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Test Drive Meme #1 (cw vehicular crash, moderate injury)
Test Drive Meme #1
Mere anarchy is loosed upon the world.
You don't need an invite to test
but please remember we're currently invite-only
but please remember we're currently invite-only
CRASH LANDING
Exit one dimension, enter the next. It was chaos: pressure against your ears, light bending in an impossible, unimaginable way. The very molecules of your body vibrating against one another. If you have windows, the view outside makes no sense. Even if not, your hands, your face, your feet seem like an uncertain thing. It's the feel of reality itself tearing apart, reshaping, reconnecting, thread by thread.
And suddenly, there's a beach— or ocean, whichever you land in. Smoke. Fire. Salt water churning up, fizzing around.
Maybe you crash, in a ship wrecking into sand. Maybe you merely stumble out of a portal, a ragged wormhole in space. Or maybe you fall off the back of an incredible steed, some creature that carried you into this place. Either way, there's pandemonium around you. Incredibly, severe injuries are far and few between— nobody's screaming about the dead. But you might have to help pull someone free of wreckage, or move quickly to salvage burning belongings from the landing craft. Maybe it's the crafts themselves, that you're trying to salvage.
Likely, you don't know them, these other strangers who arrived here[1]. Maybe you don't trust them— you just came out of a dying world, after all. But you all have one thing in common: you're here now.
When you get a second to breathe, maybe you'll see it. The brilliant green forest across the sand. Beyond that, the glint of a faraway city.
INTO THE WOODS
Your first night at Xistentia does not feature five-star accommodations, but as the sun begins to set, the forest offers everything you need to survive. By now, you may even have met your daemon, who'll help guide you through this. There is fallen wood to make fires for warmth and cooking, any number of rabbits, deer, and fish if that's what you're into eating. Those very same animals also provide guidance as to what vegetation is edible, including a variety of vine mushrooms, fruits, and flowers. If you're the kind of creature that mostly eats other sentient creatures, well. Technically, there are a lot of those hanging out too[2]! Now and then, you'll see tiny, winged humanoid creatures the height of a finger dart in and out of view.
A resourceful group, the multiversal refugees have determined ways to create shelters, using wreckage, supplies, and basic survival knowhow. There aren't enough blankets to go around, but the weather is mild and the fires seem to keep out any aggressive creatures.

Things get quiet. This could be a good time to meet the others under less fraught circumstances. Maybe you'll see some familiar faces and reunite with others who fled from your dying world; maybe you'll meet someone new.
Try not to seek out and fight any Rock Trolls. It's still early.
ENTER THE CITY

The city is beautiful, even with the vines covering everything, the streams running down half the streets, the massive white deer leaping off under the highway overpasses. The architecture of the skyscrapers is incredible to look at, modern and sweeping. It's clear that terraced gardens were part of the building design, and some of the greenery that lines the street had been part of the original city plan. This is a city of great potential.
And it knows you're here. As you walk by, beacons like streetlamps begin to emit a gentle glow, registering your presence. No doors are locked, though you might find yourself chasing out nests of silver-winged birds and bug-eyed rabbits.
Here, you can claim empty shops or the clothing and other sales items inside of them. Apartment complexes aren't difficult to find in a range of sizes; nor are standalone homes, brownstones, loft studios. Penthouses may not feel like penthouses when there's a thin layer of dust growing on everything and a flower growing out of the sink, but you know what? Maybe that little bud is gonna be your first roommate.
It's the strangest thing. After a few days, the lights begin to work and the water begins to run, fully operational within the unseen sewer system. At some point, the keys to your house or residence are going to turn up. Your daemon will help you find what you need. F.A.TE.S. welcomes you.
NETWORK
By now you've settled in. You have some time to explore the city, the woods, and your new kit.
Chances are pretty good that your daemon is not a phone or a computer or a wax-sealed piece of parchment or a Howler, nothing with a convenient camera or a keyboard; it probably isn't even a pocket sized. Likelier, it stares at you with eyes that contain the lenses-- or powers-- of a camera, and some part of its body projects a holographic keyboard into the air. For those of us who are not accustomed to manipulating intangible light prisms, it's about as intuitive to type on as shaping a cloud with your fingers.
But here's your network access. Accessible to all your fellow travelers in XISTENTIA.
Misfires, typos, and blurry video footage are likely. Time to feel like a Luddite!
CHOOSE YOUR OWN ADVENTURE
hells yeah
Footnotes
- Some of these can be nameless, plot-device NPCs to facilitate interactions! But even in this case, please avoid gore in describing their current state of being. Anyone dead or catastrophically injured will have disappeared by the time your characters make it to Xistentia. There are no corpses or dying here.
- But like OOCly ask permission ofc.
james t. kirk 》star trek (aos)
[ James Kirk has seen a lot of things in his life. He's seen planets swallowed whole by the void. He's met alternate versions of people he's known. He's seen the brink of war creeping up on an entire quadrant. If, three years ago, someone were to ask him what he thought the end of everything looked like, he would never have said this.
The swarm of ships that tore apart the Enterprise like paper and captured her crew like nothing. The planet taking up the whole of the viewscreen as the saucer section began to burn up in re-entry. He had evacuated the last of the crew to their Kelvin pods, and taken his own at the very last moment. He saw the Enterprise break apart on the jagged cliffs of Altamid, and as the pod began to descend everything changed sharply.
There's pressure in his head and too much, too bright light that forces him to close his eyes. Even in the pod he has to lift an arm to shield his face, and grits his teeth as a feeling not completely dissimilar to a transport washes over him. Jim lowers his arm to a view that can't remotely be possible and yet he's seeing it. There's an alarm that the thrusters on the pod have malfunctioned, and he braces as well as he can for the coming impact.
He's dazed when he comes to, but the pod is still mostly in tact. Slipping out of the harness, he undoes the latch to blow the pod door, and climbs out into chaos. It's a lot of information to process at once, but first things first, he gets into the survival suit in the pod, grabs his phaser, a tricorder, and a communicator.
He can worry about the rest later. Right now, the priority is helping others who seem to be in exactly the same predicament he is. There's someone stuck under the wreckage of something not far from him, and he makes a beeline for it, hunkering down to offer a reassuring smile, sweat already making his hair stick to his forehead: ] Hey, easy. Try not to move so much, I'll see what I can do about getting this off of you.
enter the city.
( first part closed to spock: )
[ The trek through the woods wasn't as difficult as it could be, especially considering he'd been helping Spock along the majority of the time. While he's grateful to see the city come into view, it doesn't come without a sense of trepidation. It's overgrown, looks abandoned. For how long and why, he has to wonder.
He met this---creature when they were back in the woods. A daemon. Maybe a kind of android in the shape of a lynx. It trails along near to both of them, and helped him to locate some edibles the previous night.
Right now, Jim will take what he can get, especially if it helps him keep Spock alive. ]
Okay, here's a spot to sit, let's get you over there.
[ Humans aren't as sturdy as Vulcans are, but Jim is pushing through. He's a little rattled from the crash, maybe a mild concussion, but he's had worse from bar fights when he was still a dumb hick from a nowhere town in Iowa. It'll pass. Spock, however, needs a damn hospital, and an abandoned city doesn't ease the growing pit of worry in his gut. ]
( open to all: )
[ Jim had left Spock at the safest spot he could find, with a good view of the surrounding area in case there were hostiles, and gave him his phaser just in case. They also have their communicators, plus the robot lynx thing. This place is weird.
He's heading into what looks like a kind of supply store, and has to double back out at a flurry of animals who are disturbed that fly and run out. After they clear it, he goes back in, starting to look through what medical supplies he can get to help with that nasty wound his First Officer has.
In the process he finds a sheathed knife, and attaches it to his belt. After what he's been through the past couple of days, he's not willing to go out on a whole lot of pure faith. Caution will do just fine for now. ]
wildcard pick a card, any card.
[ Did I miss something you really wanted to see? Feel like catching up with Jim in the woods, or just hitting him up some other way in general? Go for it! I'm easy. ]
enter the city
It appears to be a functional city, even if various flora have taken over, complete with what appears to an operational electric grid - or something to generate power for the lights - and buildings that are not in total disrepair. Spock almost forgets about the wound, too busy looking around as they enter the city.
He wants to go look. Jim, however, has different ideas, attempting to help him sit. ]
We need to find suitable shelter for the time being.
no subject
The city is astounding, vast and sprawling and glorious in it's slight disrepair. But it still seems viable for habitation, and that's more than Jim could ask for right now. ]
Working on it. [ There's a small cafe looking thing, with an awning, and there might be some edibles still in there. Worth a look, and he needs to get Spock stationary. If they had like a bench, or a couch inside---hell, he'll take whatever they can get. ]
Can you grab the door?
[ He asks him as he looks around, making sure that no one is following them. He's still not quite to the trusting all of this yet. His focus is on his best friend. ]
no subject
I am unsure as to why you are so solicitous, Captain. We should attempt to locate other members of the crew, if they are present, or at least ascertain the status of our location.
[ Lights flicker on before Spock can get that far inside, revealing tables and chairs, and a large couch along one wall, the ground covered with weeds growing between the cracks. Otherwise, everything looked sound.
Not so much with Spock, who took a few more steps inside, only to stumble, hand going to his side. ]