spoofer: (piano)
Xistentia: Mod ([personal profile] spoofer) wrote2017-05-13 09:52 pm
Entry tags:

Application

Applications
Join the Game

PLEASE READ:
ALLOWED CHARACTERS

APPLICATIONS ARE OPEN!
Notes:
  • We now operate ROLLING APPLICATIONS that are always open. You can submit 1 character anytime in a month!

  • Our application process has become simplified due to staffing changes, please take note!

  • As apps are always open, reserves are NO LONGER REQUIRED. Please simply complete the application below and post when you are ready.

  • If two people apply for the same character, the first to post their application will be assessed. The second application will only be considered if the first is declined.

  • However, we do allow UP TO TWO versions of each character in game. The second applicant would therefore be permitted to apply for an AU version of that character if they so choose.

  • Agents of D.E.S.T.I.N.Y. or antagonist applications will open on November 4. These characters are either brainwashed (quick resolution) or coerced (slow-play resolution, long-term espionage) to help usher in the apocalypse. More information here!
Please do not link from your journal, make sure all the content is pasted into the comment(s).

OOC:

Player Name: Provide your handle
Age: Indicate you are 18+; players less than 18 years-of-age are not permitted
Contact: One or more of Plurk, PM, or Discord are needed

IC:

Character Name: Mrs. Handsome
Canon: Indicate which version if there are multiple (e.g., book to movie)
CANON POINT: Briefly describe in a sentence.
CRAU: Yes/No, please link the game/musebox the character is from
Age: Note that characters below 16 years of age should be apped with caution, as self-sufficiency/autonomy are extremely important. Heavy interdependency and neglect risks should be OOCly opt-in.
AGENT OF DESTINY: Yes/No, "Brainwashed" or "Coerced." Brainwash agents will be captured in-game and start to remember themselves within 1-2 months of play; coerced agents are knowingly helping the other side but under duress. Antagonists cannot begin gameplay until November 4, 2017, but you may feel free to apply and plot before then!
Background: Brief summary as possible, Wiki links preferred. If you wish to write your own, please us bullet points and be concise, 250-800 words. Please avoid over-describing the world or any jargon, focus more on key points in personality development (see above), changes wrought by CRAU and important CRAU relationships, and events that are likely to be regarded as offensive or sensitive material.
Powers/Abilities: Bullet list preferred. 1-400 words. Include non-human weaknesses/limits and superlative skills. Estimate numerical limits (weight, distance, speed, etc.). At the mods' discretion, destructive capacity may be scaled down based on a maximum lift of 5 tons (~2 full-sized cars).
Starting Equipment: Name your daemon, describe its form (max 50 words), and list any other items the character will be arriving with. Note highly destructive items will be controlled by metaplot. If you have critters that have powers or special abilities, please describe them briefly.
Samples: 1 required, may be from any meme, game, or setting; however, it should have been written within the last year. They should also be written from your preferred canon point.

In-Universe:

Exit Strategy: Maximum of 200 words. If your character is an agent of D.E.S.T.I.N.Y./antagonist, describe what D.E.S.T.I.N.Y. agents did to them (e.g., torture/magical brainwashing, or family held hostage/apocalypse postponed).

For non-antagonists, tell us how the D.E.S.T.I.N.Y. apocalypse and the enemy appeared in their world, then describe the technology or magic the character used to escape their world. Note any characters they are arriving with (i.e., 'group app') including usernames. This may be used for future plot, but don't worry too much about perfect consistency with your group mate/castmates/etc.— adjustments can be made later. We just want you to be thinking about it. All characters start on the beach.


Applications
Who's Allowed?


ALLOWED

✔ CRAU, or characters who have experienced life in other games/museboxes. 'Partial CRAU' is not allowed, but if you apply in fresh, you will be able to obtain memories of CRAU during special events.
✔ Original characters
✔ Canon characters who must personally appear and preferably have a speaking role in the material of the canon point (specific episodes, books, films, etc.). You cannot app a minor/supporting character and headcanon the substance of their personality, or extrapolate a character's off-screen activities from material that only their canonmates were seen in
✔ Child characters (see Age warning in the Application section; note that self-sufficiency is important and other characters and players will not be forced to face consequences for failing to take on a dependent without careful OOC plotting)
Multiple iterations of the same canon character are allowed. The two versions must be at least one with CRAU. The current maximum is 2 of each character. This may be raised by 1 if the character exists in another form of media and is determined to be sufficiently different.
✔ Non-human characters (greatest height in all directions is 30 feet; weird genitalia is fine as long as no one has to deal with it if they don't want to)
Agents of D.E.S.T.I.N.Y., allowed as of November 4

PLEASE NO

Agents of D.E.S.T.I.N.Y., those secretly affiliated with the virus
✘ Characters who must kill sentient beings (compulsion, physical appetites/dependence, etc.); there are limited NPCs and escalating ICC may render your character unplayable

Players should consider introducing themselves to players of close canon CR before they app. However, this is only required in the case of a group application (castmates arriving together from the same version and canon point of their world), or if you are apping the second version of an existing canon character. The purpose of this is not to mandate approval, but to initiate and encourage intra-cast communication.


BACK



money: (Default)

PETER NUREYEV. ▎the penumbra podcast

[personal profile] money 2017-11-06 04:40 am (UTC)(link)
OOC:

PLAYER NAME: shari
AGE: 21+
CONTACT: [plurk.com profile] fingerstripes

IC:

CHARACTER NAME: peter nureyev
CANON: the penumbra podcast
CANON POINT: post season 1
CRAU: no
AGE: 30-40ish 36!
AGENT OF DESTINY: no
BACKGROUND:
here. the wiki is a little bit bad, so i will bulletpoint his known history.
- Peter was an orphan, unaware of his own history. his heritage is a mystery to him, as well as any remaining members of his family.
- a man named Mag picked him up off the streets and raised him as his own, teaching him all the ins and outs of thieving.
- it's worthwhile to note that Mag claimed to have known Peter's father, reciting a story about how he was killed in Brahma thanks to a protection system that unjustly murders harmless citizens.
- as Peter grows older, he and Mag decide to pull off their biggest scam yet -- following in Peter's father's shoes and seeking to rid Brahma of the laser system.
- Peter is all for it, up until Mag makes it clear the entirety of Brahma will have to die in order for them to succeed. he refuses to aid Mag in their heist in the last stretch of it -- and it's then that Mag reveals he never really knew his father, and was more or less lying in order to push his own agenda. that said, he claims to have never really lied -- that someone like the man he described must have been killed on Brahma before, and that many people will continue to die if they don't see through this heist.
- Peter continues to refuse, and Mag means to make out without him. it's then that Peter pulls out a knife on him and stabs him to death, settling the core reactor back where it belongs and insuring the safety of Brahma.
- this is when Peter decides he will no longer be Peter Nureyev. from here on out, he jumps personas, remaining elusive and impossible to catch, like a shadow. you can't catch something without a name!

then on to Juno Steel,
- Peter meets Juno while in the middle of a scam, pretending to be his partner in order to get close enough to steal the murder weapon in a case Juno is currently working on.
- somewhere along the line he. falls in love.
- but, ultimately, Juno is far more clever than any detective Peter has known before and figures him out, handcuffing and sending him off to jail.
- long story short, Peter gets free and Juno watches, and it's like weird foreplay. Juno proceeds to obsess over Peter while they're apart, Peter proceeds to obsess over Juno while they're apart.
- the next time they meet, it's because Juno needs something. Peter takes the opportunity to his advantage and it's a mutually beneficial exchange, first playing a card game to get intel on how to stow their way onto a train that travels by the lightyear, the most expensive and the most deadly treasures hidden on board it, and then finding their way to it.
- of course, they're met with a fair share of difficulty through this, but eventually they get what they need off it. unfortunately, when they're making their get away, they aren't alone.
- Peter and Juno get taken captive by Miasma, a person with a deadly desire to become the most powerful person in the universe, through collecting ancient Martian Artifacts. thankfully(??), Juno is in possession of one of them, so they get taken captive instead of killed on spot.
- the two of them are tortured for an undisclosed amount of time, before Peter eventually escapes, leaving Juno alone for a time. he promises to come back for him, and eventually he does, right in the nick of time.
- inevitably, they kill Miasma and make their escape. they make plans to leave Mars and start a new life together.
- Juno runs in the night, and Peter wakes up in bed alone. on the same day, he leaves Mars, and out of Juno's life forever.

POWERS: Nothing superhuman, but it is worthwhile to note that Peter is a very experienced and very good thief. He is clever and intuitive, and makes a lifestyle out of being tricky and slippery, stealing even the most heavily guarded goods on Mars.

STARTING EQUIPMENT:
- his daemon, a magpie named JUNOD.
- at least twenty knives
- the clothes on his back ( a nice dress + very expensive high heels + a jacket with very big pockets, though they're mostly filled with miscellaneous junk and drawings of cats )

SAMPLES: at the test drive.

EXIT STRATEGY: Peter is in the process of leaving Mars, alone, when he takes a wrong turn in the dead of space. Maybe he's turning back to go to Mars, to meet Juno and stick by his side anyway, but he flies into some something, under the pursuit of mysterious D.E.S.T.I.N.Y. ships. A portal, a black hole, an inexplicable turn of space. That portal brings him to Xistentia. His vehicle will be unsalvageable scrap when he arrives.
Edited 2017-11-08 01:34 (UTC)