Entry tags:
Application
Applications
Join the Game
ALLOWED CHARACTERS
Notes:Please do not link from your journal, make sure all the content is pasted into the comment(s).
- We now operate ROLLING APPLICATIONS that are always open. You can submit 1 character anytime in a month!
- Our application process has become simplified due to staffing changes, please take note!
- As apps are always open, reserves are NO LONGER REQUIRED. Please simply complete the application below and post when you are ready.
- If two people apply for the same character, the first to post their application will be assessed. The second application will only be considered if the first is declined.
- However, we do allow UP TO TWO versions of each character in game. The second applicant would therefore be permitted to apply for an AU version of that character if they so choose.
- Agents of D.E.S.T.I.N.Y. or antagonist applications will open on November 4. These characters are either brainwashed (quick resolution) or coerced (slow-play resolution, long-term espionage) to help usher in the apocalypse. More information here!
OOC:
Player Name: Provide your handle
Age: Indicate you are 18+; players less than 18 years-of-age are not permitted
Contact: One or more of Plurk, PM, or Discord are needed
IC:
Character Name: Mrs. Handsome
Canon: Indicate which version if there are multiple (e.g., book to movie)
CANON POINT: Briefly describe in a sentence.
CRAU: Yes/No, please link the game/musebox the character is from
Age: Note that characters below 16 years of age should be apped with caution, as self-sufficiency/autonomy are extremely important. Heavy interdependency and neglect risks should be OOCly opt-in.
AGENT OF DESTINY: Yes/No, "Brainwashed" or "Coerced." Brainwash agents will be captured in-game and start to remember themselves within 1-2 months of play; coerced agents are knowingly helping the other side but under duress. Antagonists cannot begin gameplay until November 4, 2017, but you may feel free to apply and plot before then!
Background: Brief summary as possible, Wiki links preferred. If you wish to write your own, please us bullet points and be concise, 250-800 words. Please avoid over-describing the world or any jargon, focus more on key points in personality development (see above), changes wrought by CRAU and important CRAU relationships, and events that are likely to be regarded as offensive or sensitive material.
Powers/Abilities: Bullet list preferred. 1-400 words. Include non-human weaknesses/limits and superlative skills. Estimate numerical limits (weight, distance, speed, etc.). At the mods' discretion, destructive capacity may be scaled down based on a maximum lift of 5 tons (~2 full-sized cars).
Starting Equipment: Name your daemon, describe its form (max 50 words), and list any other items the character will be arriving with. Note highly destructive items will be controlled by metaplot. If you have critters that have powers or special abilities, please describe them briefly.
Samples: 1 required, may be from any meme, game, or setting; however, it should have been written within the last year. They should also be written from your preferred canon point.
In-Universe:
Exit Strategy: Maximum of 200 words. If your character is an agent of D.E.S.T.I.N.Y./antagonist, describe what D.E.S.T.I.N.Y. agents did to them (e.g., torture/magical brainwashing, or family held hostage/apocalypse postponed).
For non-antagonists, tell us how the D.E.S.T.I.N.Y. apocalypse and the enemy appeared in their world, then describe the technology or magic the character used to escape their world. Note any characters they are arriving with (i.e., 'group app') including usernames. This may be used for future plot, but don't worry too much about perfect consistency with your group mate/castmates/etc.— adjustments can be made later. We just want you to be thinking about it. All characters start on the beach.
Applications
Who's Allowed?
✔ CRAU, or characters who have experienced life in other games/museboxes. 'Partial CRAU' is not allowed, but if you apply in fresh, you will be able to obtain memories of CRAU during special events.
✔ Original characters
✔ Canon characters who must personally appear and preferably have a speaking role in the material of the canon point (specific episodes, books, films, etc.). You cannot app a minor/supporting character and headcanon the substance of their personality, or extrapolate a character's off-screen activities from material that only their canonmates were seen in
✔ Child characters (see Age warning in the Application section; note that self-sufficiency is important and other characters and players will not be forced to face consequences for failing to take on a dependent without careful OOC plotting)
✔ Multiple iterations of the same canon character are allowed. The two versions must be at least one with CRAU. The current maximum is 2 of each character. This may be raised by 1 if the character exists in another form of media and is determined to be sufficiently different.
✔ Non-human characters (greatest height in all directions is 30 feet; weird genitalia is fine as long as no one has to deal with it if they don't want to)
✔ Agents of D.E.S.T.I.N.Y., allowed as of November 4
✘
✘ Characters who must kill sentient beings (compulsion, physical appetites/dependence, etc.); there are limited NPCs and escalating ICC may render your character unplayable
Players should consider introducing themselves to players of close canon CR before they app. However, this is only required in the case of a group application (castmates arriving together from the same version and canon point of their world), or if you are apping the second version of an existing canon character. The purpose of this is not to mandate approval, but to initiate and encourage intra-cast communication.
kaz brekker / six of crows
Your Plurk/DW/Discord Contact: fsociety/amber/amber#6253
Reserved Character/Canon: Kaz Brekker / Six of Crows
kaz brekker / six of crows
PLAYER NAME: amber
AGE: 29.91
CONTACT: carve runes on a mushroom cap and bury it beneath a rose bush on the new moon. or:
IC:
CHARACTER NAME: Kaz
RietveldBrekker.CANON: Six of Crows duology by Leah Bardugo.
CANON POINT: Post-series.
CRAU: No
AGE: 17. Though he's 17 over the course of two whole books so 18 wouldn't be a stretch, if there are American lines in the sand regarding age of consent at play.
BACKGROUND: hey cw for violence and dead kids and, basically, it's unpleasant.
POWERS: Kaz has no Grisha power or magical abilities, but he is skilled beyond the point of ordinary believability at lock-picking, card tricks, and sleight of hand. Basically: he's an ordinary human, but he has some absurdly proficient skills for a teenager.
STARTING EQUIPMENT: His inventory is his clothes, including his tailored three piece black suit, black leather gloves, and custom sword-cane with a crow's head. He has a few lockpicks, a knife, and a roll of kruge bills, and not much else.
Kaz's daemon is a black crow made entirely from metals and jewels, though it has every appearance of being a blood-and-feathers animal. He deleted its default name, and now it is just " d".
SAMPLES:
log;
[ Patience, Kaz tells himself, an internal word of warning that has a familiar, comforting cadence to it. He's always been too fast to spark to anger, but he can ease the inner scrape of flint that is panic — wet, wet, chaos, sand in his shoes, knife in his hand, no. Patience.
It would be easier if he shed his jacket and shoes. Stripped, even, down to his undershirt: it's warm. But Kaz adjusts his collar and brushes down his double-breasted jacket like a knight lowers the visor on his armor. With intent. He knows better than to let anyone see him sweat.
So the young man with dark shark-sharp eyes walks as easily up the path to the city gates as someone taking an idle turn around the garden. And he doesn't catch his breath when he sees the city, shining and polished and verdant. Such a stark contrast from Ketterdam and her greasy docks, heavy factories and sloping narrow cobbled lanes, everything dank and dinge with leaking, or smoke, or the use of a hundred hands and feet. Ketterdam is a lived in city: this looks like a display model.
He doesn't trust it.
But he still isn't sure he even trusts the idea of the multiverse or the preservation of F.A.T.E.S. — technology is as foreign to him as the icy Fjerdan prison complex. What he needs is a map, clearly outlined. Insider knowledge. Every last shred of detail he can wring out of this place. Starting, perhaps, with the bird that continues to follow him no matter how much he ignores it.
His hand snaps out. The crow is sharp against his palm. ]
I think it's time we talked.
network;
Good evening.
[ the voice is smooth, if young, the accent londonish. ]
I don't usually like to admit my ignorance of anything, but I'll admit that some of the concepts being discussed are a little over my head. For instance, the idea that all the worlds consist of some intangible "dataset" seems about a ludicrous to me as the people who think existence is an act of god.
[ in general, computers aren't... really something he understands yet. but kaz brekker likes information. he prefers to collect as much of it as possible. ]
Can I ask - if this is all some simulacrum rather than real existence, how do I know which of you are real? When you speak of taking missions in other worlds, what's to say you aren't just a roundabout way of ensuring my assistance?
[ solipsistic. maybe even narcissistic, but there's always been a trace of something cold and hard like that in kaz's inner life. at least communicating without being face to face means he can seem slightly more charming, when people can't see it in his eyes.
slightly. ]
Assistance which is already assured, I should note.
bonus;
And because I am writing these from scratch, I'm providing some supplementary links to demonstrate my RP abilities in a more collaborative environment, take em or leave em.
Here is a sample for a different character on the Xist TDM.
Here is a bunch of text threads with different characters.
In-Universe:
EXIT STRATEGY: Kaz's self-preservation instinct kicked in early. It was perhaps also implied to him that he could meet up with the others somewhere safer than the apocalyptic hellscape he found himself facing, and so rather than simply flee Ketterdam to try and find them in other cities, he agreed to ride the great strange beast, a winding feathered snake as long and wide as a river.
MORALITY: It would be easiest just to say "none". Kaz's heart of gold is buried pretty deep: he's willing to do nearly anything to achieve his goals, however hideous or amoral. However he does seem to have distaste for slavery and situations like Inej's, where she was forced into prostitution, and he would rather imply he harmed a child than actually harm one. He doesn't like rich men who take advantage of others, even as he seems determined to rise to their ranks. Overall it's complex — he does have some leftover moral code and he sort of wants to be a good person, but he doesn't want anyone to know he's a good person in case they see him as weak, and he finds committing minor atrocities is often a much more efficient way to reach his goals.
WAR ATTITUDES: Kaz is coldly practical and his goals are generally self-interest. In this case what behooves him most is saving or getting in contact with the people he cared about, so until they show up or he moves past this, he will be willing to assist in whatever way gets him the most credit and respect. He is quite willing to do all sorts of nasty things, so while he isn't exactly soldier material he is very well suited to team or solo missions. This will also perhaps give him an excuse to avoid 'playing house'.
INTIMATE RELATIONSHIPS: Because, to carry on from the last point, Kaz is absolutely going to start out with no interest in romantic relationships and with an absolute aversive fear of being touched. Whether this changes (I would like it to, albeit with difficulty!) will depend on RP. That isn't to say he isn't capable of building deep complex CR: allies and pawns can easily become friends, especially those who remind him of his little gang back home. And it's been made clear that relationships come in many shades: Kaz is very good at pissing people off, getting on their bad side, and provoking animosity, so it's highly possible that a lot of his initial relationships will be conflict driven. He is more than capable of emotions like anger and resentment, after all.
COMMUNITY CONTRIBUTIONS: Kaz is always up for a cold slice of revenge, but I can also see him getting interested in community infrastructure. He is generally pretty against capitalism (without strictly calling it that, but he sees bankers and merches as the same type of thief as him but lying to themselves about it.) Still, he has proven he can start and run businesses, even if they're more for drinking or gambling or sex than more on the level work. So while he might be tempted by exploration and willing to participate in missions, especially if they allow him to plan and direct a team, he's a city boy at heart.
ACCEPTED