Technically, the story content positions you as playing the big central hero of the world, so if you play through the story instances, your character becomes the Pact Commander who's at the center of the world's history. A lot of GW2 players have noticed the PC isn't really a character per se though, so much as a point of view from which the game tells the world's evolving story to its players.
The character I'm interested in apping is not the Pact Commander. They are a character who I've created from the game world and whose story is very much separate from the PC's story. They know of the big name NPCs basically just as famous people somewhere out in the world.
Would they ordinarily exist? ...I suppose I'd say that given the format of a world made to be populated by the creations of players, they'd ordinarily exist in the persistent "open" world of the game, but not ordinarily exist in the core story instances of the game? Is that too weirdly technical a distinction? idk
Basically, canon history shit happens, big events change the world, and a lot of people have to try and make their lives in it the best they can--this character is one of those folks. Does that help?
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Technically, the story content positions you as playing the big central hero of the world, so if you play through the story instances, your character becomes the Pact Commander who's at the center of the world's history. A lot of GW2 players have noticed the PC isn't really a character per se though, so much as a point of view from which the game tells the world's evolving story to its players.
The character I'm interested in apping is not the Pact Commander. They are a character who I've created from the game world and whose story is very much separate from the PC's story. They know of the big name NPCs basically just as famous people somewhere out in the world.
Would they ordinarily exist? ...I suppose I'd say that given the format of a world made to be populated by the creations of players, they'd ordinarily exist in the persistent "open" world of the game, but not ordinarily exist in the core story instances of the game? Is that too weirdly technical a distinction? idk
Basically, canon history shit happens, big events change the world, and a lot of people have to try and make their lives in it the best they can--this character is one of those folks. Does that help?