Entry tags:
Application
Applications
Join the Game
ALLOWED CHARACTERS
Notes:Please do not link from your journal, make sure all the content is pasted into the comment(s).
- We now operate ROLLING APPLICATIONS that are always open. You can submit 1 character anytime in a month!
- Our application process has become simplified due to staffing changes, please take note!
- As apps are always open, reserves are NO LONGER REQUIRED. Please simply complete the application below and post when you are ready.
- If two people apply for the same character, the first to post their application will be assessed. The second application will only be considered if the first is declined.
- However, we do allow UP TO TWO versions of each character in game. The second applicant would therefore be permitted to apply for an AU version of that character if they so choose.
- Agents of D.E.S.T.I.N.Y. or antagonist applications will open on November 4. These characters are either brainwashed (quick resolution) or coerced (slow-play resolution, long-term espionage) to help usher in the apocalypse. More information here!
OOC:
Player Name: Provide your handle
Age: Indicate you are 18+; players less than 18 years-of-age are not permitted
Contact: One or more of Plurk, PM, or Discord are needed
IC:
Character Name: Mrs. Handsome
Canon: Indicate which version if there are multiple (e.g., book to movie)
CANON POINT: Briefly describe in a sentence.
CRAU: Yes/No, please link the game/musebox the character is from
Age: Note that characters below 16 years of age should be apped with caution, as self-sufficiency/autonomy are extremely important. Heavy interdependency and neglect risks should be OOCly opt-in.
AGENT OF DESTINY: Yes/No, "Brainwashed" or "Coerced." Brainwash agents will be captured in-game and start to remember themselves within 1-2 months of play; coerced agents are knowingly helping the other side but under duress. Antagonists cannot begin gameplay until November 4, 2017, but you may feel free to apply and plot before then!
Background: Brief summary as possible, Wiki links preferred. If you wish to write your own, please us bullet points and be concise, 250-800 words. Please avoid over-describing the world or any jargon, focus more on key points in personality development (see above), changes wrought by CRAU and important CRAU relationships, and events that are likely to be regarded as offensive or sensitive material.
Powers/Abilities: Bullet list preferred. 1-400 words. Include non-human weaknesses/limits and superlative skills. Estimate numerical limits (weight, distance, speed, etc.). At the mods' discretion, destructive capacity may be scaled down based on a maximum lift of 5 tons (~2 full-sized cars).
Starting Equipment: Name your daemon, describe its form (max 50 words), and list any other items the character will be arriving with. Note highly destructive items will be controlled by metaplot. If you have critters that have powers or special abilities, please describe them briefly.
Samples: 1 required, may be from any meme, game, or setting; however, it should have been written within the last year. They should also be written from your preferred canon point.
In-Universe:
Exit Strategy: Maximum of 200 words. If your character is an agent of D.E.S.T.I.N.Y./antagonist, describe what D.E.S.T.I.N.Y. agents did to them (e.g., torture/magical brainwashing, or family held hostage/apocalypse postponed).
For non-antagonists, tell us how the D.E.S.T.I.N.Y. apocalypse and the enemy appeared in their world, then describe the technology or magic the character used to escape their world. Note any characters they are arriving with (i.e., 'group app') including usernames. This may be used for future plot, but don't worry too much about perfect consistency with your group mate/castmates/etc.— adjustments can be made later. We just want you to be thinking about it. All characters start on the beach.
Applications
Who's Allowed?
✔ CRAU, or characters who have experienced life in other games/museboxes. 'Partial CRAU' is not allowed, but if you apply in fresh, you will be able to obtain memories of CRAU during special events.
✔ Original characters
✔ Canon characters who must personally appear and preferably have a speaking role in the material of the canon point (specific episodes, books, films, etc.). You cannot app a minor/supporting character and headcanon the substance of their personality, or extrapolate a character's off-screen activities from material that only their canonmates were seen in
✔ Child characters (see Age warning in the Application section; note that self-sufficiency is important and other characters and players will not be forced to face consequences for failing to take on a dependent without careful OOC plotting)
✔ Multiple iterations of the same canon character are allowed. The two versions must be at least one with CRAU. The current maximum is 2 of each character. This may be raised by 1 if the character exists in another form of media and is determined to be sufficiently different.
✔ Non-human characters (greatest height in all directions is 30 feet; weird genitalia is fine as long as no one has to deal with it if they don't want to)
✔ Agents of D.E.S.T.I.N.Y., allowed as of November 4
✘
✘ Characters who must kill sentient beings (compulsion, physical appetites/dependence, etc.); there are limited NPCs and escalating ICC may render your character unplayable
Players should consider introducing themselves to players of close canon CR before they app. However, this is only required in the case of a group application (castmates arriving together from the same version and canon point of their world), or if you are apping the second version of an existing canon character. The purpose of this is not to mandate approval, but to initiate and encourage intra-cast communication.
application - halcyon (oc)
PLAYER NAME: Sam
AGE: 25
CONTACT:
IC:
CHARACTER NAME: Halcyon
CANON: Original
CANON POINT: A couple of years after his failed revolt
CRAU: No
AGE: 27
BACKGROUND:
POWERS:
At base, Halcyon is like a human at peak physical condition. He can run fast, he's quite strong, and he can hear and see and smell very well. It's when Halcyon enters his 'berseker' state as a Hound that all of this gets amped further up. Using this tires Halcyon out greatly, however, and afterwards takes a great deal of rest and food to recover. He's skilled with guns and blades, as well, and will generally save his Hound state for when he's close to losing.
STARTING EQUIPMENT:
- the clothes on his back
- the implant in his neck
- a ring from Atria
- a cellphone
- 1 gun (uses energy shots, not bullets)
- 2 daggers
- daemon, Iod.
SAMPLES:
tdm top level ( logs )
tfln ( text )
In-Universe:
EXIT STRATEGY: When his world was attacked by what appeared to be the gods risen again, Halcyon had thought Mother behind it all. He might still think he was right, if not for the fact that portals had opened under the feet of each of his pack members. They had the familiar glow of Mother beckoning the Pack to her, and the familiar inability to refuse her call. Halcyon and his pack had begun to vanish into the light, expecting answers from Mother about what was occurring. Instead, Halcyon arrived in Xistentia.
MORALITY: Previously, Halcyon was lead by the ideal his name inspired. His mother had once been a goddess of such unity and love, that he wanted the world to return to that state. He was guided by the ideal that people are inherently good, and though bad things happen the good is meant to be the balance to that. He's always tried to lead by that example, especially having abilities that can manipulate that fine line so easily. He's never wanted to abuse his abilities in such a way that makes morality whatever he deems it to be, so he's decided he's had to have a moral code to live by just to keep himself in check. However, since the loss of his godling status and the stripping of his titles, Halcyon has been forced into a position he's never wanted to be in before. He's a hunter and an executioner, with no room for his morals. At his heart, his morals still exist. They've just been buried very deep down in himself to make him capable of doing what he's required to do. So while Halcyon may pretend at having no morals, may even act like it, deep down they're still there. He's just unsure of whether his morals can coexist in his current life anymore, and he's afraid of the danger they might bring.
WAR ATTITUDES: Due to the way his current life is, Halcyon finds himself better suited to war and fighting than he did before. His skewed morals as of late make him a near perfect killing machine. And feeling that he's the best person to bear the brunt of that burden, that makes him more willing to volunteer for dangerous things and put himself on the front lines. If only to save others from having to be there, really. He could be talked out of fighting if the chance for negotiations are up. He does find fighting and killing a more quick and straightforward method, though. And will generally offer that option first.
INTIMATE RELATIONSHIPS: Halcyon has had intimate relationships in the past. Due to his status in life, though, it's been hard for him to form any lasting relationships with anyone for any number of reasons in the past. Since then, his status has only gotten worse. Thus, the physical side of an intimate relationship seems easily accessible to him. When it comes to anything deep and emotional, he tends to be at a bit of a loss on how to form a proper connection. He wouldn't be opposed to idea of it, he's just never tried.
COMMUNITY CONTRIBUTIONS: Unfortunately, he's been a bit of a pampered prince all his life. Impractical lessons were taught to him, but the art of farming, building, etc. has all been lost on him. His greatest skill that he can contribute is his hunting skills, followed closely by his ability to fight off most monsters and protect others. Anything beyond that that's really practical, he'd have to learn while in Xist.
ACCEPTED