recollections through narrative that are mostly his observations on others--but he seems to put a lot of weight in sincerity and personal integrity. Liars, cheats, and bigots don’t sit well with him.
    WAR ATTITUDES: He’d prefer to stay in the city--he’s somewhat rangy and waifish, and not really cut out for physical fighting. He will likely seek information, and will spend considerable energy verifying it and making sure it’s accurate before disseminating it, whether through an official paper or on his own. He communicates most effectively via writing, and will try to use that to inspire and inform the population without having to talk to anyone directly.
    INTIMATE RELATIONSHIPS: Arthur is taciturn and quiet to the point where he’s nearly silent, and doesn’t make friends easily. When he does, though, he is intensely invested in them, quickly becoming wrapped up in them and their lives.

    He is also gay, and grew up in a home where it was treated as something filthy and shameful, if it was talked about at all, which has given him some hangups. His family, especially his father, seems distant and detached and even sometimes scornful; Arthur, while quiet and private, can also be a hopeless and somewhat flamboyant romantic, and threw himself into the solace and freedom he found in the glam rock scene.

    Over his years rooming with The Creatures, he blossoms under the freedom and belonging, and becomes more and more comfortable with his own sexuality and expression. He’s still his shy, quiet self, but he enjoys being a flashy part of a flashy crowd, and his repressed upbringing has made him skin-hungry. He’s nervous and reluctant to make the first move, partly because of his shyness and difficult home life, but he’s eager to please and still basking in the glow of being able to be open about his sexuality.
    COMMUNITY CONTRIBUTIONS: As I previously touched on in the attitudes section, Arthur’s primary contribution will be through his words. He will likely start with things like music reviews and listening to others’ stories, but may eventually begin to start digging around the circumstances of the world, and may even become a war correspondent.

    He will also be interested in the lives of his few friends and acquaintances from Eudio, since they share a displacement story, and at least one of them has earned his intense loyalty.

Application - Will Solace - Eudio CRAU

[personal profile] healingdork 2017-06-04 09:46 pm (UTC)(link)
OOC:

PLAYER NAME: Riley
AGE: 18+
CONTACT: unwrittengold on plurk
INVITED BY: April

IC:

CHARACTER NAME: Will Solace
CANON: Camp Half-Blood Chronicles
CANON POINT: Post-The Hidden Oracle
CRAU: Yes - Eudio
AGE: 18
BACKGROUND:
Will Solace

CRAU: Will went to Eudio and lived there for about three months. Nothing much happened to change him personality-wise, but while there, he did realize he was in love with his boyfriend, Nico. He also made friends with Vex, a friend of Nico's; Mark, Vex's husband; Katniss, someone who he taught archery classes with; Alec and Rafa, his two bosses, the first who was also an archery friend; and Rosie, a fellow musician. He also got to be better friends with a fellow demigod from home he knew before, Percy.

POWERS:
- Natural talents: He has a few things he's naturally talented in as a son of Apollo, although not nearly as much as his siblings (he's more of a healer). These are archery, athleticism, and music.

- Healing abilities: He can sense what is wrong with someone physically through touch and channel healing energy into them to help them heal faster, although doing so physically drains him. There is a limit as to how much healing he can do to save someone - if it's something along the lines of what a regular doctor can do quickly to save someone's life, Will can do it with a speedier recovery for the patient but he can't perform a miracle. For example, if someone has a wound that he can't patch up quick enough to prevent too much blood loss or if someone has been poisoned and the poison has spread too deep, he can't save them.

- Other healing knowledge: He knows how to do a variety of 'normal' medical things like bandaging wounds, setting broken bones, stitching people up, and even performing surgery as complicated as reattaching limbs. He also has some demigod medicinal things, like a silver paste he smears over a poisoned wound and medicinal gum he says will keep someone 'alive and alert' for awhile when they're close to passing out from overexertion.

- Misc. stuff: Can curse people to speak in rhyming couplets. Can do a loud ultrasonic whistle that hurts people's ears and stuns them slightly. Almost all demigods are said to have ADHD and dyslexia because they have innate battle reflexes and their brains are hardwired to read Ancient Greek, but Will doesn't have these as noticeably as some other demigods do.
STARTING EQUIPMENT: His daemon is going to be an male orange tabby cat he is going to dub Garfield and probably just call it Gar for short. Bow and arrows, celestial bronze dagger, his medical bag containing first aid supplies and other stuff of his own making like what's described above in his abilities section, bottle of nectar and a bag of ambrosia for demigod healing, and his guitar.

SAMPLES: Network from the TDM and Actionspam from Eudio

In-Universe:

EXIT STRATEGY: Eudio was literally falling apart due to severe storms and earthquakes, so Will found Nico and the two of them tried to find anyone else they knew to make sure the people they cared about were okay and getting out too. However, a stray rock from a falling apart building hit Will in the head, resulting in his head bleeding enough to stun him for a little bit and also freak Nico out, so Nico grabbed him and shadow travelled them away. Nico will either arrive with him or have gotten separated from him somehow during the transition (Unsure if Nico player is planning to app this round too or is going to do so later).
MORALITY: Will's self-defined morals and actual limits are pretty much the same. He's a selfless healer who will do whatever he can to save someone, running into battle without question to act as a combat medic. Killing someone is only something you do if there is absolutely no other option left. He'll put his life in danger with no problem if it means he can help or save people. He is the kind of person who, if forced to chose between saving the person most important to him or saving 100 other people, he would save the 100 other people even if it would emotionally destroy him to do so. If people are fighting, no matter how violent it got, he'd try to diffuse the situation with talking first or try to physically step in and break up the fight if there was physical fighting. While he has looked the other way when people do things for personal benefit sometimes, he only does that if what they're doing isn't going to hurt anyone. He doesn't agree with breaking laws like stealing, but in an emergency situation, he'll do so if it's necessary to help someone - for example when he told someone to go steal medical supplies during a major battle but insisted that they leave money behind to pay for it.
WAR ATTITUDES: Will would be interested in both helping to build the community and going out on missions. He's lived through two wars of which he participated in at least three major battles as an archer and a combat medic, so he wouldn't shrink away from going along on missions to make sure people don't die on them if something bad happens. While he's not a front line fighter, he is capable of reasonably defending himself.
INTIMATE RELATIONSHIPS: Will is absolutely open to positive relationships. He's calm, friendly, caring, and not opposed at all to physical affection. With friends, he'll hug them with no problem and he wouldn't have a problem hugging a complete stranger he just met either. As far as anything beyond that, he'd need to know them more before he'd be comfortable kissing them and he'd only sleep with someone he genuinely wanted to be intimate with. He sometimes pushes people to consider stepping out of their personal comfort zones but he'd never push someone to do something they were truly uncomfortable with or flat out didn't want to do. There wouldn't be a lot of obstacles he'd face in regards to this - for example, he's completely fine with his boyfriend seeing other people. Will gets along with just about everyone. He's even shown calming down the camp bully in the series he's from. He'd much rather make friends than enemies.
COMMUNITY CONTRIBUTIONS: Will would absolutely throw himself into the role of being a healer. He's well experienced with it back home and while he appreciated the break he had at Eudio from the intensity of being his camp's best combat medic, being one has been his life for probably a good solid five years or so. He would immediately step back into the role. He'd be interested in exploring and discovering things, but he'd also want to set up some sort of health clinic if there isn't one, to make sure people have a place they can go to if they're hurt or sick.
Edited 2017-06-04 21:46 (UTC)

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