Entry tags:
Application
Applications
Join the Game
ALLOWED CHARACTERS
Notes:Please do not link from your journal, make sure all the content is pasted into the comment(s).
- We now operate ROLLING APPLICATIONS that are always open. You can submit 1 character anytime in a month!
- Our application process has become simplified due to staffing changes, please take note!
- As apps are always open, reserves are NO LONGER REQUIRED. Please simply complete the application below and post when you are ready.
- If two people apply for the same character, the first to post their application will be assessed. The second application will only be considered if the first is declined.
- However, we do allow UP TO TWO versions of each character in game. The second applicant would therefore be permitted to apply for an AU version of that character if they so choose.
- Agents of D.E.S.T.I.N.Y. or antagonist applications will open on November 4. These characters are either brainwashed (quick resolution) or coerced (slow-play resolution, long-term espionage) to help usher in the apocalypse. More information here!
OOC:
Player Name: Provide your handle
Age: Indicate you are 18+; players less than 18 years-of-age are not permitted
Contact: One or more of Plurk, PM, or Discord are needed
IC:
Character Name: Mrs. Handsome
Canon: Indicate which version if there are multiple (e.g., book to movie)
CANON POINT: Briefly describe in a sentence.
CRAU: Yes/No, please link the game/musebox the character is from
Age: Note that characters below 16 years of age should be apped with caution, as self-sufficiency/autonomy are extremely important. Heavy interdependency and neglect risks should be OOCly opt-in.
AGENT OF DESTINY: Yes/No, "Brainwashed" or "Coerced." Brainwash agents will be captured in-game and start to remember themselves within 1-2 months of play; coerced agents are knowingly helping the other side but under duress. Antagonists cannot begin gameplay until November 4, 2017, but you may feel free to apply and plot before then!
Background: Brief summary as possible, Wiki links preferred. If you wish to write your own, please us bullet points and be concise, 250-800 words. Please avoid over-describing the world or any jargon, focus more on key points in personality development (see above), changes wrought by CRAU and important CRAU relationships, and events that are likely to be regarded as offensive or sensitive material.
Powers/Abilities: Bullet list preferred. 1-400 words. Include non-human weaknesses/limits and superlative skills. Estimate numerical limits (weight, distance, speed, etc.). At the mods' discretion, destructive capacity may be scaled down based on a maximum lift of 5 tons (~2 full-sized cars).
Starting Equipment: Name your daemon, describe its form (max 50 words), and list any other items the character will be arriving with. Note highly destructive items will be controlled by metaplot. If you have critters that have powers or special abilities, please describe them briefly.
Samples: 1 required, may be from any meme, game, or setting; however, it should have been written within the last year. They should also be written from your preferred canon point.
In-Universe:
Exit Strategy: Maximum of 200 words. If your character is an agent of D.E.S.T.I.N.Y./antagonist, describe what D.E.S.T.I.N.Y. agents did to them (e.g., torture/magical brainwashing, or family held hostage/apocalypse postponed).
For non-antagonists, tell us how the D.E.S.T.I.N.Y. apocalypse and the enemy appeared in their world, then describe the technology or magic the character used to escape their world. Note any characters they are arriving with (i.e., 'group app') including usernames. This may be used for future plot, but don't worry too much about perfect consistency with your group mate/castmates/etc.— adjustments can be made later. We just want you to be thinking about it. All characters start on the beach.
Applications
Who's Allowed?
✔ CRAU, or characters who have experienced life in other games/museboxes. 'Partial CRAU' is not allowed, but if you apply in fresh, you will be able to obtain memories of CRAU during special events.
✔ Original characters
✔ Canon characters who must personally appear and preferably have a speaking role in the material of the canon point (specific episodes, books, films, etc.). You cannot app a minor/supporting character and headcanon the substance of their personality, or extrapolate a character's off-screen activities from material that only their canonmates were seen in
✔ Child characters (see Age warning in the Application section; note that self-sufficiency is important and other characters and players will not be forced to face consequences for failing to take on a dependent without careful OOC plotting)
✔ Multiple iterations of the same canon character are allowed. The two versions must be at least one with CRAU. The current maximum is 2 of each character. This may be raised by 1 if the character exists in another form of media and is determined to be sufficiently different.
✔ Non-human characters (greatest height in all directions is 30 feet; weird genitalia is fine as long as no one has to deal with it if they don't want to)
✔ Agents of D.E.S.T.I.N.Y., allowed as of November 4
✘
✘ Characters who must kill sentient beings (compulsion, physical appetites/dependence, etc.); there are limited NPCs and escalating ICC may render your character unplayable
Players should consider introducing themselves to players of close canon CR before they app. However, this is only required in the case of a group application (castmates arriving together from the same version and canon point of their world), or if you are apping the second version of an existing canon character. The purpose of this is not to mandate approval, but to initiate and encourage intra-cast communication.
Reserve - The Hunger/"John", The Adventure Zone
Your Plurk/DW/Discord Contact:
Invited By: Chinatown
Reserved Character/Canon: The Hunger/"John" from The Adventure Zone
no subject
PLAYER NAME: Chris
AGE: 28
CONTACT:
INVITED BY: Chinatown
IC:
CHARACTER NAME: The Hunger/"John"
CANON: The Adventure Zone
CANON POINT: post episode 63, approximately cycle 47 of the Stolen Century arc
CRAU: no
AGE: really, really old. physically in his mid fifties
BACKGROUND:
POWERS:
▪ Collective Entity John has grown from a single human into an amalgam of beings, having absorbed entire planes of existence. In this form, John appears as a hulking black mass inlaid with bright colorful streams of light representing the bonds of all the worlds he's consumed. I'm ok with him being limited to human form while in game.
▪ Extraplanar Travel The Hunger can travel between planes of existence, what we would call universes. This would be how he arrives in game.
▪ Conjuration John seems able to manipulate the pocket dimension where he meets Merle, creating such creature comforts as a glass of water and a chessboard. He also can summon magical black flame which will burn a person from the inside out. I'm okay with the damaging effects of this ability being limited due to game mechanics.
STARTING EQUIPMENT:
▪ Daemon An intricately made wood and metal chess set that operates through careful manipulation of its pieces. John would not think to give it a name, but if prompted would call it Highchurchd.
▪ The clothes on his back: a gray suit, a trendy skinny black silk tie, and the nicest pair of shoes you've ever seen.
SAMPLES:
In-Universe: TDM thread
Non-Universe: TFLN thread
EXIT STRATEGY: The Hunger, going about its purpose, comes into a new plane only to find it already destroyed. Same goes for the next plane, and the next. Every plane the Hunger comes to is already obliterated or in the process of becoming so. Seeing nowhere else to turn, the Hunger ventures outside the planar system entirely, and finds itself-- or himself-- crash landed upon a beach with other refugees.
MORALITY: There is nothing John wouldn't do to achieve his goal of defying the limits of eternity. He hasn't been weighed down by mortal concerns or emotions in a long time, and considers himself above such things.
WAR ATTITUDES: John will do whatever it takes to stop the spread of destruction and guarantee himself more planes to absorb. If that means laying low, making "friends" and gathering information, then that's what he'll do. If that means volunteering for more dangerous missions, then so be it. It will be hard for him to consider joining along with anything unless he sees some benefit in it for himself, however.
INTIMATE RELATIONSHIPS: See above comment re: John and emotions. Forming relationships will be hard for him as he doesn't see the point in them when they won't last beyond mortality. However, the groundwork for a change of heart has been laid by Merle through their many conversations, so only time will tell how John responds to being around other people, one on one, again.
COMMUNITY CONTRIBUTIONS: In his mortal life, John was a public speaker. His words were so persuasive, he swayed his entire world to his point of view. That said, he will be biding his time at first, not getting involved in the efforts of his fellow travelers, because he doesn't see himself as being on the same level as them. He sees himself as someone— something greater, and will remain aloof and observant, waiting for an opportunity to appeal to him as something worth doing. As for his contributions, he's more likely to provide motivation than anything concrete or helpful.
ACCEPTED