spoofer: (piano)
Xistentia: Mod ([personal profile] spoofer) wrote2017-05-13 09:52 pm
Entry tags:

Application

Applications
Join the Game

PLEASE READ:
ALLOWED CHARACTERS

APPLICATIONS ARE OPEN!
Notes:
  • We now operate ROLLING APPLICATIONS that are always open. You can submit 1 character anytime in a month!

  • Our application process has become simplified due to staffing changes, please take note!

  • As apps are always open, reserves are NO LONGER REQUIRED. Please simply complete the application below and post when you are ready.

  • If two people apply for the same character, the first to post their application will be assessed. The second application will only be considered if the first is declined.

  • However, we do allow UP TO TWO versions of each character in game. The second applicant would therefore be permitted to apply for an AU version of that character if they so choose.

  • Agents of D.E.S.T.I.N.Y. or antagonist applications will open on November 4. These characters are either brainwashed (quick resolution) or coerced (slow-play resolution, long-term espionage) to help usher in the apocalypse. More information here!
Please do not link from your journal, make sure all the content is pasted into the comment(s).

OOC:

Player Name: Provide your handle
Age: Indicate you are 18+; players less than 18 years-of-age are not permitted
Contact: One or more of Plurk, PM, or Discord are needed

IC:

Character Name: Mrs. Handsome
Canon: Indicate which version if there are multiple (e.g., book to movie)
CANON POINT: Briefly describe in a sentence.
CRAU: Yes/No, please link the game/musebox the character is from
Age: Note that characters below 16 years of age should be apped with caution, as self-sufficiency/autonomy are extremely important. Heavy interdependency and neglect risks should be OOCly opt-in.
AGENT OF DESTINY: Yes/No, "Brainwashed" or "Coerced." Brainwash agents will be captured in-game and start to remember themselves within 1-2 months of play; coerced agents are knowingly helping the other side but under duress. Antagonists cannot begin gameplay until November 4, 2017, but you may feel free to apply and plot before then!
Background: Brief summary as possible, Wiki links preferred. If you wish to write your own, please us bullet points and be concise, 250-800 words. Please avoid over-describing the world or any jargon, focus more on key points in personality development (see above), changes wrought by CRAU and important CRAU relationships, and events that are likely to be regarded as offensive or sensitive material.
Powers/Abilities: Bullet list preferred. 1-400 words. Include non-human weaknesses/limits and superlative skills. Estimate numerical limits (weight, distance, speed, etc.). At the mods' discretion, destructive capacity may be scaled down based on a maximum lift of 5 tons (~2 full-sized cars).
Starting Equipment: Name your daemon, describe its form (max 50 words), and list any other items the character will be arriving with. Note highly destructive items will be controlled by metaplot. If you have critters that have powers or special abilities, please describe them briefly.
Samples: 1 required, may be from any meme, game, or setting; however, it should have been written within the last year. They should also be written from your preferred canon point.

In-Universe:

Exit Strategy: Maximum of 200 words. If your character is an agent of D.E.S.T.I.N.Y./antagonist, describe what D.E.S.T.I.N.Y. agents did to them (e.g., torture/magical brainwashing, or family held hostage/apocalypse postponed).

For non-antagonists, tell us how the D.E.S.T.I.N.Y. apocalypse and the enemy appeared in their world, then describe the technology or magic the character used to escape their world. Note any characters they are arriving with (i.e., 'group app') including usernames. This may be used for future plot, but don't worry too much about perfect consistency with your group mate/castmates/etc.— adjustments can be made later. We just want you to be thinking about it. All characters start on the beach.


Applications
Who's Allowed?


ALLOWED

✔ CRAU, or characters who have experienced life in other games/museboxes. 'Partial CRAU' is not allowed, but if you apply in fresh, you will be able to obtain memories of CRAU during special events.
✔ Original characters
✔ Canon characters who must personally appear and preferably have a speaking role in the material of the canon point (specific episodes, books, films, etc.). You cannot app a minor/supporting character and headcanon the substance of their personality, or extrapolate a character's off-screen activities from material that only their canonmates were seen in
✔ Child characters (see Age warning in the Application section; note that self-sufficiency is important and other characters and players will not be forced to face consequences for failing to take on a dependent without careful OOC plotting)
Multiple iterations of the same canon character are allowed. The two versions must be at least one with CRAU. The current maximum is 2 of each character. This may be raised by 1 if the character exists in another form of media and is determined to be sufficiently different.
✔ Non-human characters (greatest height in all directions is 30 feet; weird genitalia is fine as long as no one has to deal with it if they don't want to)
Agents of D.E.S.T.I.N.Y., allowed as of November 4

PLEASE NO

Agents of D.E.S.T.I.N.Y., those secretly affiliated with the virus
✘ Characters who must kill sentient beings (compulsion, physical appetites/dependence, etc.); there are limited NPCs and escalating ICC may render your character unplayable

Players should consider introducing themselves to players of close canon CR before they app. However, this is only required in the case of a group application (castmates arriving together from the same version and canon point of their world), or if you are apping the second version of an existing canon character. The purpose of this is not to mandate approval, but to initiate and encourage intra-cast communication.


BACK



mund: DO NOT TAKE. (Default)

percival graves | fantastic beasts and where to find them

[personal profile] mund 2017-10-25 02:56 pm (UTC)(link)
OOC:

PLAYER NAME: Qing
AGE: 30
CONTACT: percivals@plurk

IC:

CHARACTER NAME: Percival Graves
CANON: Fantastic Beasts and Where To Find Them
CANON POINT: Pre-movie
CRAU: Yes / https://sixthiterationlogs.dreamwidth.org/tag/harry+potter:+percival+graves
AGE: Early-40s
BACKGROUND:
http://harrypotter.wikia.com/wiki/Percival_Graves

http://www.the-leaky-cauldron.org/2016/09/12/leakys-fantastic-beasts-set-report-talking-to-colin-farrell/

note to mods: However, since there isn't much history on him beyond that, I've cobbled together a likely history for him based on snippets about MACUSA's history, his ancestry, the world that he's in and inferences on what is likely known of him.

Percival Graves was born to a very well-respected and influential wizarding family in 1887. His ancestor was Gondolphus Graves, one of the original 12 Aurors that founded the Magical Congress of the United States of America, a governing body for the wizarding community in the USA, charged with upholding the laws and protecting their own. As the need had been so great for Aurors then--the dangers many and reprieves few -- the original 12 Aurors and their descendants were honored above all else and given a particular type of respect. As of 1926, canonically, the United States of America remained one of the most hostile environments for magical people, mainly because of Scourer descendants (Scourers are wizard mercenaries who hunt their own for profit, hunted in turn by the MACUSA). They vanished permanently into the No-Maj community, and very actively kept suspicion of magic alive. Unlike places like the UK, Europe etc, there was no cooperation between the No-Maj government and MACUSA.

Percival Graves, of course, inherited a very proud legacy and lineage to both live up to and surpass:one of protecting and defending the interests of the magical community in the USA, upholding the laws that separate them from the No-Majs thanks to the unprecedented hostility and distrust the No-Majs have against them since the Salem Witch Trials began. He attended Ilvermorny when he was a child, as is required of every child born to magic. He was also sorted into the Wampus house, which favors warriors above all else, and he was an excellent student, which is expected of him considering his privileged background and his proud heritage.

With great power comes great responsibility, so to speak, and Graves became an Auror when he graduated, rising rapidly up the ranks. He was known as one of the most distinguished Aurors at MACUSA even before his promotion, which speaks volumes of his exceptional skill that surpasses even his peers, who are wizarding elites in their own right. He is known to be a very powerful wizard to all.

In Pottermore, it is said that wizards have participated in the war during WWI in secret, fighting their own kind while the soldiers fighting the war themselves are none the wiser. It can be extrapolated that he participated in WWI on the American side, fighting against enemy wizards as his heritage and his own pride would allow him to do no less than that (this can also explain why Graves and Theseus know, and have a high opinion of each other). Graves has seen war, has been hardened and strengthened by it. Seeing the effects of war also propelled him to work harder to prevent it, especially between No-Majs and wizardkind -- despite the victory on their side, the truth is that nobody really wins, not when the body count on both sides is so high. As a direct result of seeing the devastation of war, Graves’ firm support of hiding the wizarding community from the No-Majs is further augmented.

As the best and most accomplished Auror in MACUSA (able to effortlessly use wandless magic), Graves' abilities earned him two major positions within MACUSA: Director of Magical Security (a post equivalent to that of the No-Maj Secretary of Homeland Security), and chief of the Department of Magical Law Enforcement (the largest department in MACUSA), as well as the unofficial position of being the President Seraphina Picquery's right-hand man. He is charged with very heavy responsibilities, ensuring the safety of American witches and wizards and upholding strict laws to keep the magical and No-Maj community from fraternizing. As he is also often sought for counsel by Madam Picquery, he spends just about all his waking hours within MACUSA, making sure everything runs smoothly.

CRAU:

Events
- Graves was unexpectedly sent to the village in Sixth Iteration, and spent six months there
- He adapted quite well, and then met the villagers and most importantly Credence, who reacted badly upon seeing him -- Graves has no idea who he is, but he'll discover it soon
- Graves meets the others: Queenie, Newt, etc, and he discovers that he'd been impersonated by Grindelwald, and had been most likely killed
- He does not deal with that very well, despite all appearances to the contrary
- He adjusts to life in the village and focuses on finding the route out and learning to make peace with the fact that he dies
- He becomes more protective of his own people, and because he's aware that witches and wizards aren't looked upon kindly by No-Majs, he keeps their abilities a secret as best as he can
- Graves saves Credence from the lightning
- Graves is also attacked by the Credence!Obscurus (who had gone on a rampage through the village) and then pretty much provides a non-explanation to the rest of the villagers
- He, and the others, are then afflicted with the lack of magic for some reason or another, and they learn to adapt
- His personality doesn't change very much, save for the fact that he's re-evaluating what his life has been, coming to terms with the fact that he'll die when he returns, but that things have turned out for the better thanks to Newt and the rest


POWERS: - Powerful wandless, nonverbal magic (extensive knowledge and incredible aptitude in a massive range of charms and spells, hexes, jinxes, curses, transfiguration, potions)
- Trained, professional Occlumens
- Extremely skilled duellist
- Memory modification
- Apparition
- Patronus: a Wampus
STARTING EQUIPMENT:

Weapon:
- 1 x wand

Clothing:
- 1 x black and white robe-coat
- 1 pair black lace up boots
- 1 x white shirt
- 1 x black tie
- 1 x black vest
- 1 x tie pin
- 1 pair scorpion collar pins
- 1 pair socks
- 1 x gray scarf
- 1 pair cufflinks

Daemon:
- A sleek black cat

SAMPLES: https://sixthiterationlogs.dreamwidth.org/51105.html#cutid1

EXIT STRATEGY: Desperate to escape the approaching end within the village that he and Credence found themselves in, Graves took Credence's hand and Apparated together with him; instead of ending up further away, or anywhere else, really, they found themselves on the beach in Xistentia.
mund: DO NOT TAKE. (Default)

Re: REVISIONS

[personal profile] mund 2017-11-03 03:10 pm (UTC)(link)
Hello! So sorry for the wait, work was insane :(

1. Graves' daemon's name is Nimue
2. Also -- no, those relationships are generally one-sided. Because of the work that he does, which usually takes him to plenty of unpleasant places and choices, it takes a lot longer for Graves to warm up to people. Also because he can be emotionally shut off when it comes to people. Graves is capable of surface-level pleasantness, but the people he values: none. He makes sure that he can cut ties in a heartbeat if necessary, which does not lend itself to meaningful relationships with anyone.