Entry tags:
Application
Applications
Join the Game
ALLOWED CHARACTERS
Notes:Please do not link from your journal, make sure all the content is pasted into the comment(s).
- We now operate ROLLING APPLICATIONS that are always open. You can submit 1 character anytime in a month!
- Our application process has become simplified due to staffing changes, please take note!
- As apps are always open, reserves are NO LONGER REQUIRED. Please simply complete the application below and post when you are ready.
- If two people apply for the same character, the first to post their application will be assessed. The second application will only be considered if the first is declined.
- However, we do allow UP TO TWO versions of each character in game. The second applicant would therefore be permitted to apply for an AU version of that character if they so choose.
- Agents of D.E.S.T.I.N.Y. or antagonist applications will open on November 4. These characters are either brainwashed (quick resolution) or coerced (slow-play resolution, long-term espionage) to help usher in the apocalypse. More information here!
OOC:
Player Name: Provide your handle
Age: Indicate you are 18+; players less than 18 years-of-age are not permitted
Contact: One or more of Plurk, PM, or Discord are needed
IC:
Character Name: Mrs. Handsome
Canon: Indicate which version if there are multiple (e.g., book to movie)
CANON POINT: Briefly describe in a sentence.
CRAU: Yes/No, please link the game/musebox the character is from
Age: Note that characters below 16 years of age should be apped with caution, as self-sufficiency/autonomy are extremely important. Heavy interdependency and neglect risks should be OOCly opt-in.
AGENT OF DESTINY: Yes/No, "Brainwashed" or "Coerced." Brainwash agents will be captured in-game and start to remember themselves within 1-2 months of play; coerced agents are knowingly helping the other side but under duress. Antagonists cannot begin gameplay until November 4, 2017, but you may feel free to apply and plot before then!
Background: Brief summary as possible, Wiki links preferred. If you wish to write your own, please us bullet points and be concise, 250-800 words. Please avoid over-describing the world or any jargon, focus more on key points in personality development (see above), changes wrought by CRAU and important CRAU relationships, and events that are likely to be regarded as offensive or sensitive material.
Powers/Abilities: Bullet list preferred. 1-400 words. Include non-human weaknesses/limits and superlative skills. Estimate numerical limits (weight, distance, speed, etc.). At the mods' discretion, destructive capacity may be scaled down based on a maximum lift of 5 tons (~2 full-sized cars).
Starting Equipment: Name your daemon, describe its form (max 50 words), and list any other items the character will be arriving with. Note highly destructive items will be controlled by metaplot. If you have critters that have powers or special abilities, please describe them briefly.
Samples: 1 required, may be from any meme, game, or setting; however, it should have been written within the last year. They should also be written from your preferred canon point.
In-Universe:
Exit Strategy: Maximum of 200 words. If your character is an agent of D.E.S.T.I.N.Y./antagonist, describe what D.E.S.T.I.N.Y. agents did to them (e.g., torture/magical brainwashing, or family held hostage/apocalypse postponed).
For non-antagonists, tell us how the D.E.S.T.I.N.Y. apocalypse and the enemy appeared in their world, then describe the technology or magic the character used to escape their world. Note any characters they are arriving with (i.e., 'group app') including usernames. This may be used for future plot, but don't worry too much about perfect consistency with your group mate/castmates/etc.— adjustments can be made later. We just want you to be thinking about it. All characters start on the beach.
Applications
Who's Allowed?
✔ CRAU, or characters who have experienced life in other games/museboxes. 'Partial CRAU' is not allowed, but if you apply in fresh, you will be able to obtain memories of CRAU during special events.
✔ Original characters
✔ Canon characters who must personally appear and preferably have a speaking role in the material of the canon point (specific episodes, books, films, etc.). You cannot app a minor/supporting character and headcanon the substance of their personality, or extrapolate a character's off-screen activities from material that only their canonmates were seen in
✔ Child characters (see Age warning in the Application section; note that self-sufficiency is important and other characters and players will not be forced to face consequences for failing to take on a dependent without careful OOC plotting)
✔ Multiple iterations of the same canon character are allowed. The two versions must be at least one with CRAU. The current maximum is 2 of each character. This may be raised by 1 if the character exists in another form of media and is determined to be sufficiently different.
✔ Non-human characters (greatest height in all directions is 30 feet; weird genitalia is fine as long as no one has to deal with it if they don't want to)
✔ Agents of D.E.S.T.I.N.Y., allowed as of November 4
✘
✘ Characters who must kill sentient beings (compulsion, physical appetites/dependence, etc.); there are limited NPCs and escalating ICC may render your character unplayable
Players should consider introducing themselves to players of close canon CR before they app. However, this is only required in the case of a group application (castmates arriving together from the same version and canon point of their world), or if you are apping the second version of an existing canon character. The purpose of this is not to mandate approval, but to initiate and encourage intra-cast communication.
no subject
Your Plurk/DW/Discord Contact:
Invited By: Pudding
Reserved Character/Canon: Warrior of Light / Final Fantasy XIV
no subject
PLAYER NAME: Neth
AGE: 27
CONTACT:
INVITED BY: Pudding
IC:
CHARACTER NAME: Era Ra
CANON: Final Fantasy XIV
CANON POINT: The end of Heavensward (Patch 3.56)
CRAU: No
AGE: 26
BACKGROUND:
POWERS:
→ The Echo - Hydaelyn's Blessing. It prevents her mind from being tempered, and allows her to have visions of significant events in the past.
→ White Magic - Cure, Medica, Benediction, Regen, Holy, Aero, Stone, Esuna, et cetera. The standard White Mage abilities from Final Fantasy.
→ Astrologian Magic - the same healing abilities as with white magic, however with a focus on 'buffing' others with beneficial effects using magical cards, and regens or temporary shields.
→ Arcane Magic - Bio, Miasma, Ruin, and other skills that focus on poisons and damaging enemies over time using aether-based abilities. The summoned companion is a Carbuncle who assists in combat.
→ Scholar Magic - healing abilities like the others, but with a focus on temporary shields. Her aetherial fairy companion, Lily, can provide regens, defense boosts, increase the efficacy of healing magics, and cast a basic healing ability. Also includes all Arcane skills.
→ Summoner Magic - the same skills as found in arcane magic, but with the ability to summon aetherial echos of the Primals Garuda, Titan, and Ifrit, and the ability to tap into the aether of Bahamut and increase her strength immensely for a short period of time.
→ Black Magic - Fire, Blizzard, Thunder, Flare, Sleep, Slow, Bind, Ley Lines, Enochian. The added ability to use magic to form a temporary shield against incoming magical and physical attacks.
→ Paladin Abilities - basic swordsmanship with the ability to temporary increase her defenses and attract the attention of enemies away from allies. Able to use Hallowed Ground to make herself immune to otherwise fatal damage for a very short period of time.
→ Ninja Abilities - using dual daggers that cut and slice enemies like the standard ninja. Able to use different poisons to either Silence or Stun an enemy. Also able to use Mudras (hand symbols) to cast Ninjutsu: Huton (speed increase), Raiton (a bolt of lightning), Katon (a burst of flame), Doton (a circle of earth with increased gravity), Suiton (a blast of water), and Hyoton (a crush of ice).
→ Bard - she can hit stuff with poisoned arrows and play a song on the harp to increase the speed of herself and her allies.
→ Monk - she can punch stuff really good.
→ Dragoon - she can stab things with a spear and jump really high.
→ Limited Skill Sets - aside from a few basic abilities that are cross-classed Era will not be able to access the specific job skill sets unless equipped with the appropriate weapon.
→ Enhanced Hearing and Spatial Recognition - an Au Ra's horns allow them to hear using vibrations. They are very sensitive, giving the Au Ra a better sense of hearing than Hyur, Roegadyn, and Elezen. They are likely equal to that of a Mi'qote's, but less than a Lalafell's. Auri horns also give them a greater sense of spatial awareness.
STARTING EQUIPMENT:
→ Peki, her company Chocobo
→ Emerald Carbuncle will be her Daemon. (called Emerald? what happens when a daemon's name ends in a D anyway...)
→ Her 'inventory', which is similar to Hermione Granger's 'bigger on the inside' purse in Harry Potter. It is finitely enlarged by use of aether/an aether pocket. Or something like that. (Community consensus, as there is no official lore, yet we could fit corpses in it...)
→ Inside of her inventory is a mishmash of random things: leathers, potions, sparklers, a bunch of seasame cookies, some Ishgardian muffins, a few cups of triple cream coffee, a bunch of elementally aspected crystal shards, some logs, a bunch of random fruit and herbs, a bunch of glamour prisms, some dyes and pigments, mhachi coin currency, some wind-up toys, a ton of whistles/bells (that will not summon her other mounts in Xist), a bunch of Triple Triad playing cards, and a job crystal for each advanced class.
→ Part of her inventory is her armory chest, which consists of weapons, tools, and armor for white mage, astrologian, scholar, summoner, black mage, paladin, bard, monk, ninja, dragoon, leatherworker, goldsmith, botanist. All of it is attuned to her aether and are generally incompatible with anyone else (though basic things like her bow, shield, etc. can be used at minimal strength). She has only one shield she uses, and it is the House Fortemps shield she was given. The rest of her gear was not on her person.
→ She also has a few basic clothing options in her armory such as a poncho, a kimono, a bikini, and an eastern traveller's outfit.
Tried clipping as much unnecessary bloat as I could and still came in above the character limit, so... Comment 1/2 orz
no subject
→ 1 TDM Thread
→ TDM Top Level
→ 1 TDM Thread
In-Universe:
EXIT STRATEGY: Hydaelyn the Mothercrystal took Era Ra from her world and instead of being returned back to her home was placed in Xistentia. The presumed apocalyptic situation would be Shinryu and Omega waking up again in Gyr Abania and bringing about the next great Calamity.
MORALITY: Neutral Good. She respects authority but also does not bow down to anyone should she disagree with what they are doing. She does what she believes is right regardless of any laws, though she does her best to aid everyone she can and generally has not found herself ever breaking any laws.
WAR ATTITUDES: She will fight as necessary. She is not afraid to show mercy, but also is not afraid to kill. Era has slain gods and ended the thousand year war between the Ishgardians and the dragons. She is the Warrior of Light - essentially a living weapon, and she lives up to her title.
INTIMATE RELATIONSHIPS: Her most intimate relationships are that which she shares with her friends and companions - a deep, almost familial relationship. She has not had any romantic endeavors, and though she isn't against the idea it has never been something that has crossed her mind. She is much too busy saving the world.
COMMUNITY CONTRIBUTIONS: Era will do almost anything for almost anyone. She can fight, she can hunt, she can garden, she can gather fruit and herbs and vegetables, she can chop down trees, fish, mine, and is an accomplished leatherworker and goldsmith. Her other crafting skills are passable, but she isn't about to sew anyone anything complex or make someone a suit of armor.
Basically Era is a jack of all trades who will go out of her way to help anyone in need of it with her various skill sets.
REVISIONS
Thank you for your application! We have been working through your submission, but noticed that your background section is approximately 1500 words long, exceeding the limit of 800 by a large margin. Please edit this down. We recommend a bullet point timeline of major events and decisions, minimizing descriptive narratives about the character's subjective experiences.
no subject
--
Era fought Bahamut during the Battle of Carteneau and was saved from death by being sent into a rift in time and space. She woke up 5 years later with no memory.
She woke up on the outskirts of Ul'dah and was found by a traveling merchant who helped her choose a new name.
She joined the Adventurer's Guild and studied combat while traveling Eorzea.
She is invited to join the Scions of the Seventh Dawn and began slaying primals and fighting the Ascians.
With the Ascians defeated for the time being, Era and the Scions are forced to flee Ul'dah after being framed for regicide. The Scions are scattered and many thought dead, so an ally smuggled them into the Holy See of Ishgard.
While in Ishgard that Era befriended the noble House Fortemps as well as the Lord Commander Aymeric, and learned more about the Dragonsong War - a thousand year war between the Ishgardians and the Dravanians.
Era soon uncovered the truth behind the war and the Archbishop's plot to become a god himself. It was a whirlwind of quests to bring peace, ultimately ending in her killing both the Archbishop Thordan VII and Nidhogg - the two leaders of each warring faction.
By the end of the war, Era had made two new allies: Estinien, the Azure Dragoon, and Ysayle, leader of the 'Heretics'.
It was also during the war that her friend Haurchefant was killed. He took a killing blow meant for Era, saving her life. He died in her arms and it is her biggest regret.
The return of Thancred and Y'shtola, her fellow Scions, was a bright spot after the war.
Alphinaud's sister Alisaie was injured and brought to House Fortemps, beginning the saga of the Warriors of Darkness.
The Warriors of Darkness explained that they were once Warriors of Light just as she had been, but that the forces of Light and Dark were unbalanced now, threatening to destroy the world they hailed from. By destroying Era's world they would save their own.
Rumors of the Ala Mhigan resistance stockpiling crystals to summon Rhalgr lead Era to be reunited with Yda and Papalymo.
The Warriors of Darkness manipulated the beast tribes and forced a confrontation with Era and her companions. The battle ended when Hydaelyn summoned them all to her domain.
They encountered Minfillia, their former leader, who they had long suspected dead. Saying her goodbyes, Minfillia took the Warriors of Darkness back to their home and would continue serving as Hydaelyn's avatar alongside their former enemies.
The Scions continued with their mission in Little Ala Mhigo, reuniting with Yda and Papalymo. They failed at preventing the resistance from assaulting the Imperial stronghold of Baelsar's wall.
At the heart of the battle was old traitor Ilberd, using Nidhogg's eyes, the death of the battle, and his own death to summon the primal Shinryu.
Papalymo gave his life to bind the creature before it could destroy Eorzea. This was only a temporary measure. To eradicate the threat Shinryu posed, Era, the Scions, Cid, and the Garlean traitor Nero split up to re-activate the ancient Allag machine used to bind primals: Omega.
Omega had been summoned. There had been a fearsome fight between it and Shinryu, ending with them both crashing into the Garlean occupied city-state of Gyr Abania.
There was now no choice in the matter: The Scions of the Seventh Dawn and the Eorzean alliance had been drawn into the Ala Mhigan resistance. War was now inevitable.
ACCEPTED