spoofer: (piano)
Xistentia: Mod ([personal profile] spoofer) wrote2017-05-13 09:52 pm
Entry tags:

Application

Applications
Join the Game

PLEASE READ:
ALLOWED CHARACTERS

APPLICATIONS ARE OPEN!
Notes:
  • We now operate ROLLING APPLICATIONS that are always open. You can submit 1 character anytime in a month!

  • Our application process has become simplified due to staffing changes, please take note!

  • As apps are always open, reserves are NO LONGER REQUIRED. Please simply complete the application below and post when you are ready.

  • If two people apply for the same character, the first to post their application will be assessed. The second application will only be considered if the first is declined.

  • However, we do allow UP TO TWO versions of each character in game. The second applicant would therefore be permitted to apply for an AU version of that character if they so choose.

  • Agents of D.E.S.T.I.N.Y. or antagonist applications will open on November 4. These characters are either brainwashed (quick resolution) or coerced (slow-play resolution, long-term espionage) to help usher in the apocalypse. More information here!
Please do not link from your journal, make sure all the content is pasted into the comment(s).

OOC:

Player Name: Provide your handle
Age: Indicate you are 18+; players less than 18 years-of-age are not permitted
Contact: One or more of Plurk, PM, or Discord are needed

IC:

Character Name: Mrs. Handsome
Canon: Indicate which version if there are multiple (e.g., book to movie)
CANON POINT: Briefly describe in a sentence.
CRAU: Yes/No, please link the game/musebox the character is from
Age: Note that characters below 16 years of age should be apped with caution, as self-sufficiency/autonomy are extremely important. Heavy interdependency and neglect risks should be OOCly opt-in.
AGENT OF DESTINY: Yes/No, "Brainwashed" or "Coerced." Brainwash agents will be captured in-game and start to remember themselves within 1-2 months of play; coerced agents are knowingly helping the other side but under duress. Antagonists cannot begin gameplay until November 4, 2017, but you may feel free to apply and plot before then!
Background: Brief summary as possible, Wiki links preferred. If you wish to write your own, please us bullet points and be concise, 250-800 words. Please avoid over-describing the world or any jargon, focus more on key points in personality development (see above), changes wrought by CRAU and important CRAU relationships, and events that are likely to be regarded as offensive or sensitive material.
Powers/Abilities: Bullet list preferred. 1-400 words. Include non-human weaknesses/limits and superlative skills. Estimate numerical limits (weight, distance, speed, etc.). At the mods' discretion, destructive capacity may be scaled down based on a maximum lift of 5 tons (~2 full-sized cars).
Starting Equipment: Name your daemon, describe its form (max 50 words), and list any other items the character will be arriving with. Note highly destructive items will be controlled by metaplot. If you have critters that have powers or special abilities, please describe them briefly.
Samples: 1 required, may be from any meme, game, or setting; however, it should have been written within the last year. They should also be written from your preferred canon point.

In-Universe:

Exit Strategy: Maximum of 200 words. If your character is an agent of D.E.S.T.I.N.Y./antagonist, describe what D.E.S.T.I.N.Y. agents did to them (e.g., torture/magical brainwashing, or family held hostage/apocalypse postponed).

For non-antagonists, tell us how the D.E.S.T.I.N.Y. apocalypse and the enemy appeared in their world, then describe the technology or magic the character used to escape their world. Note any characters they are arriving with (i.e., 'group app') including usernames. This may be used for future plot, but don't worry too much about perfect consistency with your group mate/castmates/etc.— adjustments can be made later. We just want you to be thinking about it. All characters start on the beach.


Applications
Who's Allowed?


ALLOWED

✔ CRAU, or characters who have experienced life in other games/museboxes. 'Partial CRAU' is not allowed, but if you apply in fresh, you will be able to obtain memories of CRAU during special events.
✔ Original characters
✔ Canon characters who must personally appear and preferably have a speaking role in the material of the canon point (specific episodes, books, films, etc.). You cannot app a minor/supporting character and headcanon the substance of their personality, or extrapolate a character's off-screen activities from material that only their canonmates were seen in
✔ Child characters (see Age warning in the Application section; note that self-sufficiency is important and other characters and players will not be forced to face consequences for failing to take on a dependent without careful OOC plotting)
Multiple iterations of the same canon character are allowed. The two versions must be at least one with CRAU. The current maximum is 2 of each character. This may be raised by 1 if the character exists in another form of media and is determined to be sufficiently different.
✔ Non-human characters (greatest height in all directions is 30 feet; weird genitalia is fine as long as no one has to deal with it if they don't want to)
Agents of D.E.S.T.I.N.Y., allowed as of November 4

PLEASE NO

Agents of D.E.S.T.I.N.Y., those secretly affiliated with the virus
✘ Characters who must kill sentient beings (compulsion, physical appetites/dependence, etc.); there are limited NPCs and escalating ICC may render your character unplayable

Players should consider introducing themselves to players of close canon CR before they app. However, this is only required in the case of a group application (castmates arriving together from the same version and canon point of their world), or if you are apping the second version of an existing canon character. The purpose of this is not to mandate approval, but to initiate and encourage intra-cast communication.


BACK



estrayer: (Default)

Reserve | Jace Wayland | Shadowhunters

[personal profile] estrayer 2017-06-24 11:15 pm (UTC)(link)
Your Name: Kerry
Your Plurk/DW/Discord Contact: [plurk.com profile] halfbloodly
Invited By: Chinatown
Reserved Character/Canon: Jace Wayland | Shadowhunters
Edited 2017-06-24 23:18 (UTC)
estrayer: (Default)

[personal profile] estrayer 2017-06-24 11:21 pm (UTC)(link)
OOC:

PLAYER NAME: Kerry
AGE: 31
CONTACT: [plurk.com profile] halfbloodly
INVITED BY: Chinatown

IC:

CHARACTER NAME: Jace Wayland
CANON: Shadowhunters
CANON POINT: The end of Season 2a.
CRAU: No
AGE: 22
BACKGROUND:
Wikia link.

POWERS:

  • Nephilim physiology: Jace is a Shadowhunter, meaning he is descended from a race of humans who were enhanced with the blood of an archangel. He is more durable than normal humans, and can use Angelic Runes and weapons. He can also see through magical disguises using the Sight. In game, this will be governed by a permissions post.

  • Angelic Runes: Runes are magical symbols which Shadowhunters brand onto their skin using a stele. They activate and deactivate the runes using their stele. Runes give them extra powers, such as enhancing physical abilities and senses, healing, making them invisible, etc. A list of known runes is available here.

  • Parabatai Bond: Jace's soul has been magically bonded to that of Alec Lightwood, his parabatai. They are emotionally connected and are stronger and more powerful when fighting together. Runes applied to one of them by the other will be more powerful than runes they apply on themselves. Parabatai can use the tracking rune together, producing a stronger effect. They can also track each other, though this is painful and will weaken, not strengthen, their bond.

  • Combat Training: Jace is an expert hand to hand combatant, having been trained since childhood. He can fight both with and without weapons, but tends to choose a Seraph Blade, which works like a sword.

  • Pure Angel Blood: At the end of Season 2a, Jace discovers that he was injected with pure angel blood while in utero. This gives him speed and strength greater than that of normal Shadowhunters. During Season 2b, he discovers that he is able to activate runes without using his stele; his eyes turn gold when he does this. He would not be able to do this immediately in game, but will learn how to do so as time goes on.


STARTING EQUIPMENT:

  • The clothes on his back: Black sweater, jeans, belt and boots.

  • 1 Stele: a pen-sized metal tool with a crystal on the end. It is used for drawing and activating runes. When in use, the crystal glows like the seraph blade. It can only be used by Shadowhunters.

  • 1 Seraph Blade: a curved blade which glows when wielded by a Shadowhunter. Seraph Blades are mainly used to kill demons and downworlders, though they can also affect angels and are deadly to ordinary humans. They come in various sizes; Jace's is around the size of a short sword. The blade is capable of disappearing when not in use, so that only the hilt needs to be carried. It reforms when drawn for use by a Shadowhunter's hand.

  • 1 witchlight: a smooth stone which, like a Seraph Blade, glows when held by a Shadowhunter.

  • 1 smartphone
  • .
  • His daemon: Shaped like a brown falcon, Jace will find his daemon highly disconcerting; it will look exactly like the falcon his 'father' told him to train as a child, and then killed after Jace made it love him instead of teaching it obedience. Shadowhunters tend to name their weapons after angels, and as the daemon is not a weapon he won't do that; but similar to that tradition he will call it Caind - after the Mark of Cain, which is seen as both a curse, and something which protects the one that bears it. Caind will have a logical, law-abiding, risk averse and pedantic personality, something which Jace will find frustrating since it will remind him of Alec, and endearing because it will remind him of Alec.


SAMPLES:



In-Universe:

EXIT STRATEGY: Jace will come from shortly after he and Clary were able to capture Valentine and hand him over to the Clave at the end of Season 2a. The Institute will have become aware of an attack by a new kind of demon which they do not recognise. Jace volunteers to investigate, and the Clave send him through a portal which is intended to take him to the infestation. Instead, Jace crashes into Xistentia.
MORALITY: Jace has grown up as a Shadowhunter, and sees his role as that of a protector of humanity from demons. He has been raised with certain prejudices; while he believes he must protect humans, he also tends to see Shadowhunters as better than them - stronger, more resilient, and less driven by emotions. He also has been taught to look down on Downworlders - werewolves, seelie, warlocks and vampires. Shadowhunters have peace agreements with Downworlders known as Accords; they will protect them and keep the peace, so long as Downworlders do not harm humans. Jace would consider it his duty to attack and even kill a Downworlder who hurt a human. However, he also has very personal experience of Shadowhunters who believe that all Downworlders should be killed, and he has recently been used by them to kill many Downworlders at once. Jace very strongly believes in the duties of a Shadowhunter; he has experienced conflict when seeing Downworlders who break the Accords and feeling that not enough is done to stop them, but has also known Downworlders to be allies and even friends. As a result of all of this, Jace will feel protective over humans in particular, and Downworlders so long as they are not a danger to anyone else. He will want to do all he can to save his world and the people in it.
WAR ATTITUDES: As a Shadowhunter, Jace has been trained to fight since childhood. His adoptive father, Valentine, was particularly harsh with him and insisted that he train to be the best, an attitude which still pervades with Jace. He is a ruthless fighter and won't hesitate to kill when people are in danger. He will want to go on missions and help to defend both this place and his own world. This is the work he's used to at home; he's likely to be more frustrated by downtime, and will prefer to take practical action when he can.
INTIMATE RELATIONSHIPS: Jace has a tendency to struggle with letting people get close to him. He refers to ordinary humans as Mundanes, and while he sees them as people to be protected, he rarely deals with them in his day to day life - he often uses his runes to walk among them unseen. He far more regularly engages with Downworlders who are familiar with Shadowhunters and view them as authority figures and peacekeepers. Jace's relationships with them tend either to be businesslike, or (if they're girls), casual and often sexual. He rarely lets people get to know him. The notable exceptions to this are Alec and Isabelle Lightwood, into whose family he was adopted as a child and whom he sees as his brother and sister. Alec is also his parabatai and best friend, and is the main person who knows what Jace is thinking and feeling. Alec is the person he most easily confides in. He has grown to be friendly with some Downworlders - in particular Alec's partner, Magnus Bane, and Simon Lewis, with whom he shares a tense rivalry, but a grudging respect. Jace developed a strong relationship with Clary Fairchild, who he grew closer to than most others and for whom he began to develop more serious feelings than he had with anyone else in the past. This budding relationship ended when they were told they were actually siblings. Jace now knows this was a lie, but Clary is now dating Simon, and he thinks it's too late for them. This disaster of a relationship has made it even harder to get close to Jace.
COMMUNITY CONTRIBUTIONS: Jace is likely to want to go on missions more than anything else. He'll see his fighting skills as the greatest value he can provide - in fact, being a Shadowhunter is the only job he's ever done. He would also be willing to teach others to fight, though he would be cautious about who he trains - the weak are to be protected, not put in harm's way. If any other Shadowhunters or people from his world are here, he will also want to stay near them and make sure they are safe and well.