PLAYER NAME: Cyn AGE: 34 CONTACT: fables INVITED BY: China and April
IC:
CHARACTER NAME: Spock CANON: Star Trek AOS CANON POINT: Middle of Star Trek Beyond (just after crashlanding on Altamid) CRAU: Yes AGE: 33 (Possibly 32?) BACKGROUND:
Learned how to make friends and made friendships he found worthwhile and long lasting (enough to invite them to visit him when he left Eudio)
Had a number of short-term sexual encounters and was much more open about sexual relationships
Opened up emotionally to other individuals, and not just Kirk. Was able to discuss the death of his mother with others, the loss of his planet, and came to realize that he was not alone in the hybrid status. This made a positive impact on him, as it allowed him to understand that he was not alone in the universe.
POWERS:
Strength - Spock is roughly three times stronger than the average human, which translates to being able to lift more and having a firmer grip with more power behind it, though he's normally very careful to keep control of his strength and not intentionally hurt anyone. He's also capable of delivering a Vulcan nerve pinch, which can render someone unconscious for anywhere from 30 minutes to an hour.
Keen Senses - Vulcans are known to have better hearing and eyesight than humans, having adapted to live in harsh desert environments where sight and hearing were extremely important. They have a third eyelid, much like a cat, to protect their eyes from the sun.
Telepathy - Spock is a touch-telepath, able to sense people's thoughts when he touches them and also able to project his own thoughts to others when touching. He almost never uses it and has adequate mental shields to prevent accidental spill-over or invading the mental privacy of others, but it plays a big role in why he prefers not to touch people. He's able to perform mind melds, which links two minds (or more) together and can communicate or retrieve information from the meld.
STARTING EQUIPMENT:
Daemon: A sehlat from his home planet, named Mestral
Phaser, PADD, and communicator; none functioning, though Spock is determined to at least get the PADD working.
EXIT STRATEGY: The Agents appeared as a thousand ships, attacking the Enterprise, swarming it likes bees, and effectively destroying the ship Spock considered home. It didn't stop there - the majority of the crew landed on Altamid, where the destruction continued, creeping over the planet and all of the universe. Spock, separated from the majority of his friends, ended up finding his way through a portal to Xistentia; it showed up as an entrance to a cave that he stumbled into when trying to hide from the ships; Jim (caelus) also managed to find his way through a portal, although Spock did not know that right away. MORALITY: Spock is simple: Logic is his mortality - the needs of the many, obeying orders, doing what is right and just. Except Spock is also loyal to a fault and is quite capable of bending and stretching logic when it suits him, which is frequently. He does have strong feelings against killing, is a vegetarian, and will always seek a harmonious path, but he understands that sometimes death is necessary. (He will absolutely not tolerate or forgive those who blow up planets/are crazy about revenge.) WAR ATTITUDES: Spock will be a combination of both. He thrives on excitement, no matter what else he might say, and needs the exploration/adventure of missions. He doesn't enjoy fighting, but it's necessary at times and he can fight (especially if he only has to maim and not kill). He also places a high emphasis on building and community development, as his people suffered from a devastating loss and he did want to help them in whatever way he could. So he'll spend equal time on both. Also, Spock is not a natural leader, but he is the first officer of the Enterprise and has had to lead missions plenty of times, so he's capable when he needs to be of organizing and leading mission. INTIMATE RELATIONSHIPS: Spock is a Vulcan and they are inherently private, not given to intimate relationships and certainly not the type to indulge in affection, but Vulcans love very deeply. Spock is also half-human and is quite capable of having a fulfilling emotional and sexual relationship when he desires. In addition, his year in Eudio taught him that emotional connections, friendships, and intimate relationships with people were beneficial - and if nothing else, showed he was capable of human contact when necessary if he had to accomplish a goal. COMMUNITY CONTRIBUTIONS: Spock is a trained scientist, exceedingly intelligent, well-versed in survival mechanics, and capable of cobbling together electronics. He has studied computer science, ethics, linguistics, botany, geology, physics, astrophysics, history, literature - and probably a few dozen other fields. He's used to analyzing data and information and providing answers when needed. He comes from a world where his own planet was destroyed, so he is familiar with setting up new colonies and in unafraid of hard work and physical toil. He will assist wherever is needed - from repairing walls and digging wells for water to planting crops to analyzing the network that exists in Xistenia and trying to determine errors in the system. His contributions might be impersonal, especially at first, but he is wiling to do all that is necessary.
Re: spock | star trek aos (eudio crau)
PLAYER NAME: Cyn
AGE: 34
CONTACT:
INVITED BY: China and April
IC:
CHARACTER NAME: Spock
CANON: Star Trek AOS
CANON POINT: Middle of Star Trek Beyond (just after crashlanding on Altamid)
CRAU: Yes
AGE: 33 (Possibly 32?)
BACKGROUND:
POWERS:
STARTING EQUIPMENT:
SAMPLES:
1. Spock on the TDM (and a network thread with Vex)
2. A network post
In-Universe:
EXIT STRATEGY: The Agents appeared as a thousand ships, attacking the Enterprise, swarming it likes bees, and effectively destroying the ship Spock considered home. It didn't stop there - the majority of the crew landed on Altamid, where the destruction continued, creeping over the planet and all of the universe. Spock, separated from the majority of his friends, ended up finding his way through a portal to Xistentia; it showed up as an entrance to a cave that he stumbled into when trying to hide from the ships; Jim (
MORALITY: Spock is simple: Logic is his mortality - the needs of the many, obeying orders, doing what is right and just. Except Spock is also loyal to a fault and is quite capable of bending and stretching logic when it suits him, which is frequently. He does have strong feelings against killing, is a vegetarian, and will always seek a harmonious path, but he understands that sometimes death is necessary. (He will absolutely not tolerate or forgive those who blow up planets/are crazy about revenge.)
WAR ATTITUDES: Spock will be a combination of both. He thrives on excitement, no matter what else he might say, and needs the exploration/adventure of missions. He doesn't enjoy fighting, but it's necessary at times and he can fight (especially if he only has to maim and not kill). He also places a high emphasis on building and community development, as his people suffered from a devastating loss and he did want to help them in whatever way he could. So he'll spend equal time on both. Also, Spock is not a natural leader, but he is the first officer of the Enterprise and has had to lead missions plenty of times, so he's capable when he needs to be of organizing and leading mission.
INTIMATE RELATIONSHIPS: Spock is a Vulcan and they are inherently private, not given to intimate relationships and certainly not the type to indulge in affection, but Vulcans love very deeply. Spock is also half-human and is quite capable of having a fulfilling emotional and sexual relationship when he desires. In addition, his year in Eudio taught him that emotional connections, friendships, and intimate relationships with people were beneficial - and if nothing else, showed he was capable of human contact when necessary if he had to accomplish a goal.
COMMUNITY CONTRIBUTIONS: Spock is a trained scientist, exceedingly intelligent, well-versed in survival mechanics, and capable of cobbling together electronics. He has studied computer science, ethics, linguistics, botany, geology, physics, astrophysics, history, literature - and probably a few dozen other fields. He's used to analyzing data and information and providing answers when needed. He comes from a world where his own planet was destroyed, so he is familiar with setting up new colonies and in unafraid of hard work and physical toil. He will assist wherever is needed - from repairing walls and digging wells for water to planting crops to analyzing the network that exists in Xistenia and trying to determine errors in the system. His contributions might be impersonal, especially at first, but he is wiling to do all that is necessary.