Mission Board
Mission Board
In-game Mini-plots and Operations
Be aware that, unless otherwise specified, missions are generally not GMed by mods. They will be handled through information packages, Q&A (which can follow along as the thread/s progress/es) and OOC coordination.
As a general rule, the information seen on this page will be IC knowledge if/when characters decide to take a mission, allowing them to assess risk fairly accurately. More details are likely to also be available.
To take or suggest a mission, please comment to this post using the form below.
RETRIEVAL
Mineral QQ | Moderate Risk | 2+ characters | This mineral can be for aged and placed in special units at the Citadel and/or Temple in order to boost the effectiveness of energy drawn from the inhabiting characters throughout Xistentia. On the upside, that means stronger, more stable shields from D.E.S.T.I.N.Y.'s various attacks, whether on the ground or side-effects in weather and environment. On the downside, more unexpected boosting effects may occur when the mineral is improperly handled... including exaggerated vices, virtues, or even powers. |
Misteleported | Low Risk | 2+ characters | The teleportation phenomenon between the Citadel and the Temple are well-known-- basically, there's one-way instantaneous travel between the locations. However, there are occasionally glitches to the system. A powerful artefact from the Citadel was accidentally dumped at the Temple, disrupting the Warning System. It must simply be taken 40 miles back West across the city. Only one problem: it causes carriers to experience shared hallucinations of their homeworld apocalypse. |
HUNT AND HARVEST
Sea Dragon | High Risk | 2+ characters | Climate consequences have affected the breeding patterns of 80-foot long amphibious reptiles off the coast of Xistentia, and there are now too many males. Their aggressive behavior is likely to affect the beaches. The hunt is on! But beware, their venom is known to induce disorienting mind-share episodes, and their scales are as hard as stone. Further, their favored tactic is to draw prey down to the crushing depths of the sea... |
Low Risk | 2+ characters | Though threats of invasion seem minimal, the Citadel and Temple have both raised an alert that strands from a unicorn tail are needed to complete designs for small, portable D.E.S.T.I.N.Y. detection device. The problem is, unicorns are touchy, delicate, and prudishly themed creatures to begin with, and the samples must be uncorrupted. What to do? |
ESPIONAGE
Infiltrate Prison World 0 | High Risk | 2+ characters | Infiltrate and explore the original Prison World and discover some unexpected elements in the coding and reality distortion. Intelligence gathered will affect future Prison World plots. Note, the AU canon may be selected based on the players' interests and preferences, but the mods will have to determine the appropriateness of the fit! |
GMed by the Mods
Pitchforks! | Low Risk | 2+ characters | Thus far, the various races of Xistentia have lived in harmony. However, NPC residents of the Xistentia are beginning to complain about strange symptoms, of blacking out, lost time, dizziness upon waking. Rumors are starting up about an attacker from within. Perhaps it would be best to start an investigation, before folks start to grab pitchforks and look at the non-humans with needless suspicion. Note, collateral damage/drama to supernatural characters will be limited. |
Speak To Evil | Low Risk | 2+ characters | Use defense interfaces at the Citadel to receive a message from an arrogant entity who claims to be a D.E.S.T.I.N.Y. agent. Field their threats, and prepare for the eventuality of war approaching Xistentia. |
MISSION SIGNUP FORM