PLAYER NAME: Moony AGE: 24 CONTACT: moony810, moony#1116 on Discord INVITED BY: April
IC:
CHARACTER NAME: Vanyel Greyjoy/The Dragonborn CANON: The Elder Scrolls V: Skyrim CANON POINT: The very start of the Dragonborn questline, about to set off for Solstheim to investigate the cultists who just tried to kill him. (In the interests of full disclosure, he also has both the main questline and the Dawnguard questline under his belt at this point.) CRAU: Yes, coming from the game eudio AGE: 30 BACKGROUND:
-Vanyel is a war orphan, raised by a priestess at the Great Chapel of Dibella in Anvil, Cyrodiil; as far as he's concerned, said priestess is his mother in all the ways that matter -He apprenticed with a mage from the local Guild, and at age 16 was sponsored for entry into the College of Whispers in Cyrodiil's capital; after just a year or two, he left the College and spent the next few years traveling the continent, learning from the local mages and picking up new skills like alchemy and archery -This is also when he first heard about the College of Winterhold in Skyrim, a magic school not unlike the university he'd left, and his curiosity was piqued -At age 25, he attempted to cross the border into Skyrim, but got lost in the mountains and stumbled into a Stormcloak camp just in time to be caught up in an Imperial ambush; in the confusion, he was arrested and transported to Helgen along with several Stormcloak officers and Ulfric Stormcloak himself -His would-be execution at Helgen was interrupted by a dragon attack; in the confusion, he escaped with a sympathetic legionnaire named Hadvar, who helped him find weapons and armor in the Keep and then make for the nearby town of Riverwood -He learned shortly afterward that he was the Dragonborn, destined to defeat Alduin the World-Eater and avert The End Of The World As We Know It, and set about doing just that. -Along the way, he joined the College of Winterhold and eventually became its Arch-Mage, and later joined an order of vampire hunters and helped them defeat a mad vampire lord who was plotting to blot out the sun -In the process of defeating Alduin, he engineered a ceasefire between the Stormcloaks and Imperial forces, and after his final flight with the World-Eater accepted a contract from the Eudio reps to ensure that the 'temporary ceasefire' gave way to a lasting peace, and ended up staying in their city for nearly two years -During this time he studied the magic systems and styles of other worlds, looking for things he could adapt for use in his own, made plenty of friends, and even fell in love; but even with all that, he couldn't help but feel a bit restless, staying in a single city and it's immediate environs -So, after two years, with his incentive earned and the volunteer citizen program coming to an end anyway, he planned to head back to check on the people he'd left behind and resolve his unfinished business with the Miraak cultists (bringing the aforementioned lover, Rosalina Nurumi, home with him) - only for the attack by D.E.S.T.I.N.Y to happen -A malfunction in Eudio's portal tech saw him landing on Tamriel alone, alone to find it, too, was falling apart under the influence of D.E.S.T.I.N.Y; he had just enough time to retrieve and Elder Scroll and use it to at least try and open a new Time-Wound, which he planned to flee through with his family (Erandur, Serana, Lydia, Lucia, Alesan) -Unfortunately, he only had time to heard Erandur and Serana through before it began to close, and lost his hold on even them once inside
POWERS: In a word, magic. In more detail: Standard Tamriel-style battle magic, which includes -slinging around fire, lightning, and ice (though he's much better with fire than either of the other two) -summoning up minor daedra (essentially low-level demons) to assist him in battle -conjuring up a spare sword or bow -tossing up wards of varying strengths to deflect incoming magical attacks -healing spells, including Fast Healing and Healing Hands; he's got enough skill points into these to make a fairly competent battlefield medic Special Dragonborn abilities -ability to use dragon-language incantations, known as Shouts, as easily as an actual dragon -ability to absorb the knowledge/experience/souls of dragons he defeats in combat Non-combat -alchemy, aka brewing potions; he's got the most practice at healing, stamina- and magicka-restoring, and potions of Cure Disease and also knows how to brew a couple of different poisons -enchanting, aka laying protective enchantments on shields/armor, enchantments to increase sneakiness/strength/etc, and enchantments to enhance weapons (like, for example, making them more effective against the undead) STARTING EQUIPMENT: Daemon: Zeymahd, a dragon small enough to sit comfortably on his shoulders Leather Armor A small assortment of weapons, including: -Dragonbane, a katana-like sword enchanted to do extra damage against dragons -Dawnbreaker, a one-handed sword enchanted to deal fire damage to all enemies and bonus damage against the undead -Enhanced Dwemer Crossbow, a crossbow plated with something that looks like brass, and assorted bolts for it in both plain steel and Dwemer metal, some of which also explode His pack, contents of which include -A bedroll -A waterskin -A spare cloak -Some small provisions, along the lines of jerky, travel-bread, nuts, and dried fruit/berries -Various alchemy ingredients (couple bits of burnt spriggan wood, rough handful of snowberries, pressed dragonstongue and mountain flowers, that sort of thing) SAMPLES: Network, Log Bonus in case the network thread from the TDM isn't long enough: Eudio Network
In-Universe:
EXIT STRATEGY: Tried to emulate certain ancient Nord heroes and open a 'wound' in space-time with an Elder Scroll, possibly only managed because the universe was already unravelling; he'll have tried to bring at least two people (Erandur and Serana) with him, and being separated from them will give him even more motivation to do whatever he can to set his world to rights - especially if that means saving them MORALITY: If it comes down to the rules/law vs. doing what he feels is right, he'll ignore the former without a second thought, and there's very little he wouldn't do to keep 'his' people safe and happy, but he does have limits. He tries to solve problems peacefully if at all possible, only fighting in self-defense or defense of his friends. WAR ATTITUDES: Vanyel would insist that he's a lover, not a fighter - but that's never stopped him from taking on god-dragons and vampire lords and everything in between, and refusing to give up no matter how heavily the odds seem to be stacked against him. He'll be more than willing to take D.E.S.T.I.N.Y on, too, just like he did Alduin and Harkon. But he also has a habit of putting down roots without really meaning to - he did it in Skyrim, he did it in Eudio, and he'll more than likely do it here as well. INTIMATE RELATIONSHIPS: He's a very sociable, out-going sort, so friendship is definitely on the table! As are sexual encounters - he was raised by devotees of a sex goddess, whose sole command to her followers can be very easily interpreted as "go forth and bone," and he tries his best to obey that. Genuine romance would be much slower-burn, and given that his lady love from Eudio is also here and he's not going to want to break things off with her, the end result would be an open relationship. COMMUNITY CONTRIBUTIONS: He would definitely want to set his world right, so would absolutely sign up for any and all missions that could help with that. Exploration would be on the list as well - he's an intensely curious person, and given a whole new world to explore and learn about, won't be able to resist. He'd also be more than willing to teach others (magic, alchemy, fighting or some combination of) and enchant things for people.
Application
PLAYER NAME: Moony
AGE: 24
CONTACT:
INVITED BY: April
IC:
CHARACTER NAME: Vanyel Greyjoy/The Dragonborn
CANON: The Elder Scrolls V: Skyrim
CANON POINT: The very start of the Dragonborn questline, about to set off for Solstheim to investigate the cultists who just tried to kill him.
(In the interests of full disclosure, he also has both the main questline and the Dawnguard questline under his belt at this point.)
CRAU: Yes, coming from the game
AGE: 30
BACKGROUND:
POWERS: In a word, magic. In more detail:
Standard Tamriel-style battle magic, which includes
-slinging around fire, lightning, and ice (though he's much better with fire than either of the other two)
-summoning up minor daedra (essentially low-level demons) to assist him in battle
-conjuring up a spare sword or bow
-tossing up wards of varying strengths to deflect incoming magical attacks
-healing spells, including Fast Healing and Healing Hands; he's got enough skill points into these to make a fairly competent battlefield medic
Special Dragonborn abilities
-ability to use dragon-language incantations, known as Shouts, as easily as an actual dragon
-ability to absorb the knowledge/experience/souls of dragons he defeats in combat
Non-combat
-alchemy, aka brewing potions; he's got the most practice at healing, stamina- and magicka-restoring, and potions of Cure Disease and also knows how to brew a couple of different poisons
-enchanting, aka laying protective enchantments on shields/armor, enchantments to increase sneakiness/strength/etc, and enchantments to enhance weapons (like, for example, making them more effective against the undead)
STARTING EQUIPMENT:
Daemon: Zeymahd, a dragon small enough to sit comfortably on his shoulders
Leather Armor
A small assortment of weapons, including:
-Dragonbane, a katana-like sword enchanted to do extra damage against dragons
-Dawnbreaker, a one-handed sword enchanted to deal fire damage to all enemies and bonus damage against the undead
-Enhanced Dwemer Crossbow, a crossbow plated with something that looks like brass, and assorted bolts for it in both plain steel and Dwemer metal, some of which also explode
His pack, contents of which include
-A bedroll
-A waterskin
-A spare cloak
-Some small provisions, along the lines of jerky, travel-bread, nuts, and dried fruit/berries
-Various alchemy ingredients (couple bits of burnt spriggan wood, rough handful of snowberries, pressed dragonstongue and mountain flowers, that sort of thing)
SAMPLES: Network, Log
Bonus in case the network thread from the TDM isn't long enough: Eudio Network
In-Universe:
EXIT STRATEGY: Tried to emulate certain ancient Nord heroes and open a 'wound' in space-time with an Elder Scroll, possibly only managed because the universe was already unravelling; he'll have tried to bring at least two people (Erandur and Serana) with him, and being separated from them will give him even more motivation to do whatever he can to set his world to rights - especially if that means saving them
MORALITY: If it comes down to the rules/law vs. doing what he feels is right, he'll ignore the former without a second thought, and there's very little he wouldn't do to keep 'his' people safe and happy, but he does have limits. He tries to solve problems peacefully if at all possible, only fighting in self-defense or defense of his friends.
WAR ATTITUDES: Vanyel would insist that he's a lover, not a fighter - but that's never stopped him from taking on god-dragons and vampire lords and everything in between, and refusing to give up no matter how heavily the odds seem to be stacked against him. He'll be more than willing to take D.E.S.T.I.N.Y on, too, just like he did Alduin and Harkon.
But he also has a habit of putting down roots without really meaning to - he did it in Skyrim, he did it in Eudio, and he'll more than likely do it here as well.
INTIMATE RELATIONSHIPS: He's a very sociable, out-going sort, so friendship is definitely on the table! As are sexual encounters - he was raised by devotees of a sex goddess, whose sole command to her followers can be very easily interpreted as "go forth and bone," and he tries his best to obey that.
Genuine romance would be much slower-burn, and given that his lady love from Eudio is also here and he's not going to want to break things off with her, the end result would be an open relationship.
COMMUNITY CONTRIBUTIONS: He would definitely want to set his world right, so would absolutely sign up for any and all missions that could help with that. Exploration would be on the list as well - he's an intensely curious person, and given a whole new world to explore and learn about, won't be able to resist. He'd also be more than willing to teach others (magic, alchemy, fighting or some combination of) and enchant things for people.