Entry tags:
Application
Applications
Join the Game
ALLOWED CHARACTERS
Notes:Please do not link from your journal, make sure all the content is pasted into the comment(s).
- We now operate ROLLING APPLICATIONS that are always open. You can submit 1 character anytime in a month!
- Our application process has become simplified due to staffing changes, please take note!
- As apps are always open, reserves are NO LONGER REQUIRED. Please simply complete the application below and post when you are ready.
- If two people apply for the same character, the first to post their application will be assessed. The second application will only be considered if the first is declined.
- However, we do allow UP TO TWO versions of each character in game. The second applicant would therefore be permitted to apply for an AU version of that character if they so choose.
- Agents of D.E.S.T.I.N.Y. or antagonist applications will open on November 4. These characters are either brainwashed (quick resolution) or coerced (slow-play resolution, long-term espionage) to help usher in the apocalypse. More information here!
OOC:
Player Name: Provide your handle
Age: Indicate you are 18+; players less than 18 years-of-age are not permitted
Contact: One or more of Plurk, PM, or Discord are needed
IC:
Character Name: Mrs. Handsome
Canon: Indicate which version if there are multiple (e.g., book to movie)
CANON POINT: Briefly describe in a sentence.
CRAU: Yes/No, please link the game/musebox the character is from
Age: Note that characters below 16 years of age should be apped with caution, as self-sufficiency/autonomy are extremely important. Heavy interdependency and neglect risks should be OOCly opt-in.
AGENT OF DESTINY: Yes/No, "Brainwashed" or "Coerced." Brainwash agents will be captured in-game and start to remember themselves within 1-2 months of play; coerced agents are knowingly helping the other side but under duress. Antagonists cannot begin gameplay until November 4, 2017, but you may feel free to apply and plot before then!
Background: Brief summary as possible, Wiki links preferred. If you wish to write your own, please us bullet points and be concise, 250-800 words. Please avoid over-describing the world or any jargon, focus more on key points in personality development (see above), changes wrought by CRAU and important CRAU relationships, and events that are likely to be regarded as offensive or sensitive material.
Powers/Abilities: Bullet list preferred. 1-400 words. Include non-human weaknesses/limits and superlative skills. Estimate numerical limits (weight, distance, speed, etc.). At the mods' discretion, destructive capacity may be scaled down based on a maximum lift of 5 tons (~2 full-sized cars).
Starting Equipment: Name your daemon, describe its form (max 50 words), and list any other items the character will be arriving with. Note highly destructive items will be controlled by metaplot. If you have critters that have powers or special abilities, please describe them briefly.
Samples: 1 required, may be from any meme, game, or setting; however, it should have been written within the last year. They should also be written from your preferred canon point.
In-Universe:
Exit Strategy: Maximum of 200 words. If your character is an agent of D.E.S.T.I.N.Y./antagonist, describe what D.E.S.T.I.N.Y. agents did to them (e.g., torture/magical brainwashing, or family held hostage/apocalypse postponed).
For non-antagonists, tell us how the D.E.S.T.I.N.Y. apocalypse and the enemy appeared in their world, then describe the technology or magic the character used to escape their world. Note any characters they are arriving with (i.e., 'group app') including usernames. This may be used for future plot, but don't worry too much about perfect consistency with your group mate/castmates/etc.— adjustments can be made later. We just want you to be thinking about it. All characters start on the beach.
Applications
Who's Allowed?
✔ CRAU, or characters who have experienced life in other games/museboxes. 'Partial CRAU' is not allowed, but if you apply in fresh, you will be able to obtain memories of CRAU during special events.
✔ Original characters
✔ Canon characters who must personally appear and preferably have a speaking role in the material of the canon point (specific episodes, books, films, etc.). You cannot app a minor/supporting character and headcanon the substance of their personality, or extrapolate a character's off-screen activities from material that only their canonmates were seen in
✔ Child characters (see Age warning in the Application section; note that self-sufficiency is important and other characters and players will not be forced to face consequences for failing to take on a dependent without careful OOC plotting)
✔ Multiple iterations of the same canon character are allowed. The two versions must be at least one with CRAU. The current maximum is 2 of each character. This may be raised by 1 if the character exists in another form of media and is determined to be sufficiently different.
✔ Non-human characters (greatest height in all directions is 30 feet; weird genitalia is fine as long as no one has to deal with it if they don't want to)
✔ Agents of D.E.S.T.I.N.Y., allowed as of November 4
✘
✘ Characters who must kill sentient beings (compulsion, physical appetites/dependence, etc.); there are limited NPCs and escalating ICC may render your character unplayable
Players should consider introducing themselves to players of close canon CR before they app. However, this is only required in the case of a group application (castmates arriving together from the same version and canon point of their world), or if you are apping the second version of an existing canon character. The purpose of this is not to mandate approval, but to initiate and encourage intra-cast communication.
Application - Janus (OC)
PLAYER NAME: Chinatown
AGE: 30+ years
CONTACT:
IC:
CHARACTER NAME: Janus Lefevre
CANON: Original based on Mythian universe created by Shari
CANON POINT: N/A, but 8 years after current game timeline
CRAU: Yes
AGE: 24 years
BACKGROUND:
POWERS:
STARTING EQUIPMENT:
SAMPLES: Log and Prompts including network
In-Universe:
EXIT STRATEGY: Janus' homeworld literally caught on catastrophic fire, terrifying burning storms that ripped apart forests and people alike. It started in Europe and then began to cross the sea. Half of Janus' Clan was decimated trying to fight the effects but they were at home with their mother, the Tree, who drew a rune on their hand to save them. Unexpectedly, they were sucked out into the Prison World.
MORALITY: Honor and killing go hand in hand for Janus, who lives by an extremely rigid code of conduct. They protect humans first and foremost, followed by myths or other supernatural beings who are not harmful to humans (e.g., only feed upon them with consent or not at all, etc.). For beings that proactively hurt and kill humans, and to a lesser extent other supernaturals, Janus acts with great prejudice. Murderous prejudice! The extenuating circumstances of F.A.T.E.S. will allow them to make some exceptions in-game. However, their default attitude is to research then destroy beings that violate this code, essentially the Morality Police of the mythological world. As Hunters go, Janus is more black-and-white and a stickler than most, judgemental even if they do not receive a kill or capture assignment. All that aside, they are almost always honest to the point of bluntness, polite, forthright, and considerate. With the exception that: all bets are off on the mission. Additionally, when they lose their temper or sustain injury to their pride, they can be an over-emotional asshole.
WAR ATTITUDES: As above, Janus was raised to hunt and kill, but not out of any bloodthirsty malice-- they are motivated by honor, the ideal of sacrifice in the interest of protecting other beings. Paradoxically, they both idealize their calling and are completely clear about the reality of it. They are aware that their creed means they would (at this stage) not raise a hand against a human even to protect themself, and they're aware too that humans themselves are often violent and terrible beings. This fight against D.E.S.T.I.N.Y. lends itself very well to Janus' code, as D.E.S.T.I.N.Y. and its agents seem anything but human, and they are accustomed to risking their life on behalf of people they will never meet.
INTIMATE RELATIONSHIPS: Physical and sexual intimacy come easily to Janus. They can be hilariously awkward, but have studied the ritual of bar-hopping and one night stands very closely and they enjoy such activities. They are also fairly skilled with friendships and camraderie, to the extent that that is exactly how they think about it-- a skill, with navigable procedures, expectations of reciprocity, etc. When it comes to falling in love, Janus is considerably pickier and more paranoid, fearful of reliving old heartache. They might catch romantic feelings unwittingly, and be extremely reluctant to act on them. But that isn't to say they're incapable of love and intimacy. They are willing with plenty of that, interested in sacrifice and beneficence; they just happen to have hard-learned limits.
COMMUNITY CONTRIBUTIONS: Janus isn't much of a builder, they're more of a fighter and adventurer and explorer. However, they secretly love flowers and have a bit of a green thumb, which could benefit from some cultivation.
ACCEPTED