spoofer: (piano)
Xistentia: Mod ([personal profile] spoofer) wrote2017-05-13 09:52 pm
Entry tags:

Application

Applications
Join the Game

PLEASE READ:
ALLOWED CHARACTERS

APPLICATIONS ARE OPEN!
Notes:
  • We now operate ROLLING APPLICATIONS that are always open. You can submit 1 character anytime in a month!

  • Our application process has become simplified due to staffing changes, please take note!

  • As apps are always open, reserves are NO LONGER REQUIRED. Please simply complete the application below and post when you are ready.

  • If two people apply for the same character, the first to post their application will be assessed. The second application will only be considered if the first is declined.

  • However, we do allow UP TO TWO versions of each character in game. The second applicant would therefore be permitted to apply for an AU version of that character if they so choose.

  • Agents of D.E.S.T.I.N.Y. or antagonist applications will open on November 4. These characters are either brainwashed (quick resolution) or coerced (slow-play resolution, long-term espionage) to help usher in the apocalypse. More information here!
Please do not link from your journal, make sure all the content is pasted into the comment(s).

OOC:

Player Name: Provide your handle
Age: Indicate you are 18+; players less than 18 years-of-age are not permitted
Contact: One or more of Plurk, PM, or Discord are needed

IC:

Character Name: Mrs. Handsome
Canon: Indicate which version if there are multiple (e.g., book to movie)
CANON POINT: Briefly describe in a sentence.
CRAU: Yes/No, please link the game/musebox the character is from
Age: Note that characters below 16 years of age should be apped with caution, as self-sufficiency/autonomy are extremely important. Heavy interdependency and neglect risks should be OOCly opt-in.
AGENT OF DESTINY: Yes/No, "Brainwashed" or "Coerced." Brainwash agents will be captured in-game and start to remember themselves within 1-2 months of play; coerced agents are knowingly helping the other side but under duress. Antagonists cannot begin gameplay until November 4, 2017, but you may feel free to apply and plot before then!
Background: Brief summary as possible, Wiki links preferred. If you wish to write your own, please us bullet points and be concise, 250-800 words. Please avoid over-describing the world or any jargon, focus more on key points in personality development (see above), changes wrought by CRAU and important CRAU relationships, and events that are likely to be regarded as offensive or sensitive material.
Powers/Abilities: Bullet list preferred. 1-400 words. Include non-human weaknesses/limits and superlative skills. Estimate numerical limits (weight, distance, speed, etc.). At the mods' discretion, destructive capacity may be scaled down based on a maximum lift of 5 tons (~2 full-sized cars).
Starting Equipment: Name your daemon, describe its form (max 50 words), and list any other items the character will be arriving with. Note highly destructive items will be controlled by metaplot. If you have critters that have powers or special abilities, please describe them briefly.
Samples: 1 required, may be from any meme, game, or setting; however, it should have been written within the last year. They should also be written from your preferred canon point.

In-Universe:

Exit Strategy: Maximum of 200 words. If your character is an agent of D.E.S.T.I.N.Y./antagonist, describe what D.E.S.T.I.N.Y. agents did to them (e.g., torture/magical brainwashing, or family held hostage/apocalypse postponed).

For non-antagonists, tell us how the D.E.S.T.I.N.Y. apocalypse and the enemy appeared in their world, then describe the technology or magic the character used to escape their world. Note any characters they are arriving with (i.e., 'group app') including usernames. This may be used for future plot, but don't worry too much about perfect consistency with your group mate/castmates/etc.— adjustments can be made later. We just want you to be thinking about it. All characters start on the beach.


Applications
Who's Allowed?


ALLOWED

✔ CRAU, or characters who have experienced life in other games/museboxes. 'Partial CRAU' is not allowed, but if you apply in fresh, you will be able to obtain memories of CRAU during special events.
✔ Original characters
✔ Canon characters who must personally appear and preferably have a speaking role in the material of the canon point (specific episodes, books, films, etc.). You cannot app a minor/supporting character and headcanon the substance of their personality, or extrapolate a character's off-screen activities from material that only their canonmates were seen in
✔ Child characters (see Age warning in the Application section; note that self-sufficiency is important and other characters and players will not be forced to face consequences for failing to take on a dependent without careful OOC plotting)
Multiple iterations of the same canon character are allowed. The two versions must be at least one with CRAU. The current maximum is 2 of each character. This may be raised by 1 if the character exists in another form of media and is determined to be sufficiently different.
✔ Non-human characters (greatest height in all directions is 30 feet; weird genitalia is fine as long as no one has to deal with it if they don't want to)
Agents of D.E.S.T.I.N.Y., allowed as of November 4

PLEASE NO

Agents of D.E.S.T.I.N.Y., those secretly affiliated with the virus
✘ Characters who must kill sentient beings (compulsion, physical appetites/dependence, etc.); there are limited NPCs and escalating ICC may render your character unplayable

Players should consider introducing themselves to players of close canon CR before they app. However, this is only required in the case of a group application (castmates arriving together from the same version and canon point of their world), or if you are apping the second version of an existing canon character. The purpose of this is not to mandate approval, but to initiate and encourage intra-cast communication.


BACK



ronnied: (Default)

veronica lodge . riverdale

[personal profile] ronnied 2018-02-09 06:04 am (UTC)(link)
OOC:

PLAYER NAME: chrissy
AGE: 30
CONTACT: [plurk.com profile] sexbang

IC:

CHARACTER NAME: Veronica Lodge
CANON: CW's Riverdale
CANON POINT: end of 2x09
CRAU: no
AGE: 16
AGENT OF DESTINY: No.
BACKGROUND:
( wiki )

POWERS/ABILITIES: baseline human!
STARTING EQUIPMENT:
- her super cute outfit! which is a little black dress, her trench coat, and heels.
- a locket with pictures of her and Archie on either side.
- her cellphone
- daemon; a white cat named Pearl.

SAMPLES: test drive.

EXIT STRATEGY: Ronnie's going to get caught in that same storm as Archie, Betty and Jughead, only she was just trying to get to Archie's house to Confess Her Love on Christmas morning. But y'know, that storm really messed up Riverdale, and the car never gets that far. The car doesn't hit anything, it doesn't feel like it anyway, but it's almost as if it just- dropped. Fell. Like the road just gave way. And then she landed on the beach.
Edited 2018-02-09 06:10 (UTC)
earlywyrm: (Default)

Estinien Wyrmblood | Final Fantasy XIV

[personal profile] earlywyrm 2018-02-13 04:03 am (UTC)(link)
OOC:

PLAYER NAME: Jay
AGE: 29
CONTACT: [plurk.com profile] wuzzafuzzle

IC:

CHARACTER NAME: Estinien Wyrmblood
CANON: Final Fantasy XIV
CANON POINT: Mid-Heavensward (Main Scenario Quest), before Nidhogg returns.
CRAU: No
AGE: 32
AGENT OF DESTINY: Nope
BACKGROUND:
Le Wiki + A Journal Entry bit

POWERS/ABILITIES:
Dragoon; The Dragoon class in FF14 is a glorified, magic-ish lancer, specializing in massive amounts of (mostly) single target damage, with the theme of abilities that had been utilize to fight large, mobile and thick skinned dragons. Estinien is capable of all of the abilities on the linked page - you (the player) basically don't get to unlock them as a Dragoon until you witness Estinien using them. There are a few extra things you see Estinien do, like on Dragonfire Dive, he leaves behind a ring of fire on the ground that a PC Dragoon does not do if they use the same ability. But for the most part, Dragoon comes with a lot of inhumanly huge jumps, some fire and explosions, some aether channeling, but it isn't a Mage class, so nothing too magically fancy. All destructive abilities will be limited to give game parameters - 1 car worth? 2 cars? Whichever it was D:

Eye of Nidhogg; The eyes of a dragon are the sources of their immortality and power. Estinien is currently carrying one of Nidhogg's eyes into Xistentia (and the Eye will also be his daemon, though I'd like it to retain it's power (albeit nerfed, obviously). The Eye is something like a vessel for a massive amount of aether, which can be channeled into things like barriers, or attacks. They also hold a portion of Nidhogg's essence, able to consume the will of one who wields it and possess them with a shade of the dragon, should their willpower fail to withstand the whisperings of it. Typically, these whisperings would only be heard within Estinien's mind, but as the Eye will be his daemon now, everyone will be able to hear it. Given game limitations apply here too.

STARTING EQUIPMENT:
Drachen Armor + Gae Bolg; Ignore that Lalafel. Estinien's Drachen Armor used to be black, but from the point he's coming from, it's stained red after slaying Nidhogg. And missing one horn, because Estinien is too cheap to get repairs, I guess. He also wields Gae Bolg, an ancient artifact of a Dragoon's lance. It's pretty.

Nidhoggd; Estinien's daemon is the creepy red talking eyeball he likes to carry around everywhere. See Powers section for more info on that, but yeah. It's a magic eyeball. It talks to him. It's pretty rude.

Inventory; Your typical Mysterious Video Game Inventory Space. Really, he doesn't carry much, but when he tucks away the Eye it sure does vanish into a pocket dimension somewhere??? But his wouldn't be any larger that Era's. Probably half of whatever she can carry, because he's a weird hobo who owns like nothing and probably lives on cup ramen.

SAMPLES: TDM!

EXIT STRATEGY: Just after the Warrior of Light's defeat of Thordan, Estinien showed up to retrieve the second Eye of Nidhogg from Thordan's fallen sword, but before he's able to pull it free, there's the deafening sound of banging against the walls of the Singularity Reactor, and when he and the Warrior of Light go to inspect, the sky above Azys Lla, and all around it, is blacked out by thousands upon thousands of crazed, warped, unnatural looking dragons, descending on everyone on the floating city. The sky cracks with red lightning, fire raining from the sky, and it's all he and the Warrior of Light can do to get back to the Excelsior and attempt to fly away and escape the horde. The ship (with Alphinaud, Cid, Lucia, Biggs, Wedge and the Warrior of Light aboard along with Estinien) is knocked to and fro with the onslaught, and eventually slips through a rift that opens in the sky, but by that time, Estinien has hit the deck, and the others are no longer in sight by the time the ship hits Xistentia's beach and sends him tumbling into the sand.
pridestar: (facepalm)

John Proudstar 🦅 The Gifted

[personal profile] pridestar 2018-02-22 02:18 am (UTC)(link)
OOC:

PLAYER NAME: Chinatown
AGE: 32
CONTACT: [plurk.com profile] shramp

IC:

CHARACTER NAME: John "Thunderbird" Proudstar
CANON: The Gifted (TV)
CANON POINT: Beginning of 1x12 "eXtraction," while Johnny and his closest teammates are out on a mission with the Frost sisters and HQ is under attack without them; Blink has not yet kissed him
CRAU: No
AGE: 34 years (extrapolating from PB age)
AGENT OF DESTINY: Yes, Brainwashed/Sleeper agent
BACKGROUND:
John Proudstar - Wikipedia Link

Not much is established in TV canon for Thunderbird. To all indication, he grew up on the Apache reservation wanting to do his father proud. Extrapolating from related film timelines, it seems likely that his brother, Warpath, was also part of his life on the reservation. He followed in his father's in joining the US Marines, possibly as part of a mutant unit. He served in combat in Afghanistan. After leaving the service, he tried to help raise money for the humans injured by mutant powers in the 7/15 riots. During this charity work, he as well as human servicemen and civilians came under attack of a home-made bomb thrown by an anti-mutant, and he protected people from likely injury or death. At some point following that experience, he helped to found the Mutant Underground. With this new mission, he helps mutant refugees illegally escape from growing hostilities from the American political climate-- while struggling not to answer the increasingly violent human judicial system in kind. The mission has come first for him, and he chose the work over his romantic relationship with Sonja ("Dreamer").

His canon point finds him at a time when it is growing more and more difficult to resist human supremacy without resorting to killing. Coerced by the Frost sisters, who have less in the way of such hangups, he is starting on a mission to capture a scientist and senator responsible for the torture, exploitation, and deaths of other mutants.
POWERS/ABILITIES: Most of Thunderbird's weaknesses are fairly standard for humans, albeit reduced by his mutant abilities. In general, he needs to eat, breathe, and is susceptible to typical emotional reactions. In terms of powers, much of it comes down to his mutagenic muscular-skeletal system. He has
  • Superstrength: He can lift about 1.5 tons, flipping a car or smashing walls fairly easily; however, he would only be able to hold up a car or such with great effort, briefly.
  • Durability: He can get hit by a truck without sustaining injury. Small arms fire causes him pain, but does not puncture his skin. Armor-piercing rounds and more powerful projectiles would cut and injure him.
  • Superspeed/reflexes: Approximately 30-40 MPH running speed. He can catch thrown knives and even flying explosive shrapnel, but not dodge bullets.
  • Supersenses/Tracking: With concentration, his senses canonically allow Thunderbird to track people even if they teleport for a few miles, and even perform mild feats of psychometry for areas (i.e., to tell if specific individuals snuck out of HQ recently). He can overhear conversations and tell approaching attackers for about a mile radius. Consent required.

STARTING EQUIPMENT:
  • "Thunderbird" daemon: Appears like an adult bald eagle with the ability to discharge electricity to the limit of a normal tazer (about 10 feet range, incapacitating but not killing amount of electricity discharge).
  • Clothes! Fitted T-shirt that shows off watermelon biceps, trousers, shoes.
  • USMC dog tags
SAMPLES: TDM thread with Danielle

EXIT STRATEGY: Though he does not remember it now, D.E.S.T.I.N.Y. attacks his world in the form of Hound and other military personnel dressed in red. They capture him as he sets out on his canon mission, and brainwash him into being psychically susceptible to their agenda. He is then actually released, in hopes he will lead them back to Xistentia. However, instead, he is captured and taken to Panultima as a servus class resident. His weighty sense of duty and responsibility then pegs him squarely into fulfilling the role, even if it means senseless killing, while he secretly plots for freedom.
ssbardock: (Default)

Bardock 🦅 Dragonball Z: Episode of Bardock

[personal profile] ssbardock 2018-02-26 12:24 am (UTC)(link)
OOC:

PLAYER NAME: dark
AGE: 30
CONTACT: discord/plurk- see other profiles

IC:

CHARACTER NAME: Bardock
CANON: Dragonball Z (AU)
CANON POINT: After turning Super Saiyan
CRAU:No
AGE: ???
AGENT OF DESTINY:No
BACKGROUND:http://dragonball.wikia.com/wiki/Bardock
(AU)
Bardock is sent into the past as the blast from Frieza comes crashing down, making him land on a earlier version of Planet Vegeta, which are occupied by strange creatures who are in fear of their lives by Chiller and his minions. Mistaking Chiller as Frieza, Bardock gains enough anger to turn Super Saiyan for the first time.


POWERS/ABILITIES:

*Bardock is a Saiyan, a warrior race who grows stronger with every life and death experience.

Flight – The ability to fly with the use of ki.

Ki Blast – The most basic form of energy wave.

Power Ball – A ball of Blutz ray, which simulates the effects of a full moon to allow a Saiyan with a tail to become a Great Ape. A Saiyan has a monkey tail on the back of his or her bodies, allowing them to transform into a Giant Ape at the sight of a Blutz Wave or the full moon.

Divination – A psychic ability granted to Bardock by a Kanassan as a form of retribution for the misdeeds of he and the Saiyan race in general. This ability gives Bardock the gift of foresight, but he has limited control over what visions he receives and when they occur.

Final Revenger – A rush attack used to defeat Dodoria's elites on Planet Meat. Bardock knocks the opponent up into the air with powerful attacks and finally knocks them down to the ground.

Full Power Energy Wave – Basically a fully-powered Energy Wave shot from the palm.
Backstep Ki Blast - One of Bardock’s Signature Attacks
Flip Shoot – Bardock flips backwards, avoiding enemy attacks, and fires a Full Power Energy Wave.

Flash Spirit – It is an elbow, followed by a kick, and then an energy wave. This attack is used when Bardock fights the horde of soldiers on his way to attack Frieza.

I'll Never Forgive You! – Bardock rams into the opponents and hits them.

Final Spirit Cannon (Riot Javelin) – A whitish-blue energy sphere attack. Bardock’s favorite and ultimate attack.
Last Riot Javelin – A bigger and more powerful version of the Riot Javelin.

Rebellion Trigger – An Energy Wave attack used by Bardock in his Super Saiyan form.

Heat Phalanx – A heated Ki punch technique.

STARTING

EQUIPMENT

Scouter - Like most members of the Saiyan Army, Bardock uses a Scouter to read and detect power levels as well as a communication device. Bardock wears a green lens scouter.

Bardock’s Daemon is contained within his improved Scouter, that describes power levels, locations, and various other things.


SAMPLES: https://xistentiaooc.dreamwidth.org/17555.html?thread=849811#cmt849811

EXIT STRATEGY: The world that Bardock took a liking to, the same beings he was trying to protect turned against him due to some apocalyptic problem. Once things really got messed up and dark storms began to pepper the planet, he was pulled into Xistentia by a wormhole of some sort. Not only that, but he is thrown into Xistentia with little sense of how or why things suddenly got messed up the way they did. The others he was trying to protect died within the odd storms happening upon the planet.


Edited 2018-02-26 00:26 (UTC)
ssbardock: (Default)

[personal profile] ssbardock 2018-02-27 06:25 pm (UTC)(link)
*Bardock's age is about 33

*The strongest thing Bardock's able to lift humans/aliens/Saiyans less strong than himself. He can bench press about 2000 tons.

(Yes Saiyans are extremely strong)

*Bardock's scouter- His Daemon

*Scouterd

*Bardock's Saiyan Armor- It can adjust to Bardock's Great Ape form if necessary.

*Senzu beans

thekevinthwonder: (Default)

Kevin Keller | Riverdale

[personal profile] thekevinthwonder 2018-03-01 03:43 am (UTC)(link)
OOC:

PLAYER NAME: Kit
AGE: 29
CONTACT: PM

IC:

CHARACTER NAME: Kevin Keller
CANON: Riverdale
CANON POINT: Post season 1
CRAU: No
AGE: 16
AGENT OF DESTINY: No
BACKGROUND:
wiki

POWERS/ABILITIES: N/A
STARTING EQUIPMENT: Clothes, backpack with random school supplies and books. His daemon will be a possum named Nosyd

SAMPLES: TDM

EXIT STRATEGY: Kevin is out alone when a sudden storm picks up while he's out. It's a long way to any shelter but he makes a run for it anyway. The storm gets progressively worse until strange appearances of what could look like black holes start popping up around him. He gets distracted by one popping up, trying to figure out what they are as he's running, tripping over a large root and falling face first into one of them.

Sonya Simonson ☁ ❝Dreamer❞ | The Gifted

[personal profile] dreamisted 2018-03-07 04:07 pm (UTC)(link)
OOC:

PLAYER NAME: Tessa
AGE: Over 25
CONTACT: PM [personal profile] dreamisted or plurk [plurk.com profile] figureskating__

IC:

CHARACTER NAME: Sonya Simonson | aka "Dreamer"
CANON: The Gifted
CANON POINT: 1.10 — 'Exploited', right as she's (fatally) shot in the chest by Dr. Roderick Campbell.
CRAU: No
AGE: 28 (canon hasn't specified so this is my best guesstimation)
AGENT OF DESTINY: No

BACKGROUND:
Here!


POWERS/ABILITIES: Sonya's mutant powers allow her to access the minds of people (specifically to do things like scan their memories, implant false memories, or otherwise remove and manipulate them). I've a permissions post located in her journal here.

STARTING EQUIPMENT:
Her prison uniform (with a hole in it from the bullet, and blood stains) + collar that shocks her when she uses her powers. She'll be getting rid of that collar ASAP. Image references: onetwothree
Her daemon, a monarch butterfly named Astrid.

SAMPLES:
Sonya awakens to a monarch butterfly gently resting on her nose; the pain in her chest is telling her not to move, but she sits up slowly anyway, and the butterfly then perches on her knee as she stares down at it. She smiles; it's a simple thing, the beauty of nature -- and her world had so been thrown into disarray, it was peaceful to see something like this.

What is surprising to her, however, is when it actually speaks to her. Damn, butterflies don't do that where she's from -- so yeah it's pretty cool. She's not sure if everything it's telling her is making her head spin, or if that's just her injury -- but she listens with great concentration nonetheless. And then she names it Astrid.

She finally pulls herself all the way up, standing now, with Astrid flying in gentle circles around her head. "I don't suppose you can tell me where the nearest shower is?" She asks Astrid, an eyebrow cocked up slightly in mild amusement. She really needs to wash this blood off and get a change of clothes. And then get this fucking collar off of her neck. "And maybe a crowbar or five?" Well, it's not like she has a power that can blast thing this off.


EXIT STRATEGY: In Gifted canon, the Hound program was started by humans to turn mutants into weapons to use against other mutants. For purposes of Xistentia, Sonya's exit program was that D.E.S.T.I.N.Y. had gotten their influence into this program, she saw it and tried to escape (since she'd been captured by the man running this program), and when she tried, she felt a shot to her chest, and then woke up on a beach instead of dying like she thought she was about to.
cryfrustration: (19)

Vrenille | Guild Wars 2 (OC)

[personal profile] cryfrustration 2018-03-16 12:14 am (UTC)(link)
OOC:

PLAYER NAME: Hibari
AGE: over 30
CONTACT: [plurk.com profile] unsymbolic or PM

IC:

CHARACTER NAME: Vrenille
CANON: Guild Wars 2 (MMO OC)
CANON POINT: Living World Season 4, Act 1: “Daybreak" (i.e. mid-1330 AE)

CRAU: No
AGE: 26
AGENT OF DESTINY: No
BACKGROUND:
Born during the final years of a siege that had lasted for two and a half centuries, Vrenille grew up on the streets of the human stronghold of Ebonhawke, a city where the people are hardscrabble and tough, with steel in their veins and fire in their will. Long before the truce with the charr legions was finally reached (the year that Vrenille turned sixteen) he had lost both his parents and his uncle to the war and had been left to fend almost entirely for himself for the better part of a decade.

For most of his youth and adolescence, he grew up living in squats and taking whatever odd jobs he could find, which meant that he saw a lot of life from a very young age. The uncle who’d been named his guardian when he was four was a merchant at a time when merchant meant blockade-running smuggler. In practice, Vrenille was meant to have been “raised” by the series of girlfriends his uncle had left him with during his long months away. They were good people, barmaids mostly, but they had their own problems to worry about. Vrenille learned to keep out of their hair as much as he could.

Poorly educated (and just plain poor) but observant and clever, he learned to look out for himself in the closed-off, tightly-knit city. In a different place—somewhere open where people were free to come and go and the social bond was not that of a stronghold besieged—his life would no doubt have been very different. He began doing sex work because the opportunity presented itself, and he kept doing it because it was practical, kept him fed and clothed, and frankly he found that he was good at it. He has always worked independently, focused on building relationships with repeat clientele, and has always been willing to trade or sell simple companionship, as well as conventional sex acts. It helps that he’s got a nose for staying out of trouble, a good instinct for self-preservation, and a really good sense about people.

Self-sufficient and savvy about life without being cruel, he’s not the sort of man who gets off on seeing others cast low. He doesn't want to step on someone's back just to get himself ahead. He’s got a “more flies with honey than vinegar” attitude towards people, and he’s a strong believer in not burning bridges. He’s neither a thief nor a scam artist—in fact he sees himself as quite honest, though it’s an honesty that some might not appreciate since it doesn’t come paired with an expected helping of pride or shame to match. Dignity and happiness, he would tell you, come in small, negotiated doses.

There have been two great watersheds in Vrenille’s life. The first came in the year the sieges ended, the year of the elder dragon Kralkatorrik’s awakening, when he lost his best friend and only real family, a boy named Hakkyuu, and the second, eight years later, when he got him back again. Their reunion would ultimately have a happy ending, but it had a rocky start: a chance run-in at a bar, words spoken in anger, a threatened punch to the teeth. The next morning, Vrenille was taken in by one of Hakkyuu’s (very stubborn) friends, a meddling little sylvari named Kyinnlen who believed in mending old bridges and, evidently, in taking in strays.

For the first time in his life, Vrenille found himself with a benefactor who had absolutely no ulterior motive. Under his stewardship he was given a (rather strange) mentor who trained and shaped his natural aptitude for mesmer magic. He thereby found himself enfolded in the arms of an adventuring guild, tasked with a crucial role in protecting his comrades and working as part of their team when they set out on expeditions into some of the most dangerous territory. On the lee side of these ventures, he has a very close sense of family and a deep trust and commitment with the members of this group—the sort of bond that’s built by going off to war with a team of people and coming back alive.

(Note: This character is not the player character of the GW2 story and does not follow the human PC’s storyline in which the character hails from the city of Divinity’s Reach, is mentored by the NPC Logan Thackeray, helps reunite the guild Destiny’s Edge, becomes the Commander of the Pact forces, kills the elder dragon Zhaitan, kills the elder dragon Mordremoth, and kills the rogue god Balthazar. Vrenille had no direct involvement in any of those events. He knows the game’s key NPCs by reputation only. A timeline of major events in Tyrian history is available for reference here.)

POWERS/ABILITIES: Vrenille’s profession (i.e. in-game class) is mesmer, basically a mind mage/illusionist. His skills and abilities are based on his in-game build:

Clones and Phantasms - these are illusions with some degree of solidity (the latter are tougher than the former). They can carry out specific actions but cannot speak and seem a bit gormless. You could pat one on the shoulder, shake its hand, punch it in the face (they do take damage and can be killed—comparatively, they are less sturdy than your average human.) Vrenille can have up to three active clones and one phantasm at once. They don’t generally last very long—we’re talking minutes, not hours. For the most part, they are made quickly and intended to be quite impermanent. So, for example, if someone is attacking Vrenille he can dodge out of the way leaving a clone of himself standing where he was. In a fight, this makes it tricky to tell which one of him is real.
Shatters - When Vrenille’s clones are killed or he wills their destruction, it doesn’t hurt him, but it can (if he intends) hurt anyone standing near them. Clones and phantasms “die” in a burst of purple butterflies that can do mental and/or physical damage as well as create momentary spatial and temporal distortions.
Invisibility - Vrenille can make himself and small groups of his allies invisible for short amounts of time (we’re talking seconds for a group, or a couple of minutes if it’s just him).
Teleports and Portals - Portals can move people who step on them from one spot to another anywhere within a moderate distance (around 500 meters). In order to make a portal, Vrenille has to physically be first at the starting point and then at the finish. He cannot project a portal to somewhere without going there first. He can also teleport across relatively short distances (around 100 meters), but only within line of sight and not through walls/solid objects.
Glamours and Manipulations - These are various minor illusion/perception spells that include things like disguising an item or a person, deflecting a projectile, making some sort of mirage appear, or other quick utility effects. It also gives him some ability to defend himself and others from psychic attacks/mental domination.
Chronomancy - Most important thing here: this is not time travel. It’s more like stretching a rubber band and letting it snap back. Vrenille can make time feel slower for some people and faster for others, but only for the span of a few seconds. Primarily he does this through casting “wells" which look like giant spectral clock faces on the ground with the hands ticking down seconds. Each tick makes time feel faster or slower. The most powerful of these wells can momentarily “pull” gravity so that those standing inside of it float off the ground.
Weapon Skills - Vrenille doesn’t need any specific item to cast most of his magic, but he is trained to use some weapons in pretty specialized/nonconventional ways. His favorite weapon is a pistol, but rather than shooting actual ammunition, he uses it to create illusionary gunfighters (their bullets do real damage) and to shoot magic "bullets" that ricochet between targets, stunning them momentarily, dazing them, and confusing their thoughts. He also knows how to use a scepter, staff, torch, shield, and magical focus.


STARTING EQUIPMENT:
• A (rather wand-like) scepter and a handgun with no bullets.
• Clothes, including a couple of belt pouches that can hold a bit more than they look like they ought (they have various odds and ends in them—some food, a bit of coin, some shiny baubles he was meaning to sell, a surprisingly well-manicured stone dwarf thumb, nothing really of value).
• His daemon will be a white-furred skritt named Ishkabibbd. (Princess wand for show only, the skritt cannot do magic.)

SAMPLES: TDM

EXIT STRATEGY: In Vrenille’s world, D.E.S.T.I.N.Y. arrived during the Brandstorm in Crystal Oasis and the ensuing battle in the city of Amnoon, so the apocalypse was interspersed with a chaos of dragon magic, crystals falling from the sky, wyverns attacking, and dragon corruption spreading everywhere. Vrenille got caught in a portal to Xistentia while he and his guildmates were trying to help civilians get to safety from the city. It’s possible that some of the other members of the guild also escaped, but they were separated so he has no way to know for sure.
ragge: (002. ❚)

azazel ( rage of bahamut )

[personal profile] ragge 2018-05-07 07:24 pm (UTC)(link)
OOC:

PLAYER NAME: Sam
AGE: 26
CONTACT: [plurk.com profile] magickal

IC:

CHARACTER NAME: Azazel
CANON: Rage of Bahamut series
CANON POINT: End of season 2 ep 2
CRAU: No
AGE: unknown (fairly old) appears late twenties
AGENT OF DESTINY: Yes - coerced
BACKGROUND:
| CHARACTER WIKIA
| WORLD INFO WIKIA
| SEASON 1 WIKIA
| SEASON 2 WIKIA

POWERS/ABILITIES:
  • BLACK MAGIC : Azazel has been shown to be able to summon skeletons to fight on his behalf historically. More recent canon tends to rely more heavily on his battle techniques and the use of very little black magic, predominantly keeping it to these black snake like appendages that appear and can whip about or be honed into weapons. I will be keeping this ability primarily locked down to the snake-like appendages.
  • WINGED FLIGHT : Potentially due to his black magic, Azazel has the ability to hide his wings at will. When out, he can use his wings to fly.
  • INCREASED STRENGTH / DURABILITY : While not invulnerable, Azazel does possess a great strength. While not shown to cause reckless destruction levels of strength, Azazel has been able to fight many enemies and overpower them. Even holding Nina down, who has great strength to lift tons of bricks with ease. He's also taken a lot of heavy hits, and while it's not impossible to kill him it does take concerted effort and skill.
  • INCREASED AGILITY : While limits are not shown in canon, he is shown to move so fast that he's near impossible to see at times.
  • GREEN STONE (weakness) : These stones complete null the power of gods and angels, leaving Azazel helpless in their presence. The stones do have to be activated, assumed by magic, to have effect. He's shown to be defeating Onyx Soldiers wearing the stones until they activate their abilities. Or direct contact with the stone is also dampening.
  • ARCHANGELS : While strong, he's not an archangel, and has been shown to get hurt by archangels like Lucifer and the weapon of an archangel.

STARTING EQUIPMENT:
| Clothes on his back
| Rags for his Ragged Demon costume
| His two swords
| Daemon: a black raven named Lucid


SAMPLES:
His arrival is anything but graceful as the demon comes tumbling through a portal of some one else's design into the sand of Xistentia's beach. His wings fold behind him as he struggles to up to his hands and glowers back up at the sky that dumped him here. Unlike many people to come tumbling to the beaches of Xistentia, this one was... somewhat prepared for what was coming ahead of him. He's here with a mission.

There's always a mission.

He pushes up to his knees before he notices the bird cock it's head as it observes him. He glares daggers at the bird, which ruffles under his gaze and stares coldly back at him.

"Come to mock me?" His voice is low and with little affect despite the glare in his eyes.

When the daemon starts to talk, he lulls his head to the side and barely listens. He's been given the spiel by another already, this is just a re-entry into a world that's not really meant for him.

His attention snaps to focus when he feels the creature nip at his hand. He snaps his hand back and goes back to glaring at the daemon.

Did you hear all of that? The daemon's tone was flat, indifferent, insistent still.

"Yes, I heard everything." Azazel narrows his eyes at the daemon. "What do I call you?"

Whatever name you choose. The bird loses interest, bored as it begins to clean it's feathers. A name quickly comes to mind of another that can be so insistent and so indifferent all at once.

"Luci suits you," Azazel relaxes as he climbs to his feet finally.

Lucid, the bird corrects. That's about right.

"Now, Lucid. Where do I find the others?"


EXIT STRATEGY: Bahamut didn't stop raging this time. The dragon was unstoppable, despite all the efforts of the humans, gods, angels, and demons. Azazel did his best to try delay the beast, but to no avail. When he saw an escape, a portal opened by someone else with magic he didn't question, Azazel stopped existing in a world where the dragon lived or daemons existed. Instead, he found himself in the presence of the D.E.S.T.I.N.Y. in what seemed like a dungeon in his own Anatae. There they kept him the screaming angel and tortured him with the sounds of his fellow demons' pain. Eventually, D.E.S.T.I.N.Y. reached an agreement with the fallen angel, the prolonged survival of his world to give him time to save the demons in exchange for his help now. Or else the demons pain would continue on.
Edited 2018-05-07 21:48 (UTC)

Application - Clint Barton (MCU)

[personal profile] antivillain 2018-05-10 02:40 am (UTC)(link)
OOC:

PLAYER NAME: MerryB
AGE: 34
CONTACT: PM this journal

IC:

CHARACTER NAME: Clinton Francis (shuddup) Barton
CANON: MCU [Earth-199999], with possibility of compatible details sneaking in from mainstream comicverse[Earth-616] and the Ultimate version[Earth-1610].
CANON POINT: post-Infinity War
CRAU: No
AGE: 47
AGENT OF DESTINY: No
BACKGROUND:
[MCU Wiki]

POWERS/ABILITIES:
• enhanced hearing (thanks, S.H.I.E.L.D.; surgical implants more than cured partial deafness)
• enhanced vision (ditto; eyes had been hazel before blinded on a mission, woke up with new blue ones that he can sometimes consciously focus like riflescopes). Exceptional detail recognition, distance vision, and motion sensing.
• dead reckoning (learned)
• master-level archer: exceptional aim, seen "send[ing] an arrow into moving targets with pin point accuracy". Supranormal spacial awareness, split-second calculation and anticipation demonstrated by shooting "an enemy warrior off a fast moving vehicle while looking the other way." [199999] His precision is not affected by arrows having different attachments (grappling wire, explosives, etc. from his trick quiver) so he's adaptable; can fire arrows with supranormal rapidity.
• hand-to-hand combat, both armed and un-. (He's shown sometimes using his bow as a shortstaff.) He's extremely advanced as he's shown as a formidable opponent to Black Widow. Of course she beats him, but it takes her whole minutes longer to knock him out while she's on her feet than it takes her to pwn a roomful of mafiosos while tied to a chair.
• speaking of adaptability and combat: One trick Clint and Tasha have in common is a mastery of situational awareness and being able to use an opponent's surroundings against them. Clint focuses this mainly on an "uncanny knack for using miscellaneous hand-held objects as projectile weapons".[1610] They've compared notes (played like a scoring game) on most creative/unexpected/ironic things they've weaponized.
• veteran espionage operative, whose training, while (paraphrasing Tasha) not covering gods and magic, probably does include other forms of weaponry and tactics.
• can pilot small aircraft.
• can draw really well. Not so great at making things up but can draw things he's seen very accurately, from maps to portraits.

STARTING EQUIPMENT: You'd think his daemon would take the shape of a hawk… but no, it takes the shape of a spider. With a smokey female voice. (Future nicknames for it may include "Natd"/"Nattered", "Blackd", "Rovd"/"Novd".) Just as well… he takes info and instruction from her original better than just about anyone else. Plus, super easy for daemon to stay on his person near-invisibly.

SAMPLES:

1. Scorched Multilog (plus extra facetwin fun)
2. Zombie meme
3. butt appreciation meme (plus Nat and Cap)


EXIT STRATEGY: Headcanon based on SPOILER FOR END OF "INFINITY WAR"

(Thanos might [as] well be an agent, witting or un-, of D.E.S.T.I.N.Y.)

When half the Earth's population abruptly disintegrated, that tragically included Clint's wife and sons. He tried to flee with his daughter who then also turned to ash in his arms. The combination of her ashes and Barton's fists hitting the ground seemed to collapse it beneath him, crumbling away as the people had, and he blacked out with grief and fury with a last sensation of falling. He woke up in Xistentia. What's keeping him basically on his feet and coping is the suspicion nothing is real and he's had a psychotic break, which he might as well make the best of, in the hopes when he comes out of it, his wife and kids will be fine. He also spent so much time away from them, dissociation/confusion—imagining himself in different times (perhaps before he married Laura or the kids were born)—is horrifically easy. He'll alternate between his usual self and falling through the fissures.
Edited 2018-05-10 04:55 (UTC)

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