spoofer: (piano)
Xistentia: Mod ([personal profile] spoofer) wrote2017-05-13 09:52 pm
Entry tags:

Application

Applications
Join the Game

PLEASE READ:
ALLOWED CHARACTERS

APPLICATIONS ARE OPEN!
Notes:
  • We now operate ROLLING APPLICATIONS that are always open. You can submit 1 character anytime in a month!

  • Our application process has become simplified due to staffing changes, please take note!

  • As apps are always open, reserves are NO LONGER REQUIRED. Please simply complete the application below and post when you are ready.

  • If two people apply for the same character, the first to post their application will be assessed. The second application will only be considered if the first is declined.

  • However, we do allow UP TO TWO versions of each character in game. The second applicant would therefore be permitted to apply for an AU version of that character if they so choose.

  • Agents of D.E.S.T.I.N.Y. or antagonist applications will open on November 4. These characters are either brainwashed (quick resolution) or coerced (slow-play resolution, long-term espionage) to help usher in the apocalypse. More information here!
Please do not link from your journal, make sure all the content is pasted into the comment(s).

OOC:

Player Name: Provide your handle
Age: Indicate you are 18+; players less than 18 years-of-age are not permitted
Contact: One or more of Plurk, PM, or Discord are needed

IC:

Character Name: Mrs. Handsome
Canon: Indicate which version if there are multiple (e.g., book to movie)
CANON POINT: Briefly describe in a sentence.
CRAU: Yes/No, please link the game/musebox the character is from
Age: Note that characters below 16 years of age should be apped with caution, as self-sufficiency/autonomy are extremely important. Heavy interdependency and neglect risks should be OOCly opt-in.
AGENT OF DESTINY: Yes/No, "Brainwashed" or "Coerced." Brainwash agents will be captured in-game and start to remember themselves within 1-2 months of play; coerced agents are knowingly helping the other side but under duress. Antagonists cannot begin gameplay until November 4, 2017, but you may feel free to apply and plot before then!
Background: Brief summary as possible, Wiki links preferred. If you wish to write your own, please us bullet points and be concise, 250-800 words. Please avoid over-describing the world or any jargon, focus more on key points in personality development (see above), changes wrought by CRAU and important CRAU relationships, and events that are likely to be regarded as offensive or sensitive material.
Powers/Abilities: Bullet list preferred. 1-400 words. Include non-human weaknesses/limits and superlative skills. Estimate numerical limits (weight, distance, speed, etc.). At the mods' discretion, destructive capacity may be scaled down based on a maximum lift of 5 tons (~2 full-sized cars).
Starting Equipment: Name your daemon, describe its form (max 50 words), and list any other items the character will be arriving with. Note highly destructive items will be controlled by metaplot. If you have critters that have powers or special abilities, please describe them briefly.
Samples: 1 required, may be from any meme, game, or setting; however, it should have been written within the last year. They should also be written from your preferred canon point.

In-Universe:

Exit Strategy: Maximum of 200 words. If your character is an agent of D.E.S.T.I.N.Y./antagonist, describe what D.E.S.T.I.N.Y. agents did to them (e.g., torture/magical brainwashing, or family held hostage/apocalypse postponed).

For non-antagonists, tell us how the D.E.S.T.I.N.Y. apocalypse and the enemy appeared in their world, then describe the technology or magic the character used to escape their world. Note any characters they are arriving with (i.e., 'group app') including usernames. This may be used for future plot, but don't worry too much about perfect consistency with your group mate/castmates/etc.— adjustments can be made later. We just want you to be thinking about it. All characters start on the beach.


Applications
Who's Allowed?


ALLOWED

✔ CRAU, or characters who have experienced life in other games/museboxes. 'Partial CRAU' is not allowed, but if you apply in fresh, you will be able to obtain memories of CRAU during special events.
✔ Original characters
✔ Canon characters who must personally appear and preferably have a speaking role in the material of the canon point (specific episodes, books, films, etc.). You cannot app a minor/supporting character and headcanon the substance of their personality, or extrapolate a character's off-screen activities from material that only their canonmates were seen in
✔ Child characters (see Age warning in the Application section; note that self-sufficiency is important and other characters and players will not be forced to face consequences for failing to take on a dependent without careful OOC plotting)
Multiple iterations of the same canon character are allowed. The two versions must be at least one with CRAU. The current maximum is 2 of each character. This may be raised by 1 if the character exists in another form of media and is determined to be sufficiently different.
✔ Non-human characters (greatest height in all directions is 30 feet; weird genitalia is fine as long as no one has to deal with it if they don't want to)
Agents of D.E.S.T.I.N.Y., allowed as of November 4

PLEASE NO

Agents of D.E.S.T.I.N.Y., those secretly affiliated with the virus
✘ Characters who must kill sentient beings (compulsion, physical appetites/dependence, etc.); there are limited NPCs and escalating ICC may render your character unplayable

Players should consider introducing themselves to players of close canon CR before they app. However, this is only required in the case of a group application (castmates arriving together from the same version and canon point of their world), or if you are apping the second version of an existing canon character. The purpose of this is not to mandate approval, but to initiate and encourage intra-cast communication.


BACK



disbands: (rue)

Reserve - Barclay Odell | Original (CRAU)

[personal profile] disbands 2017-06-24 11:26 pm (UTC)(link)
Your Name: Chinatown
Your Plurk/DW/Discord Contact: [plurk.com profile] amaebi
Invited By: Self
Reserved Character/Canon: Original (Eudio CRAU)
disbands: (bloody)

[personal profile] disbands 2017-07-01 05:20 pm (UTC)(link)
OOC:

PLAYER NAME: Chinatown
AGE: 25
CONTACT: [plurk.com profile] amaebi
INVITED BY: Self

IC:

CHARACTER NAME: Barclay Odell
CANON: Original
CANON POINT: Age 24, rescued from British Naval ship on his way to the gallows
CRAU: Yes ([community profile] eudio)
AGE: 25
BACKGROUND:
Barclay was born in Brisol, 1692, in abject poverty, at a time when death tolls due to disease and unsafe work were astronomical. His parents were killed by these factors and he was left to an orphanage that was overflowing at the seams. He lived a very dog-eat-dog life until he met Cassidy Hawking, who was a younger boy in the merchant class and befriended him despite their differences. They ran smol heists together and Barclay was invited over for Christmasses and over events, despite the concerns of Cassidy's parents. Cass even taught him to read.

It fell apart in 1707. At 15, Barclay and Cassidy were beset by a pressgang on the docks, adult men prepared to abduct them both into service at sea. They got Cassidy free, but the men's hold was too good on Barclay-- and Cassidy fled. He had no other choice, but it sparked a grudge in Barclay's heart.

Life got better for awhile before it became worse. Barclay was a natural seaman and it was inevitable the Navy got him once he looked of age. He joined Queen Anne's war against the Spanish and did very well for himself, learning to blend in with those better read, to shoot better, eventually the business of killing, itself. Well-paid and attractively uniformed, he started to think in terms of having a real future. Returning to Bristol, he discovered Cassidy and his father had deserted the Hawking family to work as privateers— pirates!-- and he felt both disgusted and betrayed. He courted Cassidy's sister, Magdalene, promising to wed her once the war was done.

Unfortunately, the end of the war meant the Navy had no more use for him, who'd come off the street. He ended his relationship with Magda and went back to sailing and the long voyages were hazardous and gruelling, leaving him with scurvy and malnutrition. The breaking point was when he lost a tooth, weakened by disease. Something inside him snapped and he finally turned to the only lifestyle that offered the potential for enough pay to be worth this: piracy, even though it disgusted him.

His pirate career lasted awhile. Fortunately, he had a stomach for killing after the war; his soul felt empty. However, his captain was not a wise man and the Navy caught up to them sooner than later. Barclay's crew was offered a deal: help them capture Cassidy Hawking, now a truly notorious pirate, or be executed. Barclay took the deal and infiltrated Cassidy's people, befriending his young friend again— painful on all counts. However, when the Navy's trap sprung, they reneged on Barclay, condemning him back to the noose. So like a traitor to be betrayed.

It's there that the Eudio representatives (CRAU) came for Barclay. He accepted an incentive to get his life back in order, to have peace and freedom, a queit life without the threat of execution.

Eudio itself was a culture shock. Barclay had thought all the kindness and softness had been worn out of him,
but the city showed him it was not so. It started off rough, of course— a fish out of water, he met Cassidy there and they reacted to each other in rage, ending up in jail their first night. Soon after, however,
Barclay made friends-- vampires, faeries, sky pirates, and other Europeans from times before his. He even inherited the Aerie from a Eudian, a vast dock with equipment to repair and build ships-- including airships. He reconciled with Cassidy and fell in love with Kenzi Malikov (in-game).
POWERS: None, Barclay is a mundane human
STARTING EQUIPMENT: Clothes, flintlock pistol, possum-shaped daemon called Flourd

SAMPLES: In-Universe:

EXIT STRATEGY: An Naval battalion of crimson soldiers set upon Barclay at his dock-side place of work, the Aerie, from the sea. Barclay fought and fell into the water. He was pulled under and then came up offshore from Xistentia, with water in his lungs but unharmed and very much alive.
MORALITY: Barclay thinks of himself as amoral, but that's become less and less true since Eudio, which pried off the callous, cynical expectations and buried his thirst for revenge. He is still rather grey in many ways, prepared to lie, cheat, steal, or kill if it means his survival or that of anyone he loves. However, he odes occasionally stop up against granules of honor or old-fashioned gentlemanly notions that he kept since Naval service. He tends to avoid hurting women and children, certainly, which is inextricably connected to sexist and ageist stereotypes. He has other minor blind spots too-- race, class, all that.
WAR ATTITUDES: Pressganged into military service as a child, Barclay grew up around military men then joined the war himself once he was old enough. He fought the Spanish for Queen Anne and is familiar with many aspects of war, including the corruption of bureaucracy and expendableness of minions such as he, and how ugly and dishonorable many aspects of combat are— a far cry from the dress uniforms and talk of gentlemanly conduct.
INTIMATE RELATIONSHIPS: Barclay is currently in an official relationship with Kenzi, who arrived in the first wave. Despite the gap in time, he is very much invested in this. They were in the midst of negotiating the boundaries of exclusivity, so that remains unclear-- he's a malleable fellow as long as he knows he comes first in her heart. However, he is more open now to having close friends and good allies than ever before, having done much healing in Eudio.
COMMUNITY CONTRIBUTIONS: In Eudio, Barclay inherited a workshop and repair station for ships of all types... including steampunk-style airships! Although he stuck mostly to work with aquatic vessels, he started to study up and explore increasing interest in other types of transport and mechanical learning. In Xistentia, he is likely to focus on soldiering (defense, adventure), seafaring (watching the sea for enemy action, as well as fishing, exploring), hunting, and renewing his relationship with Kenzi.