spoofer: (piano)
Xistentia: Mod ([personal profile] spoofer) wrote2017-05-13 09:52 pm
Entry tags:

Application

Applications
Join the Game

PLEASE READ:
ALLOWED CHARACTERS

APPLICATIONS ARE OPEN!
Notes:
  • We now operate ROLLING APPLICATIONS that are always open. You can submit 1 character anytime in a month!

  • Our application process has become simplified due to staffing changes, please take note!

  • As apps are always open, reserves are NO LONGER REQUIRED. Please simply complete the application below and post when you are ready.

  • If two people apply for the same character, the first to post their application will be assessed. The second application will only be considered if the first is declined.

  • However, we do allow UP TO TWO versions of each character in game. The second applicant would therefore be permitted to apply for an AU version of that character if they so choose.

  • Agents of D.E.S.T.I.N.Y. or antagonist applications will open on November 4. These characters are either brainwashed (quick resolution) or coerced (slow-play resolution, long-term espionage) to help usher in the apocalypse. More information here!
Please do not link from your journal, make sure all the content is pasted into the comment(s).

OOC:

Player Name: Provide your handle
Age: Indicate you are 18+; players less than 18 years-of-age are not permitted
Contact: One or more of Plurk, PM, or Discord are needed

IC:

Character Name: Mrs. Handsome
Canon: Indicate which version if there are multiple (e.g., book to movie)
CANON POINT: Briefly describe in a sentence.
CRAU: Yes/No, please link the game/musebox the character is from
Age: Note that characters below 16 years of age should be apped with caution, as self-sufficiency/autonomy are extremely important. Heavy interdependency and neglect risks should be OOCly opt-in.
AGENT OF DESTINY: Yes/No, "Brainwashed" or "Coerced." Brainwash agents will be captured in-game and start to remember themselves within 1-2 months of play; coerced agents are knowingly helping the other side but under duress. Antagonists cannot begin gameplay until November 4, 2017, but you may feel free to apply and plot before then!
Background: Brief summary as possible, Wiki links preferred. If you wish to write your own, please us bullet points and be concise, 250-800 words. Please avoid over-describing the world or any jargon, focus more on key points in personality development (see above), changes wrought by CRAU and important CRAU relationships, and events that are likely to be regarded as offensive or sensitive material.
Powers/Abilities: Bullet list preferred. 1-400 words. Include non-human weaknesses/limits and superlative skills. Estimate numerical limits (weight, distance, speed, etc.). At the mods' discretion, destructive capacity may be scaled down based on a maximum lift of 5 tons (~2 full-sized cars).
Starting Equipment: Name your daemon, describe its form (max 50 words), and list any other items the character will be arriving with. Note highly destructive items will be controlled by metaplot. If you have critters that have powers or special abilities, please describe them briefly.
Samples: 1 required, may be from any meme, game, or setting; however, it should have been written within the last year. They should also be written from your preferred canon point.

In-Universe:

Exit Strategy: Maximum of 200 words. If your character is an agent of D.E.S.T.I.N.Y./antagonist, describe what D.E.S.T.I.N.Y. agents did to them (e.g., torture/magical brainwashing, or family held hostage/apocalypse postponed).

For non-antagonists, tell us how the D.E.S.T.I.N.Y. apocalypse and the enemy appeared in their world, then describe the technology or magic the character used to escape their world. Note any characters they are arriving with (i.e., 'group app') including usernames. This may be used for future plot, but don't worry too much about perfect consistency with your group mate/castmates/etc.— adjustments can be made later. We just want you to be thinking about it. All characters start on the beach.


Applications
Who's Allowed?


ALLOWED

✔ CRAU, or characters who have experienced life in other games/museboxes. 'Partial CRAU' is not allowed, but if you apply in fresh, you will be able to obtain memories of CRAU during special events.
✔ Original characters
✔ Canon characters who must personally appear and preferably have a speaking role in the material of the canon point (specific episodes, books, films, etc.). You cannot app a minor/supporting character and headcanon the substance of their personality, or extrapolate a character's off-screen activities from material that only their canonmates were seen in
✔ Child characters (see Age warning in the Application section; note that self-sufficiency is important and other characters and players will not be forced to face consequences for failing to take on a dependent without careful OOC plotting)
Multiple iterations of the same canon character are allowed. The two versions must be at least one with CRAU. The current maximum is 2 of each character. This may be raised by 1 if the character exists in another form of media and is determined to be sufficiently different.
✔ Non-human characters (greatest height in all directions is 30 feet; weird genitalia is fine as long as no one has to deal with it if they don't want to)
Agents of D.E.S.T.I.N.Y., allowed as of November 4

PLEASE NO

Agents of D.E.S.T.I.N.Y., those secretly affiliated with the virus
✘ Characters who must kill sentient beings (compulsion, physical appetites/dependence, etc.); there are limited NPCs and escalating ICC may render your character unplayable

Players should consider introducing themselves to players of close canon CR before they app. However, this is only required in the case of a group application (castmates arriving together from the same version and canon point of their world), or if you are apping the second version of an existing canon character. The purpose of this is not to mandate approval, but to initiate and encourage intra-cast communication.


BACK



linny: (Default)

Re: ACCEPTED

[personal profile] linny 2017-10-08 10:01 pm (UTC)(link)
Yay, thank you!

You may want to change his tag to Link (loz: botw) in case there are more Links from different games?
alleyfights: <user name=bangparty> (6)

Steve Rogers | Marvel Cinematic Universe

[personal profile] alleyfights 2017-10-09 02:06 am (UTC)(link)
OOC:

PLAYER NAME: Ree
AGE: 29
CONTACT: [plurk.com profile] barebone or pm

IC:

CHARACTER NAME: Steven Grant Rogers
CANON: Marvel Cinematic Universe
CANON POINT: Post Civil War
CRAU: No
AGE: July 4, 1918; 98 (biologically 32)

BACKGROUND:
Canon | Character

POWERS:
An expanded list here.

- enhanced physiology: peak human abilities
- intelligence: leadership skills, deductive, analytical, and tactical skills
- enhanced strength, durability, speed, stamina, agility and reflexes
- regenerative healing factor: immune to infections, diseases and disorders
- cannot become intoxicated by alcohol, drugs, toxins, or impurities
- injuries will heal and regenerate rapidly
- extensive knowledge in melee combat
- shield mastery
- i am so down with nerfing or switching things up for him

STARTING EQUIPMENT:
- his daemon is Dodgerd and is a caracal kitten
- black combat uniform
- shield
- compass
- sketchpad

SAMPLES:

one sample

EXIT STRATEGY:

After the Avengers fought, breaking up and splitting into two sides, Steve and the others were distracted to the point that they weren't prepared for the end of the world. Red-armored military forces accompanied by raging electrical storms proved to be a serious threat that no amount of technology could stop. Tony Stark came to Steve, taking him up on his promise to help if he ever needed him, and the Avengers were reassembled. Unfortunately, they weren't able to stop the end and in a final effort to save the team, Tony had them all pile into a jet where they able to jump worlds.
justaghost: (Default)

Bucky Barnes | MCU

[personal profile] justaghost 2017-10-09 02:52 am (UTC)(link)
OOC:

PLAYER NAME: Marie
AGE: 27
CONTACT: [plurk.com profile] sylveons

IC:
CHARACTER NAME: James Buchanan Barnes
CANON: MCU
CANON POINT: Right after Falling from the train
CRAU: No
AGE: 27 (In the 1940s....)
BACKGROUNDHistory here!
POWERS:
Military Training: The military gave him a crash course on how to survive World War 2. With these skills he is able to survive on his own away from civilization, can do basic first aid, and also knows how to handle a weapon. He was skilled enough that the army ranked him as a sergeant before he even shipped out. It should also be noted that he is ranked one of the best snipers in US history.

Zola’s Serum: The serum that Zola injected him with during his torture at the hands of HYDRA was a knock off of the Super Soldier serum. While it has yet to do anything noticeable, it is what stops him from dying after he falls from the train. The serum is activated when he is retrieved and is turned into the Fist of HYDRA. It gives him super strength, inhuman reflexes, enhanced speed, as well as regeneration. To be activated his body would have to under go some form of strong radiation, just like how Steve's serum was activated.

Sterling Personality: Bucky is a charmer and all around good guy. He is more than willing to do whatever it takes to help a friend in need, and in survival situations he is more than willing to help others.

Steve Sense: He knows when Steve Rogers is about to make a bad decision.

STARTING EQUIPMENT:
Daemon: A German Shepard named Damed.

-Howling Commando's Uniform
-His Sniper Rifle
-Dog tags

SAMPLES:
It was his fault they were in this mess. Some bad intel, Bucky believed, and then they got caught. He should have known better than to believe something too good to be true.

The facility in Austria made him ready for anything that these assholes could give him. Zola did things to him that he still didn't even understand. He knew whatever it was made him darker, a bit meaner, more vicious, and it hurt like hell. He wanted to channel those feelings into something good and make the best out of a bad situation. He knew he could, he had the will to do. That was the whole point of this little rag tag group they had. To take the anger the Nazis gave them and shove it back into their faces. He couldn't fight back right now though, all he could do was steel himself and be ready for that torture again. Instead it wasn't him that was getting hurt, it was Steve, and that just made it ten times worse than anything Zola or anyone else could do to him.

Each time they came for him he fought back, yelled, screamed at them to take him instead. Of course they didn't listen, they just pumped him full of drugs to keep him down and out, but still he wanted to fight back. Even if he couldn't feel his legs or arms, he would still fight with his teeth if he had too. He wasn't sure how many hours or days they were trapped in this cell, but finally they escaped. His clothes were stained with dirt, sweat and blood-- some of his own but mostly from the guards he killed to get here. His hair was a mess. He looked nothing like the neat, clean shaved soldier he normally was. His face was starting to get a bit scruff from days without shaving. His eyes were tired, red and sunken in from the ordeal. He didn't crack a smile until they were miles out and the sight of an old shack came into his view.

This place was their safety net, for now at least. It was dusty and showed it's age. The floors creaked, the cabinets were bare and the fire cold. The only thing that was in the room was an old mattress and a wobbly chair. He leaned up against the wall of the shack, a gun still in his hand as he peered out the window occasionally. The chances of them being followed were slim, the tracks they made in the snow should be covered by now...but he knew better than to think they were out of the woods yet. He sat in the wobbly chair as Steve took the mattress on the floor. Good, at least one of them should get sleep. Then Steve told him to come back from the door, to relax and rest. He just gave a thin smile and shook his head.

"Don't worry about me, pal." He was freezing, it hurt to breath, but he put on a brave face. "How are you feelin'?"

EXIT STRATEGY: While the Howling Commando's were going against Zola and his weird machines, the Red Skull used this time to take their ultimate weapon to New York. With no other choice the American forces dropped the atomic bomb onto Berlin, and met with great retaliation against HYDRA. It was during these events that that Bucky fell presumably to his death from the train, but instead a worm hole pulled him into this new and odd universe.
Edited (I swear this is the last one im sorry) 2017-10-09 14:28 (UTC)
jawsitivity: (Default)

Sidon 🐟 LoZ: Breath of the Wild

[personal profile] jawsitivity 2017-10-09 01:12 pm (UTC)(link)
PLAYER NAME: Pudding
AGE: 26
CONTACT: [plurk.com profile] puddingandpie

IC:

CHARACTER NAME: Sidon
CANON: Breath of the Wild
CANON POINT: Post-Ganon
CRAU: No
AGE: 100+
BACKGROUND:
Wiki link!
Key Points

  • Once Ruta starts causing non-stop rainfall in the area of Zora's Domain, he sets out to request the aid of Hylians in hopes of stopping the Divine Beast. It is weak to electricity, which Zora are also weak to, and that's why they need a Hylian's help to handle shock arrows to defeat it. While Gorons can handle the shock arrows they are too heavy for Sidon to carry even as manly and strong as he is!

  • Link is the Hylian recruited to help, whom he discovers is the champion from over 100 years ago that disappeared after Calamity Ganon appeared and turned the Divine Beasts against them.

  • He assists Link in taking down the Divine Beast and restoring natural normalcy to Zora's Domain. The day is saved! Hooray!


POWERS: Sidon is one of the best swimmers among the Zora; this is shown by how he swims Link close to the Divine Beast Ruta in order to allow the Hylian to take it back from Ganon's control. He is also noted as a skilled archer though his skill isn't ever actually witnessed in-game.
STARTING EQUIPMENT:

  • His daemon, the silver bracelet on his wrist, named Mipha'd

  • A silver bow

  • A silver spear


SAMPLES: TDM Top-Level!

EXIT STRATEGY: During what was supposed to be a glorious era of peace, Sidon was working with Link on the restoration of some Zora monuments. The world was then pummeled by meteors, one of which struck the side of the cliff where Link and Sidon were standing. As Link plummeted towards the water below, Sidon leaped to rescue him but neither of them made it. Instead, they fell through a portal and landed in the ocean of Xistentia.
Edited (minor fixes bc i'm an idiot who submitted this on benadryl) 2017-10-10 05:15 (UTC)
justaghost: (pic#10517674)

Re: REVISIONS

[personal profile] justaghost 2017-10-10 08:15 pm (UTC)(link)
I'M

SO SORRY THAT WAS SUPPOSE TO BE A JOKE. IT'S NOT REALLY A POWER.

I have a bad sense of humor. Apologises.
dothelokimotion: (Regret nothing until it's too late)

Loki | MCU

[personal profile] dothelokimotion 2017-10-16 10:28 am (UTC)(link)
OOC:

PLAYER NAME: Timmy
AGE: 25+
CONTACT: [plurk.com profile] captainkink

IC:

CHARACTER NAME: Loki Laufeyson
CANON: MCU
CANON POINT: just after his "death" at the hands of Kursed.
CRAU: No
AGE: 1052 years
BACKGROUND:
wiki

POWERS:
- Magic: The exact nature of Loki's powers are unclear, though it is called and considered to be magic by the MCU's standards. What he can do with that magic is equally unclear though it is safe to say his primary use of it are illusions. He can easily manipulate what people see on a small or grand scale and these illusions are not easy to perceive. It also has faint telekinetic abilities as well as mental manipulation, but not on the grand scale as it was with the Chitauri scepter.

- Superhuman Everything: Loki is far stronger than the average human being, ranking up there with Captain America. While strength is never his preferred weapon, it is still one he can use to its full extent. This also includes enhanced speed, stamina, durability and an improved healing factor. You can knock him down but chances are, he'll get back up pretty quickly.

- Immunity to the cold: Due to his half-breed Jotun status, Loki is completely immune to any kind of cold or frost attack.

STARTING EQUIPMENT:
- Daemon: A silver fox named Sabella
- Throwing knives

SAMPLES: game sample

EXIT STRATEGY: After Thor and Jane raced to Midgard to save it from the Dark Elves, Loki miraculously found himself alive again. With no desire to return back to Asgard and be forced into another cell, Loki took the ship they used to travel to Svartalfheim and escape. Unfortunately, something went wrong with the pathways and he found himself to Xistentia.
pleasant: (pic#11379387)

[personal profile] pleasant 2017-10-18 02:32 am (UTC)(link)
He will not have the Batwing.

Describing his intellect would be very difficult, as he abides by comic book rules of making up for a lack of super powers with being extremely tricky and handy to the team. I'd stress a mastery on mechanics and engineering both, alongside general mathematics, sciences with a focus on chemistry, and aerodynamics. He does also show a wide set skill range with his mastery of languages -- notably with Romanian, Spanish, Italian, French, German, etc., alongside English. I would say his strongest ability is his adaptability, though I don't think there's a science name for it -- improvised martial arts is his strong suit in fighting, but his quick moves stem from having a quick thinking brain.

Sorry for the wait! If it's been too long I understand.
whitedevilofthesea: (♒ I was swimming - and now I've sunk;)

Tonn Beag ♒ Original Character

[personal profile] whitedevilofthesea 2017-10-22 06:26 am (UTC)(link)
(I accidentally sent through an empty app while working on the subject line. I'm a genius.)

OOC:

PLAYER NAME: Worldbuilder ("Wubs" for short!)
AGE: 27
CONTACT: [plurk.com profile] worldbuilder on plurk, Worldbuilder#6346 on Discord

IC:

CHARACTER NAME: Tonn Beag
CANON: Original Character
CANON POINT: During her escape from Kilcrohane alongside her adoptive mother and sister.
CRAU: No
AGE: 20
BACKGROUND:
Twenty years prior, the kraken that would eventually be named Tonn Beag was born in the depths of the Atlantic, to a "mother" that prided herself on sinking ships and killing families. This would be all she was taught, from the moment she was able to swim unaided — that her lot in life was to bring terror to people that traversed the high seas.

However, it wasn't something Tonn was satisfied with in the least. She didn't want to hurt people; their faces haunted her when she was alone, and it left her with a heavy heart all the same. So, one particularly quiet night, she swam. She swam far away from her mother, away from the big bad monsters of the deep, to a quiet stretch of water just off the coast of Ireland. And here she remained, content to help people just by nudging their boats to shore when they went off-course, and occasionally scared other predators away from swimmers and other humans.

There had been one girl who was, strangely, a repeat rescue. A girl with dark hair and freckles, who fumbled when she should have paddled and sputtered when she swam; each time, Tonn would gently tug her back to the shallows, being sure to keep out of sight. This young girl, Brighid, would lead Tonn to the one who would change her life.

After a particularly bad spell, in which Brighid almost drowned, Tonn strayed a little too close to shore and caught the attention of Brighid's mother, and older druid named Abigail; in gratitude for saving her child, the mystic canted a spell which allowed Tonn to shift into a human form — all the better to communicate with the people she wished to help — and gave the little kraken the name by which she goes now. Then, for a time, Tonn lived alongside them both, learning about the surface world and its customs.

This peaceful life wasn't to last long, of course. Abigail's work had been practised in secret, in order to avoid the attention of those that were less tolerant than she, and when the residents of Kilcrohane found out about what she had done with Tonn, a sizable number of folk were eager to be rid of her — and so the three of them packed their few belongings and set out, hoping to outpace those that would hunt them down.

POWERS:

- Manipulation of Self: Tonn can alter her form, being able to swap between a human appearance and her natural squid body. This effects of this can be partial (growing her tentacles out of her back to help her reach things, for example), or a complete change from one form to another.
- Natural Strength: Due to her time spent in the pressure of the ocean depths, Tonn is capable of some impressive lifting for someone of her slight frame, able to deadlift roughly 300 pounds.
- Fast Swimmer: In her squid form, Tonn can swim up to 25 mph; as a human, she can swim at about 8 mph, just above the speed of Olympic swimmers.
- Ink Shot: Under duress, Tonn can spit a thick ink out of her mouth in order to disorient someone.

STARTING EQUIPMENT:

Clothing: A simple, light grey cotton dress and a white shawl, knit from thick wool.
Daemon: A small (roughly 3-to-4-inch) red cuttlefish, named Titimd.

SAMPLES: Test Drive thread

EXIT STRATEGY: Tonn tries to make her frantic escape from Kilcrohane in the midst of a severe storm, alongside her adoptive mother and sister. Brighid ends up injured in the heat of the moment, and Abigail stays behind to tend to her daughter; as Tonn turns around to make sure the two of them are okay, the wind knocks debris into her and sends her careening into the sea. When she wakes next, it's in the waters of Xistentia.
mund: DO NOT TAKE. (Default)

percival graves | fantastic beasts and where to find them

[personal profile] mund 2017-10-25 02:56 pm (UTC)(link)
OOC:

PLAYER NAME: Qing
AGE: 30
CONTACT: percivals@plurk

IC:

CHARACTER NAME: Percival Graves
CANON: Fantastic Beasts and Where To Find Them
CANON POINT: Pre-movie
CRAU: Yes / https://sixthiterationlogs.dreamwidth.org/tag/harry+potter:+percival+graves
AGE: Early-40s
BACKGROUND:
http://harrypotter.wikia.com/wiki/Percival_Graves

http://www.the-leaky-cauldron.org/2016/09/12/leakys-fantastic-beasts-set-report-talking-to-colin-farrell/

note to mods: However, since there isn't much history on him beyond that, I've cobbled together a likely history for him based on snippets about MACUSA's history, his ancestry, the world that he's in and inferences on what is likely known of him.

Percival Graves was born to a very well-respected and influential wizarding family in 1887. His ancestor was Gondolphus Graves, one of the original 12 Aurors that founded the Magical Congress of the United States of America, a governing body for the wizarding community in the USA, charged with upholding the laws and protecting their own. As the need had been so great for Aurors then--the dangers many and reprieves few -- the original 12 Aurors and their descendants were honored above all else and given a particular type of respect. As of 1926, canonically, the United States of America remained one of the most hostile environments for magical people, mainly because of Scourer descendants (Scourers are wizard mercenaries who hunt their own for profit, hunted in turn by the MACUSA). They vanished permanently into the No-Maj community, and very actively kept suspicion of magic alive. Unlike places like the UK, Europe etc, there was no cooperation between the No-Maj government and MACUSA.

Percival Graves, of course, inherited a very proud legacy and lineage to both live up to and surpass:one of protecting and defending the interests of the magical community in the USA, upholding the laws that separate them from the No-Majs thanks to the unprecedented hostility and distrust the No-Majs have against them since the Salem Witch Trials began. He attended Ilvermorny when he was a child, as is required of every child born to magic. He was also sorted into the Wampus house, which favors warriors above all else, and he was an excellent student, which is expected of him considering his privileged background and his proud heritage.

With great power comes great responsibility, so to speak, and Graves became an Auror when he graduated, rising rapidly up the ranks. He was known as one of the most distinguished Aurors at MACUSA even before his promotion, which speaks volumes of his exceptional skill that surpasses even his peers, who are wizarding elites in their own right. He is known to be a very powerful wizard to all.

In Pottermore, it is said that wizards have participated in the war during WWI in secret, fighting their own kind while the soldiers fighting the war themselves are none the wiser. It can be extrapolated that he participated in WWI on the American side, fighting against enemy wizards as his heritage and his own pride would allow him to do no less than that (this can also explain why Graves and Theseus know, and have a high opinion of each other). Graves has seen war, has been hardened and strengthened by it. Seeing the effects of war also propelled him to work harder to prevent it, especially between No-Majs and wizardkind -- despite the victory on their side, the truth is that nobody really wins, not when the body count on both sides is so high. As a direct result of seeing the devastation of war, Graves’ firm support of hiding the wizarding community from the No-Majs is further augmented.

As the best and most accomplished Auror in MACUSA (able to effortlessly use wandless magic), Graves' abilities earned him two major positions within MACUSA: Director of Magical Security (a post equivalent to that of the No-Maj Secretary of Homeland Security), and chief of the Department of Magical Law Enforcement (the largest department in MACUSA), as well as the unofficial position of being the President Seraphina Picquery's right-hand man. He is charged with very heavy responsibilities, ensuring the safety of American witches and wizards and upholding strict laws to keep the magical and No-Maj community from fraternizing. As he is also often sought for counsel by Madam Picquery, he spends just about all his waking hours within MACUSA, making sure everything runs smoothly.

CRAU:

Events
- Graves was unexpectedly sent to the village in Sixth Iteration, and spent six months there
- He adapted quite well, and then met the villagers and most importantly Credence, who reacted badly upon seeing him -- Graves has no idea who he is, but he'll discover it soon
- Graves meets the others: Queenie, Newt, etc, and he discovers that he'd been impersonated by Grindelwald, and had been most likely killed
- He does not deal with that very well, despite all appearances to the contrary
- He adjusts to life in the village and focuses on finding the route out and learning to make peace with the fact that he dies
- He becomes more protective of his own people, and because he's aware that witches and wizards aren't looked upon kindly by No-Majs, he keeps their abilities a secret as best as he can
- Graves saves Credence from the lightning
- Graves is also attacked by the Credence!Obscurus (who had gone on a rampage through the village) and then pretty much provides a non-explanation to the rest of the villagers
- He, and the others, are then afflicted with the lack of magic for some reason or another, and they learn to adapt
- His personality doesn't change very much, save for the fact that he's re-evaluating what his life has been, coming to terms with the fact that he'll die when he returns, but that things have turned out for the better thanks to Newt and the rest


POWERS: - Powerful wandless, nonverbal magic (extensive knowledge and incredible aptitude in a massive range of charms and spells, hexes, jinxes, curses, transfiguration, potions)
- Trained, professional Occlumens
- Extremely skilled duellist
- Memory modification
- Apparition
- Patronus: a Wampus
STARTING EQUIPMENT:

Weapon:
- 1 x wand

Clothing:
- 1 x black and white robe-coat
- 1 pair black lace up boots
- 1 x white shirt
- 1 x black tie
- 1 x black vest
- 1 x tie pin
- 1 pair scorpion collar pins
- 1 pair socks
- 1 x gray scarf
- 1 pair cufflinks

Daemon:
- A sleek black cat

SAMPLES: https://sixthiterationlogs.dreamwidth.org/51105.html#cutid1

EXIT STRATEGY: Desperate to escape the approaching end within the village that he and Credence found themselves in, Graves took Credence's hand and Apparated together with him; instead of ending up further away, or anywhere else, really, they found themselves on the beach in Xistentia.
repressings: <user name="goldsteins">, DNT (Default)

credence barebone | fantastic beasts

[personal profile] repressings 2017-10-25 03:02 pm (UTC)(link)
OOC:

PLAYER NAME: Chase
AGE: over 18
CONTACT: [plurk.com profile] weallfloat

IC:

CHARACTER NAME: Credence Barebone
CANON: Fantastic Beasts and Where To Find Them
CANON POINT: Post-movie
CRAU: Yes
AGE: 21
BACKGROUND:
wiki
CRAU events: Arriving at a mysterious village through a well ([personal profile] sixthiteration), Credence spent nearly a year without technology or his powers. The majority of the problems he has faced is natural disasters--being buried under rubble during an earthquake for three days, lightning storms killing someone in the village, trying to survive and fend for himself.

The technicians that ran the village -- although Credence was positive it was Purgatory--were not above playing with memories and powers. The only time Credence got his power back, he destroyed an entire building and nearly killed a handful of people. Credence had secluded himself for roughly a month, though he has slowly come to terms with what has happened and talked to those he hurt.
CRAU important CR: While the majority of his castmates showed up, Credence bonded most with Graves, even going so far as to live with the man for a solid four months. While in the village the two would talk about magic and the world he’d been denied back home, and the two formed an extremely close bond once they realized that Grindelwald had used both of them. Graves also saved Credence from near death via lightning strike, something Credence has never forgotten.

Another noticeable close friend was an original character by the name of Kira. The two arrived near the same time and became absolutely inseparable. Kira was one of the people who helped him on the path to recovery, and the first person Credence ever called a friend.

Be it subconscious or otherwise, most of Credence’s close CR had a tendency to be strong women, for example Peggy Carter and Stella Gibson--they were the first he opened up to about his life and his trauma, although even then he never quite said much.

Personality changes For the most part, Credence is largely the same. His base personality hasn’t changed one bit-- he’s still shy, overly polite, and incredibly awkward and skittish. However, thanks to Kira’s influence, he’s capable of actually holding a conversation. On occasion, he’ll even say hello. It’s rare, but Credence can stand up for himself--but it’ll still take quite a while and quite a lot of pushing for him to snap. Generally, he’s a bit more happier now that he’s been free from Mary Lou for such a long time.

POWERS: Credence is an extremely powerful wizard. The problem is he literally knows nothing. He's the first Obscurial in America in 200 years and the oldest one in the world, as they don't live past 10, usually. This means he is capable of immense magic, but never learned how to do it or even what he is. He has the potential to learn magic without being destructive such as unlocking/locking doors, levitating things, conjuring/transfiguring objects, self-teleportation, and the like with the use of words and a wand, though after immense training he may do so without the use of these aids. here is a comprehensive list.

-Credence is an Obscurial. Brought on by oppressing and repressing his latent magical abilities via abuse and trauma, he has a magical parasite called an Obscurus feeding off of his energy. This makes him unable to control himself during times of anger, stress, or other negative emotions. He essentially turns into a ball of smoke/dark magical energy and wreaks havoc, mostly in the form of telekinesis. A more detailed overview is here. This will most likely be nerfed, as he has the potential to destroy an entire city, but I would like the option of contacting the mods for a player plot about this somewhere along the road!
STARTING EQUIPMENT:
-white cotton undershirt
-white button up dress shirt
-overalls
-hiking boots
-this necklace
-A knife

SAMPLES: Standard OTA, CR AU.

EXIT STRATEGY: Credence escaped with the help of Graves. Graves, seeing destruction, grabbed his hand in an attempt of Apparate. Instead of teleporting further from it, however, they both wound up on the beach.
Edited (i'm so sorry gdocs completely destroyed this html) 2017-10-25 15:06 (UTC)
iisupergirlii: (make a good first impression)

[personal profile] iisupergirlii 2017-10-29 07:50 pm (UTC)(link)
OOC:

PLAYER NAME: Kathleen
AGE: 28
CONTACT: plurk @hailandwellmet ; discord @themcfister#7011 ; telegram @McFisting ; pm

IC:

CHARACTER NAME: Kara Danvers
CANON: Supergirl
CANON POINT: end of s2
CRAU: No
AGE: 25
BACKGROUND:
Wiki ; info post

POWERS: Her powers come from yellow sunlight, and there's lots of ways to nerf her if need be (green kryptonite, red kryptonite, etc). Her powers:
- flight
- Super speed
- heat vision
- ice breath
- Super strength
- invincible to anything except kryptonite (unless her powers are taken away, then she can die in any normal human way)
- can't have her mind read
- x-ray vision
- immune to Earth's illnesses
- super hearing
- quick healing
- She's also proficient in hand-to-hand combat

In general, tho, she doesn't use her powers by default, unless she's defending someone from something else, or as the occasional party trick (like heating up Thanksgiving turkey with her eyes). So, most of the time, if she's dressed down as Kara Danvers, no one would know she's powerful unless she tells/shows them.
STARTING EQUIPMENT: work/Kara clothes would probably be a cardigan, a nice collared shirt, and some black slacks, or a smart skirt. Other than that, she'll be in her supersuit.

She keeps a bluetooth ear comm in to talk to people at the DEO, so she'll have that, and her phone.

Her daemon will be a Lumir named Astra.

SAMPLES:

- musebox sample
- game sample

EXIT STRATEGY: After eliminating the Daxamites and sending off Mon-El to parts unknown, Kara throws herself into her work as Supergirl harder than ever. She doesn't think about consequences when she hears a deep sea alien in the nearby ocean and dives down after it. They fight underwater, and Kara is knocked back through the Earth and, unknowingly, through a breach. She floats, unconscious, and washes up on the shores of Xistentia.
anewhero: (Default)

Marcus Wright | Terminator: Salvation: Final Battle (CRAU)

[personal profile] anewhero 2017-10-31 01:20 am (UTC)(link)
OOC:

PLAYER NAME: dark
AGE: 29
CONTACT: plurk-redscribbles/ skype-darknessred1/ discord: Jak/Marcus #4226

IC:

CHARACTER NAME: Marcus Wright
CANON: Terminator Salvation: Final Battle
CANON POINT: Fighting against Parnell near the end of the war
CRAU: Yes
AGE: ??? Cyborgs don’t have a age
AGENT OF DESTINYNo
BACKGROUND:
http://terminator.wikia.com/wiki/Marcus_Wright

Expanded from Terminator Salvation: The movie instead a AU where Marcus survives his heart transplant. Marcus takes a much larger role in this comic considering John is busy fighting the war against the machines. Marcus is reactivated by Skynet given a mission of actually telling John and the Human Resistance that there is a new threat named Parnell and he is now the main threat instead of both of them. Marcus has to convince John and company that he didn’t come back evil and that he isn’t insane to tell them Skynet wants John’s help. After John talks with his friend for a while, they agreed it was for the best that John does this for the greater good. So John follows Marcus while Parnell agrees to help Dr. Kogan and Skynet in creating murderous terminators by connecting his brain into Skynet’s computers. Parnell gets too power hungry and wants all of Skynet’s powers forcing John to help Skynet and Dr. Kogan in trying to kill !Skynet Parnell before he takes all of Skynet’s servers away. John’s essence is transferred into a t-800 and he fights Parnell and the bloody terminators while Marcus leads the human resistance.

POWERS: Marcus is a cyborg who is a mix of human and terminator. He can survive being shot at and revive skin, and his organs thanks to backup systems in his programming. He also has the power to lift twice his strength. He is also stronger than 10 humans combined. He is also a talented marksman knowing how to turn a gun back on a opponent such as a young Kyle Reese.

He knows his way around cars because of his criminal background. He knows how to hotwire cars, fix them and drive them.

STARTING EQUIPMENT: Dog tags from the Resistance saying Marcus Wright, a few futuristic guns and his leather jacket.

His Deamon is Blair, a resistance pilot under John Connor that he likes in the first movie.

SAMPLES: From: Gennesia
[ A man who appears human in a dark green coat with a red band tied around his coat blinks as he comes out of the light. Except this man is not a man. He's a terminator in a man's skin who used to be human.]

[The man happened to pick up a packet of money and look at it.]

"What... is this place? Skynet must of not decimated this place with missiles yet..."

"This... is too good to be true..."

"This MUST be a trick..."


From Boomtown
[Marcus is messing with his TC a bit before he appears]

So... hey, my name is Marcus and I'm new here. Anyone care to show a man around this place?

[He's not mentioning he's a cyborg terminator at first]


EXIT STRATEGY: Describe how the character escaped their homeworld and came to Xistentia. If your character escaped with others who are NOT being apped, note the others were s

Bloody and gorey terminators. John and Marcus and various other Resistance soldiers were fighting against Terminators who killed like a human serial killer. John (Now a T-800) fought the bloody terminators along with the various others on the field while Marcus was whisked away to Xistenia.


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