spoofer: (piano)
Xistentia: Mod ([personal profile] spoofer) wrote2017-05-13 09:52 pm
Entry tags:

Application

Applications
Join the Game

PLEASE READ:
ALLOWED CHARACTERS

APPLICATIONS ARE OPEN!
Notes:
  • We now operate ROLLING APPLICATIONS that are always open. You can submit 1 character anytime in a month!

  • Our application process has become simplified due to staffing changes, please take note!

  • As apps are always open, reserves are NO LONGER REQUIRED. Please simply complete the application below and post when you are ready.

  • If two people apply for the same character, the first to post their application will be assessed. The second application will only be considered if the first is declined.

  • However, we do allow UP TO TWO versions of each character in game. The second applicant would therefore be permitted to apply for an AU version of that character if they so choose.

  • Agents of D.E.S.T.I.N.Y. or antagonist applications will open on November 4. These characters are either brainwashed (quick resolution) or coerced (slow-play resolution, long-term espionage) to help usher in the apocalypse. More information here!
Please do not link from your journal, make sure all the content is pasted into the comment(s).

OOC:

Player Name: Provide your handle
Age: Indicate you are 18+; players less than 18 years-of-age are not permitted
Contact: One or more of Plurk, PM, or Discord are needed

IC:

Character Name: Mrs. Handsome
Canon: Indicate which version if there are multiple (e.g., book to movie)
CANON POINT: Briefly describe in a sentence.
CRAU: Yes/No, please link the game/musebox the character is from
Age: Note that characters below 16 years of age should be apped with caution, as self-sufficiency/autonomy are extremely important. Heavy interdependency and neglect risks should be OOCly opt-in.
AGENT OF DESTINY: Yes/No, "Brainwashed" or "Coerced." Brainwash agents will be captured in-game and start to remember themselves within 1-2 months of play; coerced agents are knowingly helping the other side but under duress. Antagonists cannot begin gameplay until November 4, 2017, but you may feel free to apply and plot before then!
Background: Brief summary as possible, Wiki links preferred. If you wish to write your own, please us bullet points and be concise, 250-800 words. Please avoid over-describing the world or any jargon, focus more on key points in personality development (see above), changes wrought by CRAU and important CRAU relationships, and events that are likely to be regarded as offensive or sensitive material.
Powers/Abilities: Bullet list preferred. 1-400 words. Include non-human weaknesses/limits and superlative skills. Estimate numerical limits (weight, distance, speed, etc.). At the mods' discretion, destructive capacity may be scaled down based on a maximum lift of 5 tons (~2 full-sized cars).
Starting Equipment: Name your daemon, describe its form (max 50 words), and list any other items the character will be arriving with. Note highly destructive items will be controlled by metaplot. If you have critters that have powers or special abilities, please describe them briefly.
Samples: 1 required, may be from any meme, game, or setting; however, it should have been written within the last year. They should also be written from your preferred canon point.

In-Universe:

Exit Strategy: Maximum of 200 words. If your character is an agent of D.E.S.T.I.N.Y./antagonist, describe what D.E.S.T.I.N.Y. agents did to them (e.g., torture/magical brainwashing, or family held hostage/apocalypse postponed).

For non-antagonists, tell us how the D.E.S.T.I.N.Y. apocalypse and the enemy appeared in their world, then describe the technology or magic the character used to escape their world. Note any characters they are arriving with (i.e., 'group app') including usernames. This may be used for future plot, but don't worry too much about perfect consistency with your group mate/castmates/etc.— adjustments can be made later. We just want you to be thinking about it. All characters start on the beach.


Applications
Who's Allowed?


ALLOWED

✔ CRAU, or characters who have experienced life in other games/museboxes. 'Partial CRAU' is not allowed, but if you apply in fresh, you will be able to obtain memories of CRAU during special events.
✔ Original characters
✔ Canon characters who must personally appear and preferably have a speaking role in the material of the canon point (specific episodes, books, films, etc.). You cannot app a minor/supporting character and headcanon the substance of their personality, or extrapolate a character's off-screen activities from material that only their canonmates were seen in
✔ Child characters (see Age warning in the Application section; note that self-sufficiency is important and other characters and players will not be forced to face consequences for failing to take on a dependent without careful OOC plotting)
Multiple iterations of the same canon character are allowed. The two versions must be at least one with CRAU. The current maximum is 2 of each character. This may be raised by 1 if the character exists in another form of media and is determined to be sufficiently different.
✔ Non-human characters (greatest height in all directions is 30 feet; weird genitalia is fine as long as no one has to deal with it if they don't want to)
Agents of D.E.S.T.I.N.Y., allowed as of November 4

PLEASE NO

Agents of D.E.S.T.I.N.Y., those secretly affiliated with the virus
✘ Characters who must kill sentient beings (compulsion, physical appetites/dependence, etc.); there are limited NPCs and escalating ICC may render your character unplayable

Players should consider introducing themselves to players of close canon CR before they app. However, this is only required in the case of a group application (castmates arriving together from the same version and canon point of their world), or if you are apping the second version of an existing canon character. The purpose of this is not to mandate approval, but to initiate and encourage intra-cast communication.


BACK



mindmeld: (Default)

spock | star trek aos (eudio crau)

[personal profile] mindmeld 2017-05-29 04:00 am (UTC)(link)
Your Name: Cyn
Your Plurk/DW/Discord Contact: [plurk.com profile] fables
Invited By: China and April
Reserved Character/Canon: Spock / Star Trek AOS (CRAU)
mindmeld: (Default)

Re: spock | star trek aos (eudio crau)

[personal profile] mindmeld 2017-06-02 04:59 am (UTC)(link)
OOC:

PLAYER NAME: Cyn
AGE: 34
CONTACT: [plurk.com profile] fables
INVITED BY: China and April

IC:

CHARACTER NAME: Spock
CANON: Star Trek AOS
CANON POINT: Middle of Star Trek Beyond (just after crashlanding on Altamid)
CRAU: Yes
AGE: 33 (Possibly 32?)
BACKGROUND:
Background and information on Spock

EUDIO CRAU
  • Learned how to make friends and made friendships he found worthwhile and long lasting (enough to invite them to visit him when he left Eudio)
  • Had a number of short-term sexual encounters and was much more open about sexual relationships
  • Opened up emotionally to other individuals, and not just Kirk. Was able to discuss the death of his mother with others, the loss of his planet, and came to realize that he was not alone in the hybrid status. This made a positive impact on him, as it allowed him to understand that he was not alone in the universe.



POWERS:

  • Strength - Spock is roughly three times stronger than the average human, which translates to being able to lift more and having a firmer grip with more power behind it, though he's normally very careful to keep control of his strength and not intentionally hurt anyone. He's also capable of delivering a Vulcan nerve pinch, which can render someone unconscious for anywhere from 30 minutes to an hour.

  • Keen Senses - Vulcans are known to have better hearing and eyesight than humans, having adapted to live in harsh desert environments where sight and hearing were extremely important. They have a third eyelid, much like a cat, to protect their eyes from the sun.

  • Telepathy - Spock is a touch-telepath, able to sense people's thoughts when he touches them and also able to project his own thoughts to others when touching. He almost never uses it and has adequate mental shields to prevent accidental spill-over or invading the mental privacy of others, but it plays a big role in why he prefers not to touch people. He's able to perform mind melds, which links two minds (or more) together and can communicate or retrieve information from the meld.


STARTING EQUIPMENT:
  • Daemon: A sehlat from his home planet, named Mestral

  • Phaser, PADD, and communicator; none functioning, though Spock is determined to at least get the PADD working.



  • SAMPLES:
    1. Spock on the TDM (and a network thread with Vex)
    2. A network post

    In-Universe:

    EXIT STRATEGY: The Agents appeared as a thousand ships, attacking the Enterprise, swarming it likes bees, and effectively destroying the ship Spock considered home. It didn't stop there - the majority of the crew landed on Altamid, where the destruction continued, creeping over the planet and all of the universe. Spock, separated from the majority of his friends, ended up finding his way through a portal to Xistentia; it showed up as an entrance to a cave that he stumbled into when trying to hide from the ships; Jim ([personal profile] caelus) also managed to find his way through a portal, although Spock did not know that right away.
    MORALITY: Spock is simple: Logic is his mortality - the needs of the many, obeying orders, doing what is right and just. Except Spock is also loyal to a fault and is quite capable of bending and stretching logic when it suits him, which is frequently. He does have strong feelings against killing, is a vegetarian, and will always seek a harmonious path, but he understands that sometimes death is necessary. (He will absolutely not tolerate or forgive those who blow up planets/are crazy about revenge.)
    WAR ATTITUDES: Spock will be a combination of both. He thrives on excitement, no matter what else he might say, and needs the exploration/adventure of missions. He doesn't enjoy fighting, but it's necessary at times and he can fight (especially if he only has to maim and not kill). He also places a high emphasis on building and community development, as his people suffered from a devastating loss and he did want to help them in whatever way he could. So he'll spend equal time on both. Also, Spock is not a natural leader, but he is the first officer of the Enterprise and has had to lead missions plenty of times, so he's capable when he needs to be of organizing and leading mission.
    INTIMATE RELATIONSHIPS: Spock is a Vulcan and they are inherently private, not given to intimate relationships and certainly not the type to indulge in affection, but Vulcans love very deeply. Spock is also half-human and is quite capable of having a fulfilling emotional and sexual relationship when he desires. In addition, his year in Eudio taught him that emotional connections, friendships, and intimate relationships with people were beneficial - and if nothing else, showed he was capable of human contact when necessary if he had to accomplish a goal.
    COMMUNITY CONTRIBUTIONS: Spock is a trained scientist, exceedingly intelligent, well-versed in survival mechanics, and capable of cobbling together electronics. He has studied computer science, ethics, linguistics, botany, geology, physics, astrophysics, history, literature - and probably a few dozen other fields. He's used to analyzing data and information and providing answers when needed. He comes from a world where his own planet was destroyed, so he is familiar with setting up new colonies and in unafraid of hard work and physical toil. He will assist wherever is needed - from repairing walls and digging wells for water to planting crops to analyzing the network that exists in Xistenia and trying to determine errors in the system. His contributions might be impersonal, especially at first, but he is wiling to do all that is necessary.
Edited 2017-06-02 05:00 (UTC)